
Meine Lieblings-Pokemon aus Hoenn
Last night I could sleep at least half through, but since there were some hours left until the usual wake up time, I used them to draw my favourite Hoenn Pokemon.
Category Artwork (Traditional) / All
Species Unspecified / Any
Size 1740 x 1205px
File Size 5.07 MB
Much the same, I liked Treecko a ton, and I kept him and was quite happy with his evolution line. Sceptile is definitely my favorite as his Pokédex entry implies that he fights as if he's a Jungle Ninja or if not then a Jungle Fighter! A ninja or fighter that uses the Jungle to their advantage due to it being implied to be home territory!
I can absolutely see why you love Grovyle from the Explorer group of games! Thankfully Explorers of the Sky expanded everything and I actually started my Pokémon Mystery Dungeon experience there - and since then I find even games like Pokémon Super Mystery Dungeon have very basic but deep nuance that only more hardcore Mystery Dungeon players will understand and anyone that has essentially no experience in that harder scope of games will just struggle in Pokémon Super Mystery Dungeon because some decisions are ones that I deeply despise the absolute shit out of it because they feel artificial in some aspect but still have that frustratingly understandable aspect that is equally valuable in it's plausibility and understanding.
I want to love Super, but I have very deep and frustrating gripes with it's decisions on very specific things.
I want to love Super, but I have very deep and frustrating gripes with it's decisions on very specific things.
I'm not too sure how to describe it for another foreign language but I'll do my best!
The largest issue I have overall actually comes from Pokémon Mystery Dungeon: Gates to Infinity. That is the Growing Move Proficiency.
The more you use a move, the stronger it gets despite the game already basing your moves off of your own Stats. So something like Flamethrower starts out relatively weaker than what it should be, while Enemy Pokémon in-dungeon seem to have some form of Halfway to Full Mastery of said move or something, because their particular Flamethrower is crazy strong for what they are as standard enemies.
But despite that, if all 4 Party Members do in fact have Flamethrower, then that Move Growth is collectively being contributed to by the entire party at once as you go through the dungeon.
Problem with that is that not all Pokémon will share the move, and it's more wise to have a diverse spread of Moves so you can cover more situations that you may encounter while in dungeons.
The other issue is killing your Basic Attack to where it will only ever deal 5 HP of damage to just about any Pokémon when that move is crazy crucial to remaining very conservative to your own moves so that you don't need to rely so hard on Max Elixirs. Max Elixirs themselves in Super are definitely more abundant but some dungeons are definitely not very kind to you as a player with Pokémon that hit notably harder as you go through dungeons.
Overtuned Legendaries are also a problem, this feels way too intentional and apparently the higher level that you are - the harder the Legendaries stomp you for even trying to fight them, basically making it closer and closer to impossible to get them the closer to Lv. 100 you are when you fight them.
This is a major problem because Status Ailments have a crazy short duration, if not the Legendary in question will just break out of something like Paralysis almost instantaneously as soon as it's turn starts. I understand the idea of abusing Status Ailments like The Whiffer Status (not accurate with landing moves) and curb-stomping bosses and crucial story moments but The Whiffer Status no longer exists, and most statuses on Legendaries are shed near-instantly in their fights.
This makes Wands and Orbs feel almost utterly useless, and the best you can hope for is your moves Critical Hit almost each turn if you have something like Focus Energy.
Your best strategy is using Wands and Orbs in a very very niché fashion that and just hope you finally win.
This essentially is Legendary Pokémon being akin to actual Gods or Deities, and for videogame terms - they are the SNK Boss Syndrome of the Mystery Dungeon Games because they've been massively buffed too much and it gets tuned the more powerful you are as a player and potentially as a party.
The largest issue I have overall actually comes from Pokémon Mystery Dungeon: Gates to Infinity. That is the Growing Move Proficiency.
The more you use a move, the stronger it gets despite the game already basing your moves off of your own Stats. So something like Flamethrower starts out relatively weaker than what it should be, while Enemy Pokémon in-dungeon seem to have some form of Halfway to Full Mastery of said move or something, because their particular Flamethrower is crazy strong for what they are as standard enemies.
But despite that, if all 4 Party Members do in fact have Flamethrower, then that Move Growth is collectively being contributed to by the entire party at once as you go through the dungeon.
Problem with that is that not all Pokémon will share the move, and it's more wise to have a diverse spread of Moves so you can cover more situations that you may encounter while in dungeons.
The other issue is killing your Basic Attack to where it will only ever deal 5 HP of damage to just about any Pokémon when that move is crazy crucial to remaining very conservative to your own moves so that you don't need to rely so hard on Max Elixirs. Max Elixirs themselves in Super are definitely more abundant but some dungeons are definitely not very kind to you as a player with Pokémon that hit notably harder as you go through dungeons.
Overtuned Legendaries are also a problem, this feels way too intentional and apparently the higher level that you are - the harder the Legendaries stomp you for even trying to fight them, basically making it closer and closer to impossible to get them the closer to Lv. 100 you are when you fight them.
This is a major problem because Status Ailments have a crazy short duration, if not the Legendary in question will just break out of something like Paralysis almost instantaneously as soon as it's turn starts. I understand the idea of abusing Status Ailments like The Whiffer Status (not accurate with landing moves) and curb-stomping bosses and crucial story moments but The Whiffer Status no longer exists, and most statuses on Legendaries are shed near-instantly in their fights.
This makes Wands and Orbs feel almost utterly useless, and the best you can hope for is your moves Critical Hit almost each turn if you have something like Focus Energy.
Your best strategy is using Wands and Orbs in a very very niché fashion that and just hope you finally win.
This essentially is Legendary Pokémon being akin to actual Gods or Deities, and for videogame terms - they are the SNK Boss Syndrome of the Mystery Dungeon Games because they've been massively buffed too much and it gets tuned the more powerful you are as a player and potentially as a party.
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