These are all the items you can purchase in the store or mobile kiosks. Including Armor Parts, Magic Scrolls, Spirit Enhancers and some other stuff i haven't figured out or forgotten :D~
Let's see what interests you!
{M} - Melee
{R} - Range
{A} - Attack
{D} - Defense
{S} - Support
Simple Knife {M,A} -- A small weapon that deals in Minor Dmg to any enemy within the knife's range. Good first weapon for Players who are JUST starting out.
Hookshot {M,A,R} -- Heh heh, yeah i couldn't resist. This will sound VERY familiar to you Legend of Zelda fans. Except this version has a background ;). This device has the ability to reach to far away places and latch on to any particular heavy or stationary object. It can even grab Dragon Pearls, small items to you with ease. Normally, a device this light would NOT be able to generate enough force to lift a full grown adult. But this wasn't created on earth. With the metals and material are made in a different world! A more powerful upgrades of this weapon is the Diamond Hook.
Dragon Sword {M,D,A,R} -- One of the most powerful swords of the Dragon Isles Realm. It's forging secrets still are kept secret on a world inhabited with Dragons. This sword was magically forged using the ancient words of Draconic Ascended Masters using the most powerful of elemental magic and was handed to the most experienced of Heroes. Without the expanded knowledge of the universes and how all are connected, the sword cannot be used by a novice as it holds immense knowledge and truth. Eventually you and the sword will become one entity seeking truth and Light!
Basic Sword {M,D,A} -- A strong and mighty sword for the well-trained adventurer. Even though it is a simplistic design it can be used as a small shield created by magic. It also can be used to absorb small to medium based attacks. Regardless of it being created on Earth, it is still nonetheless a powerful weapon to wield. A well-trained user will be able to use the sword with ease and to learn the secrets it possesses of the truth of our universe. This holy sword created by the ancient sages will always be true to the wielder if you are true to it.
Stun Gun {R,A,S} -- If the person is unwilling to fight as a novice Hero, he or she can purchase this small Stun Gun. It deals in Minor Dmg over Time (DoT) and has a high rate of putting a person in a Stun status. There is also a small chance of knocking him unconscious. When fired, a set of 3 electrical discharge units are sent from the tip of the gun to the enemy rendering him stunned with a dose of painful voltage!
Mirror Shield {D,A} -- An extremely well crafted shield created in sacred tribes of the Pagan. Adorning the shielding are two symbols that this particular tribe has come to find truth in: Triple Goddesses (3 Moons) and the symbol of Earth (inverted triangle). Created with the knowledge of heavens and earth, they were able to use alchemy in creating the mirror. Once the mirror has been produced, they bless it by the highest of priests and priestesses to ward off the dark shadows and spirits. It is said that sometimes the Shield may even talk to you if you treat it as a living entity and advise you along your spiritual journey! Or even reflect the enemy's magic back at them!
__When Potions are empty, the player can use the empty bottle! Or discard it.__
__The amount of space depends on bottle's volume__
Vaccine Potion {S} -- A clear based potion created by nature-oriented witches that is designed to cure any sickness! Using the energy of the herbs and flora in the wooded areas, they were able to use the combination of the plants (and with a little science ^^) to create a potion that would relieve any ailment that has befallen onto any person. Cures Teammate or Self from TXC (Toxic) or PSN (Poison) ailments. Vaccine Potions may last up to 4-6.
Heat-Up Potion {S} -- A red-orange based potion created by the energy of the Sun, fire and heat. Careful though, the bottle is a bit warm to carry! Best have a pouch to put it in! After some humans and dragons exploring the coldest of regions across Earth, some teams found it frustrating that they didn't have enough warmth to protect them from the freezing cold. One day, someone decided to pass the word on to the local Pagan Witches of Dragon Isles to create a potion that could heat up their bodies for however long they chose to be on their expedition for. Eventually the "Heat-Up Potion" was created! It even comes in a really cool bottle design and catchy decal! And even on dark nights, it glows from the energy of the elements! Heat Up Potions duration is up to user. However it wears off once the mission or quest is complete or out of freezing temperature range. Frees oneself or teammate from ICE, FRZ (Freeze), and SLOW effects.
