
Prince Of Atlantis - Pyramid Under The Sea
Since folks liked the Bravestarr background i thot i'd post a few more old animation biz backgrounds tonight, as well as from two other shows later during Inktober - the catch being that all three of these never made it past development into full production - so these drawings have never been seen outside of the studio folks who worked on these series (this also conveniently buys me time to finish up some furry inkings etc).
Tonight's trio of pics are from 'Prince Of Atlantis', from the mid '90s. i don't recall the name of the studio behind it as i was working through another studio hired by them ; the studio that owned the property ran out of funds in the early days of production as they were attempting to incorporate CGI with traditional animation when that was still in it's early days with lots of problems to work out. In order for the traditional art to work with the CGI it had to look fairly 3D, using accurate perspective. I'd studied perspective as a teen, so this was a walk in the park, so to speak. But this wasn't a static background - the pyramid was going to animate - that's in the next post.
Lot of Moebius influence here.
14 x 8 1/2 inches
Sakura and Steadtler pens
Tonight's trio of pics are from 'Prince Of Atlantis', from the mid '90s. i don't recall the name of the studio behind it as i was working through another studio hired by them ; the studio that owned the property ran out of funds in the early days of production as they were attempting to incorporate CGI with traditional animation when that was still in it's early days with lots of problems to work out. In order for the traditional art to work with the CGI it had to look fairly 3D, using accurate perspective. I'd studied perspective as a teen, so this was a walk in the park, so to speak. But this wasn't a static background - the pyramid was going to animate - that's in the next post.
Lot of Moebius influence here.
14 x 8 1/2 inches
Sakura and Steadtler pens
Category All / All
Species Unspecified / Any
Size 2268 x 1625px
File Size 1.44 MB
https://aries.homeftp.net/wiki/doku.....bedded_habitat
That's the toughest nut so far, as "up" changes upon where inside the bowl one stands.
That's the toughest nut so far, as "up" changes upon where inside the bowl one stands.
Interesting design. The water layer has been suggested for spacecraft/stations to shield against solar radiation, and this domed cylinder design simulates ocean depths. i would assume a lead layer before the aquatic layer (i know that sharks don't get cancer, but other species ? It might also be necessary to spin the aquatic layer to have some gravity as zero-G can have some genetic effects. Aquatic mammal's, avians, and reptiles would require an oxygen level before the inner wall and in some cases psuedo land areas for rest and breeding.
The habitat layer spins much like a space station/'discworold' and the central light/heat source could be one sided to allow for a twilight on the unlit side.
i'm a bit confused about the lower factory/production level - the long 'spokes' suggest long factories etc but at whatever the minimal G is - or - if this layer is also spun then they are like skyscraper-like sub-basements.
Depending on size there could be atmospheric effects in the habitat level, mist, fog, even rain.
It might be fun to do a picture, at least a sketch of the habitat layer, but having some suggestion of characters, architecture, dramatic/humorous scenario would be helpful. December is my usual gift art time, but it means start in November to get the art ready.
So, i'm considering doing at least a sketch - giving me some interesting scenarios and details could sway me to a definite yes.
The habitat layer spins much like a space station/'discworold' and the central light/heat source could be one sided to allow for a twilight on the unlit side.
i'm a bit confused about the lower factory/production level - the long 'spokes' suggest long factories etc but at whatever the minimal G is - or - if this layer is also spun then they are like skyscraper-like sub-basements.
Depending on size there could be atmospheric effects in the habitat level, mist, fog, even rain.
It might be fun to do a picture, at least a sketch of the habitat layer, but having some suggestion of characters, architecture, dramatic/humorous scenario would be helpful. December is my usual gift art time, but it means start in November to get the art ready.
So, i'm considering doing at least a sketch - giving me some interesting scenarios and details could sway me to a definite yes.
The embedded habitats are for installation on moons and other objects with at least 0.1g of gravity, which is sufficient for water to reliably collect downward. Even on a large habitat with a height of several kilometers, the water pressure at the bottom would be much lower than normal, as the pressure increase, if I understood it correctly, would also occur only at 10% the normal rate. Meaning 100m depths might be just like 10m depth. I'm not sure if to go by square or cube in that situation, as pressure affects on the square, but water weight is a cubic issue.
