
As always thanks to my patrons for all the support! I was debating whether or not to have a big list of their names but decided against it, instead thanks to all of you your support means the world and the money I get has been a huge game changer, thank you!
Onto the ramble
So lets talk about the Celeste and the ships of the deep draconic future that traverse the Celeste
As I have talked about this here and there but consider this a more concentrated blurb of the Celeste. The DragonScape ain't just the americas, its actually a vast expanse of "planar", or floating continental bodies that float within the DragonScapes Space, the Celeste.
Though the Celeste isn't exactly space, its far from an unfriendly void... Still dangerous in many ways! But it is at least breathable.
I would compare it more to an infinite sky than the void of space. There are often currents of breathable wind, drinkable water, and safe temperatures. Particularly around the planar which tend to attract and have both atmospheres and air currents that regularly blow air and water upon them! As you get further away from an expanse of planar the air will gradually get thinner and harder to breathe, and the celestial seas will likely become more desolate and less safe to drink, due to heavy metals or strange microbes of which no dragon is well adapted to drink without illness. But regardless, you don't need a NASA rocket to jump from The Americas (Known as Suyu in the DragonScape) to another plana like Logáu, in fact the technological needs need not be so complicated as long as a community has a reasonably advanced understanding of resonance, and manatechnology
So the Celestial ships!
Celestial ships are vessels designed to transport people and things across the Celeste, the endless sky between the Planar. And they actually have a long history!
The first journey between planar was by water, using the vast celestial seas that connect planar in the "earthen expanse" in a journey that quite literally took years of time. With that journey happening around 6000PA. But 4000 years later the "modern" concept of the celestial ship would be invented in what is known in the timeline as the "Draconic Golden Age". Which was an age defined by rapid Celestial traversal, utilizing reality warping obelisks which allowed for a level of trade and interconnectivity in the Earthen Expanse that was never seen before... and never since.
In the millennia after, a long gradual social rot and decline in the Americas would set in, totalitarianism would dominate, and radicalized dictators would inevitably start a reality destroying war with what remained of Humanity.
And so by the onset of the Thalmvaric Age, the technology would simplify
Prewar ships were gleaming, titanic vessels of aluminum as light as air and stronger than steel, often propelled by powerful obelisk propulsion devices, capable of moving at speeds many times the speed of sound through the endless skies for easy trade, as well as fast moving celestial warfare. They were mass manufactured and perhaps some of the most high tech things in the whole timeline. By contrast, Thalmvaric age ships are made by hand, usually by small non state peoples spread about a plana. They are usually made of materials like wood, insect chitin, woven bamboo, cloth, hides, glass, and often a small amount of bronze for structural integrity. Relying on Null Sails, and basic amenities, hearths for fires, and interiors that are far from the extremely advanced prewar age ships
But... They work! They aren't as fast or as fancy but celestial travel is still very possible thanks to these thalmvaric celestial ships! They are a lot less like a spaceshp and more like a sailboat. So lets talk about how they work
So how do these things move in the Celeste anyways?
