Okay, firstly thank you so very much 
 Anailaigh for helping me make a decent horse head. A million thanks.
This model also has some rigging to it. In fact, all of the skinning is done. I just have to create a reverse foot now which should be interesting. No idea how I'll tackle that. The eyes also work now, they'll track to wheverever I move the handle for it. Neat stuff.
He has shape keys to sheath/unsheath his wang and also shape keys for blinking. That expressions library will be expanded vastly in the future.
Blender 2.5 and something like 24 hours on this guy so far.
            
 Anailaigh for helping me make a decent horse head. A million thanks.This model also has some rigging to it. In fact, all of the skinning is done. I just have to create a reverse foot now which should be interesting. No idea how I'll tackle that. The eyes also work now, they'll track to wheverever I move the handle for it. Neat stuff.
He has shape keys to sheath/unsheath his wang and also shape keys for blinking. That expressions library will be expanded vastly in the future.
Blender 2.5 and something like 24 hours on this guy so far.
Category Artwork (Digital) / All
                    Species Horse
                    Size 800 x 800px
                    File Size 103.1 kB
                
                    Looking pretty good so far; certainly beats my forays into character modelling. I've never had success with mesh hair-- could never get the points to look right. Pecs look about right (although they're not really detailed), and the shoulders look like they work. Those have always been tricky for me, especially come rigging time. I look forward to seeing how they deform.
My only complaint is that his scalp hair is a different color from his body hair, but that's just a personal peeve of mine.
            My only complaint is that his scalp hair is a different color from his body hair, but that's just a personal peeve of mine.
 FA+
                            
                                
                                
                                
                                
                                
                                
            
            
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