The aquatic layer is really just a large fishtank. It serves as a stabilizer on multiple levels for the inner biosphere module. Its the inner rotating part that has lakes, rivers, forests and, at the spot with the optimal gravity, the residential ring. Oceanic habitats retain the separate aquatic layer, but their inside is usually designed as an archipelago, so that water based mammals and reptiles have the type of waters they thrive in.
In the story setting, where a moon like ours has about 1000 of these habitats scattered all over, and the entire solar system of Tau Ceti has several tenthousand more, there is only a handful of stations, Zero-G ones like asteroid-based and free floating ones, that are home to environments suitable for whales. And they all are made up of several interconnected rotating cylinders with joints in between to allow for angling, which use large rotating "brushes" to force water and animals to the walls of these interconnects. After a few generations the humpback whales learned to either enjoy the slowly rotating brushes "brushing" them back down, or they learned to stop trying to fly into the sky in those interconnect areas. Think of the interconnects as realworld bermuda triangles for them.
The gray shell that encases it all is rock as well as a large storage system where raw materials such as ores or manufactured products, that are mostly resistant to radiation, are stored. Basically a large container yard. The sides are additionally protected by the fact the habitat is embedded - the top of its roof should be at least a few meters under the moon surface. A separate lead layer might be superfluous or it'd be an option for the outermost shell. The free-floating or asteroid-based habitats, which have less material to shield them, still have either several meters of rock around them, or a double walled hull with pykrete - ice with fibers for reinforcement - as primary shield, and the option to blow hydrogen gas into the free space between the hull layers.
The default idea for the habitats is to have a unified day/night cycle, to allow for automated systems to repair even large sections.
Also stray light from the opposite side in those habitats not equipped with an inside element blocking overhead line-of-sight would ruin the darkness of night, even with artificial fog for condensation and rain during the night.
The spikes are greenhouses or laboratories for "explosive" research, though that is usually done in external, separate modules without connection to the habitat. The gravity vector of the environment outside the spinning biosphere points to the flat bottom where Element #12 is located, the core module.
In the greenhouses there are those plants grown that can either handle the low gravity, or that grow small enough ( like salad, but unlike trees ) that they can be grown inside containerized centrifuges. They provide bulk nutrition, serve as biological filtration and recycling systems, and are emergency backups for a minimal biosphere and shelter should a catastrophic event occur. Each greenhouse has its own RTGs as powersources, ensuring an autonomous operating time of about 60 years before power levels drop below required minimums to ensure survival.
Their length is part of their safety concept: There are massive airlock-like bulkheads toward the main body of the habitat, and safety doors separating the greenhouses into segments if needed, such as for leaks, fires, infestation or whatever.
Larger habitats, such as City/Biome class and above, tend to have their own light forms of weather.
Natural events such as storms form only in the largest habitats, such as Archipelago, Peninsula and Continent.
Artificially, weather can be made rather easily as the central spine in Zero-G habitats and the rooftop in embedded habitats can simply unfold "wind vanes" which affect the moving air by standing in its way. Pumping water into these oversized air-paddles and out through pores, or using the fact that they are connected to the thermal management systems and thus allow for cooling and warming of the air rather quickly, allows to create storms, blizzards, snow, fog and gentle summer rains.
As the wind vanes are one of the more maintenance intense components, they are the reason for why their mounting point is a stationary object. As such, only the minimal gravitation of the environment work on them, allow for much easier handling of them in and out of the maintenance hatches.
As for the architecture: The original creators designs resembled that of the culture home to India's Kerala area:
https://en.wikipedia.org/wiki/Archi.....ture_of_Kerala
However, as the stations waited between 10000 and 20000 years for settlers, most of the initial designs were disassembled as the probability for changes in design philosophy were assumed to be a given.