Namely, through Celestial Resonance and harnessing that through Null Sails. Celestial Resonance is about as pure a resonance as one can find in the DragonScape, not filtered through reality and bounced off of landmasses. While it is a pure resonance it is not intense. It won't kill a dragon (though its advisable to wear hearing protection while out in the Celeste). Null Sails are simply sails, made of cloth, hide, or some other such material, that is impregnated with an alchemical rubber and reinforced with a wire mesh, best done with an alloy of Copper, stãl, bismuth, and lead. As dense and heavy as possible, as it needs to bounce back the resonance that shapes reality
This sort of sail can indeed repulse resonance. If affixed in a bowl shape it will have resonance roll into it and get repulsed out of it, pushing an object forward! And that on its own in the low to no gravity skies of the celeste is enough to rocket a ship at a very reasonable speed, enough to bridge the 4000-10,000 miles of space that usually sits between planar. Now of course these aren't sailboats in water... they are in a breathable atmosphere! But one that doesn't really have anything for gravity to move them towards. so most celestial ships are built around. So usually the shape of a celestial ship tends to be built around the Celeste
they are often long, cylindrical bodies with sails attached to a "steerhelm" at the front. There are usually 2-9 such sails around the steerhelm, with the steerhelm being a sort of "deck" from which the sails can be manually rotated or adjusted to change the direction of the ship as it moves throughout the Celeste. It's a bit slow to turn but is reasonably agile in the open celeste. Nothing in comparison to the prewar military ships but noone is trying for those old fascist warships these days
As for the rest of the ship
Usually you're in breathable air, so not much else is needed to make the ship work aside from a solution for gravity and a solution for heat. As sure, those dragons could very well just deal with living in low gravity for months and months... but that does make life hard! Especially if you want to enjoy an open air part of the ship which many celestial ships have. So the most common high tech amenity that you find in celestial ships are gravity obelisks that essentially make a high center of gravity around them. That way you can walk around the ship and live like you would on most normal planar, and if you're outside in the open celeste standing on the open air deck, the ship going upside down won't launch you into the endless skies to starve to death (pretty bad)
But aside from that usually a celestial ship is lived in like any thalmvaric home could be respective to who built it.
Most don't have electricity or running water. Usually cooking and heating is done with simple steady technologies like boiling bronze, Water tanks are just simple stores of water to fill bath pans for cleaning, or bowls for drinking and cooking.
They really are just kinda the same thing as a lot of the simple homes dragons build, just in a shape and with a light enough weight to serve as a celestial ship.
But be it a fire hearth in the back or a far more rare case of an electric mana oven for heating, life on such a vessel is a lot closer to the 19th century than it is the 25th
Also how do you land these things anyways?
Getting them up into the air is difficult but not too impossible. The most common way to get a celestial ship up into the big blue is just to strap large baloons to them, usually full of aether. Once the ship is high enough for the resonance to catch in the sails they just pop the baloons and let them fall back to the Plana
But landing one!.. well
you crash it, its kinda hard to get these things through the atmosphere completely intact even with planar with nice open landing fields.
Let alone the fact that most planar have pretty sparse populations who at best may have cleared areas of land for ships to (crash)land safely more or less. Some just will radio you directions to a nice few sand dunes to brace into. That isn't even counting planar without any large sapient population in which that landing is entirely up to the ability of the pilots to crash well. So usually for most thalmvaric celestial ships, you draw the sails close to the ship, get everyone and any supplies that is important into a hardened bronze, reinforced area where they can brace for impact, and then uh impact. Usually good ships are well designed to gradually slide into the ground rather than slam it like a rocket, resembling less of an ICBM impact and more like skipping a big rock across the ground
Which usually means these ships aren't permanent dwellings. But rather usually, parts of the ship are indispensible, usually the stuff that is designed to withstand the impact. The Sails, The reinforced crash bracing area, the Steerhelm, But the main body of it? No not really that shits gonna break apart. Woven bamboo is strong but not "plummet from the skies" strong So usually a landing crew will need a few months at best to rebuild, reassemble, and put together a new ship body and reattach the sturdier parts of their ship (and make some new balloons) before drifting off into the sky.
Aside from very advanced celestial ships that usually utilize prewar technologies (or repaired prewar ships), most celestial ships aren't very good at touch and go visits to planar. So usually when a ship lands, they have to get along with the locals at least a reasonable bit
Lastly what do people do with these ships?