Cure One/Cure All Potion {S} -- Although having a dark violet (CureOne) and a light violet (CureAll) color potions seemed like it would taste awful like cough medicine, many adventurers and rising heroes would tend to strongly disagree! It tastes extremely yummy! After the Pagan Witches decided to expand their potion selection, the idea came to one local witch to make the Vaccine Potion more..."varied" in one use. Thus, the Cure One and Cure All Potions were created! However, it does have it's limited use as it only lasts a few hours and supply is limited. So be wise and save up! Though it does have its great perks as well! Since the potency of both potions are powerful, you can be able to take up to 10 uses! While both potions are similar in their properties, Cure One only has the ability to cure one self or another from ANY ailment. Cure All can cure anyone (including self) in a certain distant radius from ANY ailment. Both potions have up to 2-4 hours per use. Use wisely!
Curse-Free Potion{S} -- This deliciously fruitful light-red potion is a keeper from those nasty astrals or spirits that hex you! While the Crystal Palace was under construction, many of the construction workers (not just human too!) fell to some strange dizzy feelings or felt frightful for reasons unknown! It was then that Andrew's spirit guide, Sasha, found out that some of the spirits on the ground weren't at rest. They weren't harmful, but the over abundance of their energy affected the workers on a physical level. Sasha decided to seek help from a higher authority. She found out that by using some special plants in the Amazon Rainforest, she was able to create a potion that will relieve any one from those icky feelings. She then decided to give it to the Pagan Witches at their shop to give to the construction workers and eventually to aspiring heroes and adventurers and the sort. Eventually the unrest spirits found solace in the Crystal Palace as they soon found out that it held energy that would make them feel more at peace. Some of them even decided to stick around and help out humanity! The Curse-Free Potion lasts up to 7-10 hours per use (3 uses). It frees oneself or teammate from FEAR, HOLD and IMM (Immobilize).
Balancer Potion {S} -- A sort of mango like taste to it, even though the color of the potion is a light blue, it is a very useful potion if ever in the need when you just aren't feeling up to your usual self. This potion wasn't created for any dire need. Rather it was created for the improvement of a clearer mind. Balancer Potion lasts up to 2-4 hours. Frees oneself or teammate from BLD (Blind), DIS (Disorient), CFN (Confusion), STUN.
Morning Potion {S} -- A suspicious yellow colored potion...Many people were hesitant to drink this fearing it would be extremely sour. They knew the benefits would be great for their body and mind...but even so. This one didn't sell like hotcakes at first, but after one day someone decided to man up, it was going fast as it tasted like sweet lemonade! This potion has the ability to allow the person to be more awake and aware of their surroundings (but not too aware to be paranoid :P). This potion is very powerful and should not be taken in big quantities. As Andrew found out one day...well 2 days really. Yes, this potion is so potent that it can be used 20 times and will last throughout the daylight hours. If you're on a night mission, this would be a great buy! Frees oneself from SLP (Sleep) and SLOW effects.
Earth Potion {S} -- This potion is very unique in it's properties. This lime-like flavored potion will increase your Soul Energy Meter! However, you need to acquire 4 of these potions to increase your SE-Meter. These potions are scattered all over the islands and in missions and quests and sometimes even as a prize.
Water Potion {S} -- This potion is very unique in it's properties. This pure cooled water potion will increase your Life Stamina Meter! However, you need to acquire 4 of these potions to increase your LS-Meter. These potions are scattered all over the islands and in missions and quests and sometimes even as a prize.
Dragon Pearls {S} -- These unique and beautiful pearls are always in abundance across the Dragon Isles Realm. No one knows why they keep popping up out of the ground or found in unusual and strange places, but it seems to be saying something. Eventually, it was found out that this could be used as currency. Andrew hates money and anything that could be a replacement as it. Seeing how it partially destroyed the old Earth with greed, he was hesitant to take this idea even in consideration. However the mystery only deepened about the sprouting of these unique Pearls as once a system was created, the Dragon Pearls popping up everywhere, suddenly stopped becoming so frequent! Was it the Pearls' wish to be in an organized manner and that the Earth and human consumption of "money" could be in harmony?? It's still a theory, but it seems to be the most logical answer. If the people could learn that money should be spent on living instead of unnecessary spending, the earth can supply the person with the sufficient amount of Dragon Pearls and the human can learn not to be greedy and be happy with what he or she have. What's also weird is that the Earth seems to recognize EVERY single person it has given a Dragon Pearl to! So if the Earth senses the person is becoming greedy it will find a way to keep the person from gaining more Dragon Pearls. Players will have this unique system that will tell them if they are getting too high in Dragon Pearl quantity, you won't receive anymore after you've hit your "Safety Limit". However, you can either give this money away to someone else, donate it, deposit it (of course that has a limit as well), or just simply toss it away! Pretty innovative idea huh??
