
Upon coming into contact with a limb on the ground they can reattach it to their suit.
These limbs can be used to activate the "Needle" ability. Turning any limb on a surface into a spike!
These needles can be used as mixups/ traps when applying pressure. Depending on the trajectory of the needle, they can act as combo starters. The typical route would be to have a ground needle used as an air combo starter.
If a needle is on the wall, it can also bounce the opponent away from the corner if timed within a COUNTER window. This allows them to start a combo.
Needle can also be combo'd into needle, but only twice.
If the limb goes untouched for 15-10 seconds, it slowly manifests back onto the host. If the host is GRABBED, these traps go away as well.
These limbs can be used to activate the "Needle" ability. Turning any limb on a surface into a spike!
These needles can be used as mixups/ traps when applying pressure. Depending on the trajectory of the needle, they can act as combo starters. The typical route would be to have a ground needle used as an air combo starter.
If a needle is on the wall, it can also bounce the opponent away from the corner if timed within a COUNTER window. This allows them to start a combo.
Needle can also be combo'd into needle, but only twice.
If the limb goes untouched for 15-10 seconds, it slowly manifests back onto the host. If the host is GRABBED, these traps go away as well.
Category All / All
Species Unspecified / Any
Size 2756 x 1500px
File Size 306 kB
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