While a tribe in the mountains of a plana can assemble their hundreds of drekir and ormer together to build one of these ships over a few months and launch it off... its a lot of work Especially since usually they are gonna break up and need months of more work once they land. Usually these ships are built for specific tasks, like sending a crew up into the Celeste to mine tin from a fracture belt, or so that tribe can make an effort to reach another plana to trade important resources over there that are nonexistant on their own plana
The Martian water trade is a great example of that, water is very rare in the Martian expanse but immensely powerful manatechnology from the ancient Syrinxians is everywhere, so many tribes and chiefdoms from other more water rich martian planar will regularly build and launch ships from their water wealthy planar in the expanse (or other expanses) just to trade water for extremely advanced technologies
In which usually, the traders will (crash) land on the plana, spend a few months caravaning around to trade goods, live with the locals, etc. While slowly fixing up their celestial ship before setting out a few months of time later to return home. Often with the whole journey taking over an earthen years time. Otherwise it may be spending a few weeks just outside of the home planas orbit to gather mineral resources
but there are also those who live their lives in the Celeste
Celestial Nomads! Those who built these ships some time ago, perhaps generations ago, who live in them full time. Usually making a living with some on ship insect farming, fishing celestial seas, and seasonally landing on planar to hunt, gather, and trade. Effectively from nowhere and with nothing but the metaphysical whir of resonance behind them
But those folks are probably a ramble for another day
so yeah!
Thank you all for the support again! It means the world to me
Onto the ramble
So lets talk about the Celeste and the ships of the deep draconic future that traverse the Celeste
As I have talked about this here and there but consider this a more concentrated blurb of the Celeste. The DragonScape ain't just the americas, its actually a vast expanse of "planar", or floating continental bodies that float within the DragonScapes Space, the Celeste.
Though the Celeste isn't exactly space, its far from an unfriendly void... Still dangerous in many ways! But it is at least breathable.
I would compare it more to an infinite sky than the void of space. There are often currents of breathable wind, drinkable water, and safe temperatures. Particularly around the planar which tend to attract and have both atmospheres and air currents that regularly blow air and water upon them! As you get further away from an expanse of planar the air will gradually get thinner and harder to breathe, and the celestial seas will likely become more desolate and less safe to drink, due to heavy metals or strange microbes of which no dragon is well adapted to drink without illness. But regardless, you don't need a NASA rocket to jump from The Americas (Known as Suyu in the DragonScape) to another plana like Logáu, in fact the technological needs need not be so complicated as long as a community has a reasonably advanced understanding of resonance, and manatechnology
So the Celestial ships!
Celestial ships are vessels designed to transport people and things across the Celeste, the endless sky between the Planar. And they actually have a long history!
The first journey between planar was by water, using the vast celestial seas that connect planar in the "earthen expanse" in a journey that quite literally took years of time. With that journey happening around 6000PA. But 4000 years later the "modern" concept of the celestial ship would be invented in what is known in the timeline as the "Draconic Golden Age". Which was an age defined by rapid Celestial traversal, utilizing reality warping obelisks which allowed for a level of trade and interconnectivity in the Earthen Expanse that was never seen before... and never since.
In the millennia after, a long gradual social rot and decline in the Americas would set in, totalitarianism would dominate, and radicalized dictators would inevitably start a reality destroying war with what remained of Humanity.
And so by the onset of the Thalmvaric Age, the technology would simplify
Prewar ships were gleaming, titanic vessels of aluminum as light as air and stronger than steel, often propelled by powerful obelisk propulsion devices, capable of moving at speeds many times the speed of sound through the endless skies for easy trade, as well as fast moving celestial warfare. They were mass manufactured and perhaps some of the most high tech things in the whole timeline. By contrast, Thalmvaric age ships are made by hand, usually by small non state peoples spread about a plana. They are usually made of materials like wood, insect chitin, woven bamboo, cloth, hides, glass, and often a small amount of bronze for structural integrity. Relying on Null Sails, and basic amenities, hearths for fires, and interiors that are far from the extremely advanced prewar age ships
But... They work! They aren't as fast or as fancy but celestial travel is still very possible thanks to these thalmvaric celestial ships! They are a lot less like a spaceshp and more like a sailboat. So lets talk about how they work
So how do these things move in the Celeste anyways?