Rarity
* = Extremely Common
** = Common
*** = Hard to Find
**** = Rare
***** = Valuable
*Green Pearl = 1
**Red Pearl = 5
**Yellow Pearl = 10
***Orange Pearl = 30
****Violet Pearl = 50
****Blue Pearl = 70
****White Pearl = 100
*****Evening Pearl = 200
*****Rainbow Pearl = 300
Flash Bomb {D,S} -- A somewhat harmless weapon that is used to give support to one's self or team in case of things getting a little heated up in battle. Once thrown and hits the ground it can emit a bright flash that will blind all nearby enemies for 3-5 minutes. Or sometimes with three other options:
2) Release a smaller unit of cluster Flash Bombs that will set off a series of continuous flashes similar to that of a flash camera, disorienting a person up to 2-3 minutes.
3) Emit an extremely powerful cryogenic freeze that will encase a person in a sheet of ice and hold the enemies in place for 2-3 minutes.
4) Become a pulsating strobe light that will give the person a disorienting ailment and loses their accuracy.
Wooden Shield {D} -- Although it may seem weak, it is not the case when it was being tested against the harsh elements. It's even resistant to extreme temperatures! Why? It's because of the ancient mark of Earth. The Pagan Witches wanted to give the island's adventurers and heroes something they can be proud of no matter how simple and basic the shield looks. So they blessed it with their ancestors' ancient wisdom and magic, making the shield to be extremely well crafted. To finalize the magical shield, they would engrave the symbol of Mother Nature to give her recognition that she is indeed a powerful force and that the Earth is in fact a living, and breathing entity.
GAME OBJECTS
Info Kiosks -- Although they don't like much, these little "towers" have massive quantities of information about the game and the mechanics of it. I think i like the more complex design than the box-like one. These kiosks will be found all over the Dragon Isles for any player to access.
Styles of Torches -- not much to describe here. Just some styles of illuminations you'll find throughout the Islands. Beach torches will be in beach areas. Mystical torches will be in mystic regions like forests. Pedestrian lamps will be in pedestrian places like the park or gathering area or stuff like that.
Let's see what interests you!
{M} - Melee
{R} - Range
{A} - Attack
{D} - Defense
{S} - Support
Simple Knife {M,A} -- A small weapon that deals in Minor Dmg to any enemy within the knife's range. Good first weapon for Players who are JUST starting out.
Hookshot {M,A,R} -- Heh heh, yeah i couldn't resist. This will sound VERY familiar to you Legend of Zelda fans. Except this version has a background ;). This device has the ability to reach to far away places and latch on to any particular heavy or stationary object. It can even grab Dragon Pearls, small items to you with ease. Normally, a device this light would NOT be able to generate enough force to lift a full grown adult. But this wasn't created on earth. With the metals and material are made in a different world! A more powerful upgrades of this weapon is the Diamond Hook.
Dragon Sword {M,D,A,R} -- One of the most powerful swords of the Dragon Isles Realm. It's forging secrets still are kept secret on a world inhabited with Dragons. This sword was magically forged using the ancient words of Draconic Ascended Masters using the most powerful of elemental magic and was handed to the most experienced of Heroes. Without the expanded knowledge of the universes and how all are connected, the sword cannot be used by a novice as it holds immense knowledge and truth. Eventually you and the sword will become one entity seeking truth and Light!
Basic Sword {M,D,A} -- A strong and mighty sword for the well-trained adventurer. Even though it is a simplistic design it can be used as a small shield created by magic. It also can be used to absorb small to medium based attacks. Regardless of it being created on Earth, it is still nonetheless a powerful weapon to wield. A well-trained user will be able to use the sword with ease and to learn the secrets it possesses of the truth of our universe. This holy sword created by the ancient sages will always be true to the wielder if you are true to it.
Stun Gun {R,A,S} -- If the person is unwilling to fight as a novice Hero, he or she can purchase this small Stun Gun. It deals in Minor Dmg over Time (DoT) and has a high rate of putting a person in a Stun status. There is also a small chance of knocking him unconscious. When fired, a set of 3 electrical discharge units are sent from the tip of the gun to the enemy rendering him stunned with a dose of painful voltage!
