
SRAM Concepts - Incident Trait Chart Pg.1
Incident trait chart.. the first page of it at least.
Category All / All
Species Unspecified / Any
Size 1561 x 1162px
File Size 315 kB
https://media.discordapp.net/attach.....1673&=&format=webp&quality=lossless&width=778&height=731
okay here's my tier list as to what traits would be best at rap battles:
1. Fire - if you can control fire bars, you also control the battle, easy #1
2. Sorrow - distressing your opponent makes them less effective at constructing rhymes
3. Reaction Time - effectively having more time to respond to incoming bars allows you to think of comebacks for longer
4. Painter - Its ability doesn't do much, but it does imply that you are creative which is good for thinking of rhymes
5. Water Efficiency - I feel like this implies that you have good air control, so you won't run out of air when rapping
6. Extra defense - Depends on if it also prevents mental damage
7. Fast regeneration - Same thing as above. Also kinda need know metrics to know if regen or defense is better
8. Goo - You could use the goo to trap your opponent or something but that's borderline cheating
9. Night Vision - You can have clear vision of your opponent I guess
10. Proximity Check - I guess you can make sure that you're not going to get rap battled by multiple people or something
11. Walk through Walls - Gives you a cool exit option if you lose, but isn't gonna help you win
12. Invisibility - Same thing just slightly less cool in my opinion
13. Plants - Doesn't do anything but plants are cool I guess
14. Regenerate Others - You don't want to regenerate your enemy
15. Happiness - You're here to bring people down, not help them
Ok that was my tier list thanks for watching don't forget to like and subscribe
1. Fire - if you can control fire bars, you also control the battle, easy #1
2. Sorrow - distressing your opponent makes them less effective at constructing rhymes
3. Reaction Time - effectively having more time to respond to incoming bars allows you to think of comebacks for longer
4. Painter - Its ability doesn't do much, but it does imply that you are creative which is good for thinking of rhymes
5. Water Efficiency - I feel like this implies that you have good air control, so you won't run out of air when rapping
6. Extra defense - Depends on if it also prevents mental damage
7. Fast regeneration - Same thing as above. Also kinda need know metrics to know if regen or defense is better
8. Goo - You could use the goo to trap your opponent or something but that's borderline cheating
9. Night Vision - You can have clear vision of your opponent I guess
10. Proximity Check - I guess you can make sure that you're not going to get rap battled by multiple people or something
11. Walk through Walls - Gives you a cool exit option if you lose, but isn't gonna help you win
12. Invisibility - Same thing just slightly less cool in my opinion
13. Plants - Doesn't do anything but plants are cool I guess
14. Regenerate Others - You don't want to regenerate your enemy
15. Happiness - You're here to bring people down, not help them
Ok that was my tier list thanks for watching don't forget to like and subscribe
so you see, we're not just telling stories, we're making tier lists on the wolftical furaffinity page on www.furaffinity.net/user/wolftical.com
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