Namely, through Celestial Resonance and harnessing that through Null Sails. Celestial Resonance is about as pure a resonance as one can find in the DragonScape, not filtered through reality and bounced off of landmasses. While it is a pure resonance it is not intense. It won't kill a dragon (though its advisable to wear hearing protection while out in the Celeste). Null Sails are simply sails, made of cloth, hide, or some other such material, that is impregnated with an alchemical rubber and reinforced with a wire mesh, best done with an alloy of Copper, stãl, bismuth, and lead. As dense and heavy as possible, as it needs to bounce back the resonance that shapes reality
This sort of sail can indeed repulse resonance. If affixed in a bowl shape it will have resonance roll into it and get repulsed out of it, pushing an object forward! And that on its own in the low to no gravity skies of the celeste is enough to rocket a ship at a very reasonable speed, enough to bridge the 4000-10,000 miles of space that usually sits between planar. Now of course these aren't sailboats in water... they are in a breathable atmosphere! But one that doesn't really have anything for gravity to move them towards. so most celestial ships are built around. So usually the shape of a celestial ship tends to be built around the Celeste
they are often long, cylindrical bodies with sails attached to a "steerhelm" at the front. There are usually 2-9 such sails around the steerhelm, with the steerhelm being a sort of "deck" from which the sails can be manually rotated or adjusted to change the direction of the ship as it moves throughout the Celeste. It's a bit slow to turn but is reasonably agile in the open celeste. Nothing in comparison to the prewar military ships but noone is trying for those old fascist warships these days
As for the rest of the ship
Usually you're in breathable air, so not much else is needed to make the ship work aside from a solution for gravity and a solution for heat. As sure, those dragons could very well just deal with living in low gravity for months and months... but that does make life hard! Especially if you want to enjoy an open air part of the ship which many celestial ships have. So the most common high tech amenity that you find in celestial ships are gravity obelisks that essentially make a high center of gravity around them. That way you can walk around the ship and live like you would on most normal planar, and if you're outside in the open celeste standing on the open air deck, the ship going upside down won't launch you into the endless skies to starve to death (pretty bad)
But aside from that usually a celestial ship is lived in like any thalmvaric home could be respective to who built it.
Most don't have electricity or running water. Usually cooking and heating is done with simple steady technologies like boiling bronze, Water tanks are just simple stores of water to fill bath pans for cleaning, or bowls for drinking and cooking.
They really are just kinda the same thing as a lot of the simple homes dragons build, just in a shape and with a light enough weight to serve as a celestial ship.
But be it a fire hearth in the back or a far more rare case of an electric mana oven for heating, life on such a vessel is a lot closer to the 19th century than it is the 25th
Also how do you land these things anyways?
Getting them up into the air is difficult but not too impossible. The most common way to get a celestial ship up into the big blue is just to strap large baloons to them, usually full of aether. Once the ship is high enough for the resonance to catch in the sails they just pop the baloons and let them fall back to the Plana
But landing one!.. well
you crash it, its kinda hard to get these things through the atmosphere completely intact even with planar with nice open landing fields.
Let alone the fact that most planar have pretty sparse populations who at best may have cleared areas of land for ships to (crash)land safely more or less. Some just will radio you directions to a nice few sand dunes to brace into. That isn't even counting planar without any large sapient population in which that landing is entirely up to the ability of the pilots to crash well. So usually for most thalmvaric celestial ships, you draw the sails close to the ship, get everyone and any supplies that is important into a hardened bronze, reinforced area where they can brace for impact, and then uh impact. Usually good ships are well designed to gradually slide into the ground rather than slam it like a rocket, resembling less of an ICBM impact and more like skipping a big rock across the ground
Which usually means these ships aren't permanent dwellings. But rather usually, parts of the ship are indispensible, usually the stuff that is designed to withstand the impact. The Sails, The reinforced crash bracing area, the Steerhelm, But the main body of it? No not really that shits gonna break apart. Woven bamboo is strong but not "plummet from the skies" strong So usually a landing crew will need a few months at best to rebuild, reassemble, and put together a new ship body and reattach the sturdier parts of their ship (and make some new balloons) before drifting off into the sky.