Later, when the few human males and anthro snowleopards came, the humans stuck happily with the utilitarian and featureless structures found in the industrial areas.
As the Snowleopards went soon after for a mountain / tundra type habitat, they influenced that one with their own style, which, as due to their thick fur, was rather airy for public places:
https://en.wikipedia.org/wiki/File:Nyelloaa.jpg
Or rather robust where the temperature was to their liking, but storms and the amounts of snowfall were not:
https://en.wikipedia.org/wiki/Tibet.....9%E5%AE%AB.jpg
As there are no quarries, and massive buildings would unbalance the habitats too easily, same as building high is inadviseable due to changing gravity and coriolis forces,
The standard design template the habitats use allow for a maximum of up to three floors, and is formed around a latticework of metal girders that are securely screwed to the foundations available in a grid pattern throughout the designated urban area. Onto his framework modular panels are mounted, forming floors and walls, and these modules can have their surface designed almsot at will. Think of a 5cm thick insulating panel with connections for power and water integrated as needed, and with a 2 centimeter thick outer layer that can be embossed and colored to match any desired structure and material. You can even hammer in nails as long as they don't exceed 2cm and a given weight to hang on.
Building your house can literally be done like if building with Lego, or assembling Ikea furniture.
As an detailed description of a location:
https://aries.homeftp.net/wiki/doku.....new_heidelberg
and an NSFW ... story...? Would be here:
https://www.furaffinity.net/view/18375596/
But there are many more stories already here on Furaffinity from me.
Basically spread all through here:
https://www.furaffinity.net/gallery.....nited-Habitats
I'll post a more specific list here this afternoon, at the moment I have to focus on work now.
The aquatic layer is really just a large fishtank. It serves as a stabilizer on multiple levels for the inner biosphere module. Its the inner rotating part that has lakes, rivers, forests and, at the spot with the optimal gravity, the residential ring. Oceanic habitats retain the separate aquatic layer, but their inside is usually designed as an archipelago, so that water based mammals and reptiles have the type of waters they thrive in.
In the story setting, where a moon like ours has about 1000 of these habitats scattered all over, and the entire solar system of Tau Ceti has several tenthousand more, there is only a handful of stations, Zero-G ones like asteroid-based and free floating ones, that are home to environments suitable for whales. And they all are made up of several interconnected rotating cylinders with joints in between to allow for angling, which use large rotating "brushes" to force water and animals to the walls of these interconnects. After a few generations the humpback whales learned to either enjoy the slowly rotating brushes "brushing" them back down, or they learned to stop trying to fly into the sky in those interconnect areas. Think of the interconnects as realworld bermuda triangles for them.
The gray shell that encases it all is rock as well as a large storage system where raw materials such as ores or manufactured products, that are mostly resistant to radiation, are stored. Basically a large container yard. The sides are additionally protected by the fact the habitat is embedded - the top of its roof should be at least a few meters under the moon surface. A separate lead layer might be superfluous or it'd be an option for the outermost shell. The free-floating or asteroid-based habitats, which have less material to shield them, still have either several meters of rock around them, or a double walled hull with pykrete - ice with fibers for reinforcement - as primary shield, and the option to blow hydrogen gas into the free space between the hull layers.
The default idea for the habitats is to have a unified day/night cycle, to allow for automated systems to repair even large sections.
Also stray light from the opposite side in those habitats not equipped with an inside element blocking overhead line-of-sight would ruin the darkness of night, even with artificial fog for condensation and rain during the night.
The spikes are greenhouses or laboratories for "explosive" research, though that is usually done in external, separate modules without connection to the habitat. The gravity vector of the environment outside the spinning biosphere points to the flat bottom where Element #12 is located, the core module.
In the greenhouses there are those plants grown that can either handle the low gravity, or that grow small enough ( like salad, but unlike trees ) that they can be grown inside containerized centrifuges. They provide bulk nutrition, serve as biological filtration and recycling systems, and are emergency backups for a minimal biosphere and shelter should a catastrophic event occur. Each greenhouse has its own RTGs as powersources, ensuring an autonomous operating time of about 60 years before power levels drop below required minimums to ensure survival.