Mirror Shield {D,A} -- An extremely well crafted shield created in sacred tribes of the Pagan. Adorning the shielding are two symbols that this particular tribe has come to find truth in: Triple Goddesses (3 Moons) and the symbol of Earth (inverted triangle). Created with the knowledge of heavens and earth, they were able to use alchemy in creating the mirror. Once the mirror has been produced, they bless it by the highest of priests and priestesses to ward off the dark shadows and spirits. It is said that sometimes the Shield may even talk to you if you treat it as a living entity and advise you along your spiritual journey! Or even reflect the enemy's magic back at them!
__When Potions are empty, the player can use the empty bottle! Or discard it.__
__The amount of space depends on bottle's volume__
Vaccine Potion {S} -- A clear based potion created by nature-oriented witches that is designed to cure any sickness! Using the energy of the herbs and flora in the wooded areas, they were able to use the combination of the plants (and with a little science ^^) to create a potion that would relieve any ailment that has befallen onto any person. Cures Teammate or Self from TXC (Toxic) or PSN (Poison) ailments. Vaccine Potions may last up to 4-6.
Heat-Up Potion {S} -- A red-orange based potion created by the energy of the Sun, fire and heat. Careful though, the bottle is a bit warm to carry! Best have a pouch to put it in! After some humans and dragons exploring the coldest of regions across Earth, some teams found it frustrating that they didn't have enough warmth to protect them from the freezing cold. One day, someone decided to pass the word on to the local Pagan Witches of Dragon Isles to create a potion that could heat up their bodies for however long they chose to be on their expedition for. Eventually the "Heat-Up Potion" was created! It even comes in a really cool bottle design and catchy decal! And even on dark nights, it glows from the energy of the elements! Heat Up Potions duration is up to user. However it wears off once the mission or quest is complete or out of freezing temperature range. Frees oneself or teammate from ICE, FRZ (Freeze), and SLOW effects.
Cure One/Cure All Potion {S} -- Although having a dark violet (CureOne) and a light violet (CureAll) color potions seemed like it would taste awful like cough medicine, many adventurers and rising heroes would tend to strongly disagree! It tastes extremely yummy! After the Pagan Witches decided to expand their potion selection, the idea came to one local witch to make the Vaccine Potion more..."varied" in one use. Thus, the Cure One and Cure All Potions were created! However, it does have it's limited use as it only lasts a few hours and supply is limited. So be wise and save up! Though it does have its great perks as well! Since the potency of both potions are powerful, you can be able to take up to 10 uses! While both potions are similar in their properties, Cure One only has the ability to cure one self or another from ANY ailment. Cure All can cure anyone (including self) in a certain distant radius from ANY ailment. Both potions have up to 2-4 hours per use. Use wisely!
Curse-Free Potion{S} -- This deliciously fruitful light-red potion is a keeper from those nasty astrals or spirits that hex you! While the Crystal Palace was under construction, many of the construction workers (not just human too!) fell to some strange dizzy feelings or felt frightful for reasons unknown! It was then that Andrew's spirit guide, Sasha, found out that some of the spirits on the ground weren't at rest. They weren't harmful, but the over abundance of their energy affected the workers on a physical level. Sasha decided to seek help from a higher authority. She found out that by using some special plants in the Amazon Rainforest, she was able to create a potion that will relieve any one from those icky feelings. She then decided to give it to the Pagan Witches at their shop to give to the construction workers and eventually to aspiring heroes and adventurers and the sort. Eventually the unrest spirits found solace in the Crystal Palace as they soon found out that it held energy that would make them feel more at peace. Some of them even decided to stick around and help out humanity! The Curse-Free Potion lasts up to 7-10 hours per use (3 uses). It frees oneself or teammate from FEAR, HOLD and IMM (Immobilize).
Balancer Potion {S} -- A sort of mango like taste to it, even though the color of the potion is a light blue, it is a very useful potion if ever in the need when you just aren't feeling up to your usual self. This potion wasn't created for any dire need. Rather it was created for the improvement of a clearer mind. Balancer Potion lasts up to 2-4 hours. Frees oneself or teammate from BLD (Blind), DIS (Disorient), CFN (Confusion), STUN.
Morning Potion {S} -- A suspicious yellow colored potion...Many people were hesitant to drink this fearing it would be extremely sour. They knew the benefits would be great for their body and mind...but even so. This one didn't sell like hotcakes at first, but after one day someone decided to man up, it was going fast as it tasted like sweet lemonade! This potion has the ability to allow the person to be more awake and aware of their surroundings (but not too aware to be paranoid :P). This potion is very powerful and should not be taken in big quantities. As Andrew found out one day...well 2 days really. Yes, this potion is so potent that it can be used 20 times and will last throughout the daylight hours. If you're on a night mission, this would be a great buy! Frees oneself from SLP (Sleep) and SLOW effects.