Aside from very advanced celestial ships that usually utilize prewar technologies (or repaired prewar ships), most celestial ships aren't very good at touch and go visits to planar. So usually when a ship lands, they have to get along with the locals at least a reasonable bit
Lastly what do people do with these ships?
While a tribe in the mountains of a plana can assemble their hundreds of drekir and ormer together to build one of these ships over a few months and launch it off... its a lot of work Especially since usually they are gonna break up and need months of more work once they land. Usually these ships are built for specific tasks, like sending a crew up into the Celeste to mine tin from a fracture belt, or so that tribe can make an effort to reach another plana to trade important resources over there that are nonexistant on their own plana
The Martian water trade is a great example of that, water is very rare in the Martian expanse but immensely powerful manatechnology from the ancient Syrinxians is everywhere, so many tribes and chiefdoms from other more water rich martian planar will regularly build and launch ships from their water wealthy planar in the expanse (or other expanses) just to trade water for extremely advanced technologies
In which usually, the traders will (crash) land on the plana, spend a few months caravaning around to trade goods, live with the locals, etc. While slowly fixing up their celestial ship before setting out a few months of time later to return home. Often with the whole journey taking over an earthen years time. Otherwise it may be spending a few weeks just outside of the home planas orbit to gather mineral resources
but there are also those who live their lives in the Celeste
Celestial Nomads! Those who built these ships some time ago, perhaps generations ago, who live in them full time. Usually making a living with some on ship insect farming, fishing celestial seas, and seasonally landing on planar to hunt, gather, and trade. Effectively from nowhere and with nothing but the metaphysical whir of resonance behind them
But those folks are probably a ramble for another day
so yeah!
Thank you all for the support again! It means the world to me
Category Artwork (Digital) / Doodle
Species Unspecified / Any
Size 1714 x 2150px
File Size 3.4 MB
Why don't they turn their ships around to resonance break, then use those sails as airbreaks before deploying a parachute for landing? A designated landing surface can have balloons to cushion the fall.
For more advanced ships, I can see them generating a resonance cascade between the sails and the planar surface for a soft landing.
Alternatively, since they already manipulate gravity to create a down direction, couldn't they overdrive that to reduce ship weight and fall slowly to the surface?
For more advanced ships, I can see them generating a resonance cascade between the sails and the planar surface for a soft landing.
Alternatively, since they already manipulate gravity to create a down direction, couldn't they overdrive that to reduce ship weight and fall slowly to the surface?
There are a few reasons
1) The pure resonance of the Celeste doesn't carry down into Planarial atmospheres and airflows, so the ability to use the Celeste to move a ship goes down drastically the closer you are to a landmass. Its why balloons are used to get the ships up high enough to catch the celestial resonsnace in the first place. The sails are very specially built for that purpose of catching resonance, the braces the sails are hafted on are hollow to help aid in the efficiency of resonance propulsion.
If you were to try to use such sails as airbreaks they would likely sooner snap and be a lot harder to repair than if you just folded em up for the crash. Likewise parachutes could be used. But these are still very heavy ships even in the best of cases, likewise they come in fast and cannot really airbreak reliably as I just mentioned. So instead the sails are closed to hug the ship, and the ship is designed to glide into the land rather than slam into it, usually sliding for a distance to help safely disperse all that energy.
If you were to make the sails strong enough to be an airbreak they would probably be too heavy and non resonant (IE they don't ring) to efficiently move the ship in the celeste and would likely make it far more difficult to get it up high enough in the first place.
2) High tech ships can indeed land in the way you described. Problem is the manner you described it here is not how obelisks work. Obelisks can only do one thing and one thing only. A gravity centering obelisk will only do that one thing, you can't overdrive it to do something else. Rather you have to have two separate obelisks to do two separate things, and if those obelisks contradict eachother and are active at the same time it can indeed get some strange and dangerous results.
High tech ships got around this through very precise management of effective obelisk dampeners, so they could deactivate their gravity obelisks and activate their antigrav obelisks in a manner that is almost perfectly synchronized. Such is one of many distinctions between prewar highly advanced ships that could touch and go, and the far less intricate thalmvaric ships that followed.