Their length is part of their safety concept: There are massive airlock-like bulkheads toward the main body of the habitat, and safety doors separating the greenhouses into segments if needed, such as for leaks, fires, infestation or whatever.
Larger habitats, such as City/Biome class and above, tend to have their own light forms of weather.
Natural events such as storms form only in the largest habitats, such as Archipelago, Peninsula and Continent.
Artificially, weather can be made rather easily as the central spine in Zero-G habitats and the rooftop in embedded habitats can simply unfold "wind vanes" which affect the moving air by standing in its way. Pumping water into these oversized air-paddles and out through pores, or using the fact that they are connected to the thermal management systems and thus allow for cooling and warming of the air rather quickly, allows to create storms, blizzards, snow, fog and gentle summer rains.
As the wind vanes are one of the more maintenance intense components, they are the reason for why their mounting point is a stationary object. As such, only the minimal gravitation of the environment work on them, allow for much easier handling of them in and out of the maintenance hatches.
As for the architecture: The original creators designs resembled that of the culture home to India's Kerala area:
https://en.wikipedia.org/wiki/Archi.....ture_of_Kerala
However, as the stations waited between 10000 and 20000 years for settlers, most of the initial designs were disassembled as the probability for changes in design philosophy were assumed to be a given.
Later, when the few human males and anthro snowleopards came, the humans stuck happily with the utilitarian and featureless structures found in the industrial areas.
As the Snowleopards went soon after for a mountain / tundra type habitat, they influenced that one with their own style, which, as due to their thick fur, was rather airy for public places:
https://en.wikipedia.org/wiki/File:Nyelloaa.jpg
Or rather robust where the temperature was to their liking, but storms and the amounts of snowfall were not:
https://en.wikipedia.org/wiki/Tibet.....9%E5%AE%AB.jpg
As there are no quarries, and massive buildings would unbalance the habitats too easily, same as building high is inadviseable due to changing gravity and coriolis forces,
The standard design template the habitats use allow for a maximum of up to three floors, and is formed around a latticework of metal girders that are securely screwed to the foundations available in a grid pattern throughout the designated urban area. Onto his framework modular panels are mounted, forming floors and walls, and these modules can have their surface designed almsot at will. Think of a 5cm thick insulating panel with connections for power and water integrated as needed, and with a 2 centimeter thick outer layer that can be embossed and colored to match any desired structure and material. You can even hammer in nails as long as they don't exceed 2cm and a given weight to hang on.
Building your house can literally be done like if building with Lego, or assembling Ikea furniture.
As an detailed description of a location:
https://aries.homeftp.net/wiki/doku.....new_heidelberg
and an NSFW ... story...? Would be here:
https://www.furaffinity.net/view/18375596/
But there are many more stories already here on Furaffinity from me.
Basically spread all through here:
https://www.furaffinity.net/gallery.....nited-Habitats
I'll post a more specific list here this afternoon, at the moment I have to focus on work now.
*rubbing my hands*
Okay: First, the habitats have their own artificial consciousness'ess.
New ones for future stations aren't programmed, but they are raised from standardized neuronal networks with the ability to learn and improve themselves.
As this process takes a while, and the neuronal networks that form the base for a new AC need to learn about the real world to reach a degree of robustness, they are installed in more and more powerful chassis and computing cores. Here is a story about Pacifica - one of the habitats with whales by the way - AC and her "children":
https://www.furaffinity.net/view/45810411/
Other material I'll send you via direct message.
Okay: First, the habitats have their own artificial consciousness'ess.
New ones for future stations aren't programmed, but they are raised from standardized neuronal networks with the ability to learn and improve themselves.
As this process takes a while, and the neuronal networks that form the base for a new AC need to learn about the real world to reach a degree of robustness, they are installed in more and more powerful chassis and computing cores. Here is a story about Pacifica - one of the habitats with whales by the way - AC and her "children":
https://www.furaffinity.net/view/45810411/
Other material I'll send you via direct message.
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