Earth Potion {S} -- This potion is very unique in it's properties. This lime-like flavored potion will increase your Soul Energy Meter! However, you need to acquire 4 of these potions to increase your SE-Meter. These potions are scattered all over the islands and in missions and quests and sometimes even as a prize.
Water Potion {S} -- This potion is very unique in it's properties. This pure cooled water potion will increase your Life Stamina Meter! However, you need to acquire 4 of these potions to increase your LS-Meter. These potions are scattered all over the islands and in missions and quests and sometimes even as a prize.
Dragon Pearls {S} -- These unique and beautiful pearls are always in abundance across the Dragon Isles Realm. No one knows why they keep popping up out of the ground or found in unusual and strange places, but it seems to be saying something. Eventually, it was found out that this could be used as currency. Andrew hates money and anything that could be a replacement as it. Seeing how it partially destroyed the old Earth with greed, he was hesitant to take this idea even in consideration. However the mystery only deepened about the sprouting of these unique Pearls as once a system was created, the Dragon Pearls popping up everywhere, suddenly stopped becoming so frequent! Was it the Pearls' wish to be in an organized manner and that the Earth and human consumption of "money" could be in harmony?? It's still a theory, but it seems to be the most logical answer. If the people could learn that money should be spent on living instead of unnecessary spending, the earth can supply the person with the sufficient amount of Dragon Pearls and the human can learn not to be greedy and be happy with what he or she have. What's also weird is that the Earth seems to recognize EVERY single person it has given a Dragon Pearl to! So if the Earth senses the person is becoming greedy it will find a way to keep the person from gaining more Dragon Pearls. Players will have this unique system that will tell them if they are getting too high in Dragon Pearl quantity, you won't receive anymore after you've hit your "Safety Limit". However, you can either give this money away to someone else, donate it, deposit it (of course that has a limit as well), or just simply toss it away! Pretty innovative idea huh??
Rarity
* = Extremely Common
** = Common
*** = Hard to Find
**** = Rare
***** = Valuable
*Green Pearl = 1
**Red Pearl = 5
**Yellow Pearl = 10
***Orange Pearl = 30
****Violet Pearl = 50
****Blue Pearl = 70
****White Pearl = 100
*****Evening Pearl = 200
*****Rainbow Pearl = 300
Flash Bomb {D,S} -- A somewhat harmless weapon that is used to give support to one's self or team in case of things getting a little heated up in battle. Once thrown and hits the ground it can emit a bright flash that will blind all nearby enemies for 3-5 minutes. Or sometimes with three other options:
2) Release a smaller unit of cluster Flash Bombs that will set off a series of continuous flashes similar to that of a flash camera, disorienting a person up to 2-3 minutes.
3) Emit an extremely powerful cryogenic freeze that will encase a person in a sheet of ice and hold the enemies in place for 2-3 minutes.
4) Become a pulsating strobe light that will give the person a disorienting ailment and loses their accuracy.
Wooden Shield {D} -- Although it may seem weak, it is not the case when it was being tested against the harsh elements. It's even resistant to extreme temperatures! Why? It's because of the ancient mark of Earth. The Pagan Witches wanted to give the island's adventurers and heroes something they can be proud of no matter how simple and basic the shield looks. So they blessed it with their ancestors' ancient wisdom and magic, making the shield to be extremely well crafted. To finalize the magical shield, they would engrave the symbol of Mother Nature to give her recognition that she is indeed a powerful force and that the Earth is in fact a living, and breathing entity.
GAME OBJECTS
Info Kiosks -- Although they don't like much, these little "towers" have massive quantities of information about the game and the mechanics of it. I think i like the more complex design than the box-like one. These kiosks will be found all over the Dragon Isles for any player to access.
Styles of Torches -- not much to describe here. Just some styles of illuminations you'll find throughout the Islands. Beach torches will be in beach areas. Mystical torches will be in mystic regions like forests. Pedestrian lamps will be in pedestrian places like the park or gathering area or stuff like that.
Category Artwork (Traditional) / Miscellaneous
Species Unspecified / Any
Size 1280 x 915px
File Size 177.2 kB
FA+

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