Making an effective gravity obelisk is hard, same with an antigrav obelisk, they can also be very finnicky when they are of a thalmvaric build. So having two on one ship, if they work well is tricky. Having two that don't work their best all the time is indeed very likely to cause problems in a lot of aspects of ship life.
As for landing infrastructure
It varies plana to plana! Some planar will see whole tribes, city states or nation states etc. that dedicate a lot of resources to providing effective and safe landing areas. The most effective sort is usually a deep sandpit. Trying to make such massive balloons of such quantity to withstand a landing ship only to then have to replace them or repair them I imagine would be a pain. whereas sand is easy to get in large amounts and doesn't require much maintenance provided it's in a nice area that isn't too windy.
The sand would likely do a fine enough job of cushioning the landing ship provided that ship glides parallel above the sand before slowly lowering and grinding along the sand.
I imagine most would just direct a ship to natural sand dunes, some may build their own. But that is never a given, sometimes there aren't enough people on a plana at all, or in the region in which the ship is landing to have any infrastructure. Its also why the ships come with hardboxes. It's easier to compromise on losing parts of the ship sometimes as opposed to not having a universally heavily armored ship that cannot fly in the first place.
So to keep weight down, to keep from having to use multiple complex obelisks that could present a hazard, and due to the unreliable infrastructure for landing that you may find plana to plana, as a general rule of thumb its easier to safely crash the ship and fix it later as opposed to trying to make it touch and go effectively.
These are people with advanced understandings of manatechnology, but do not have nearly as many resources or levels of organization as prewar shipbuilders, So they tend to be good at figuring out how to land them safely enough and how to build them out of things that provide the best compromise between safety and usability.
1) The pure resonance of the Celeste doesn't carry down into Planarial atmospheres and airflows, so the ability to use the Celeste to move a ship goes down drastically the closer you are to a landmass. Its why balloons are used to get the ships up high enough to catch the celestial resonsnace in the first place. The sails are very specially built for that purpose of catching resonance, the braces the sails are hafted on are hollow to help aid in the efficiency of resonance propulsion.
If you were to try to use such sails as airbreaks they would likely sooner snap and be a lot harder to repair than if you just folded em up for the crash. Likewise parachutes could be used. But these are still very heavy ships even in the best of cases, likewise they come in fast and cannot really airbreak reliably as I just mentioned. So instead the sails are closed to hug the ship, and the ship is designed to glide into the land rather than slam into it, usually sliding for a distance to help safely disperse all that energy.
If you were to make the sails strong enough to be an airbreak they would probably be too heavy and non resonant (IE they don't ring) to efficiently move the ship in the celeste and would likely make it far more difficult to get it up high enough in the first place.
2) High tech ships can indeed land in the way you described. Problem is the manner you described it here is not how obelisks work. Obelisks can only do one thing and one thing only. A gravity centering obelisk will only do that one thing, you can't overdrive it to do something else. Rather you have to have two separate obelisks to do two separate things, and if those obelisks contradict eachother and are active at the same time it can indeed get some strange and dangerous results.
High tech ships got around this through very precise management of effective obelisk dampeners, so they could deactivate their gravity obelisks and activate their antigrav obelisks in a manner that is almost perfectly synchronized. Such is one of many distinctions between prewar highly advanced ships that could touch and go, and the far less intricate thalmvaric ships that followed.
Making an effective gravity obelisk is hard, same with an antigrav obelisk, they can also be very finnicky when they are of a thalmvaric build. So having two on one ship, if they work well is tricky. Having two that don't work their best all the time is indeed very likely to cause problems in a lot of aspects of ship life.
As for landing infrastructure
It varies plana to plana! Some planar will see whole tribes, city states or nation states etc. that dedicate a lot of resources to providing effective and safe landing areas. The most effective sort is usually a deep sandpit. Trying to make such massive balloons of such quantity to withstand a landing ship only to then have to replace them or repair them I imagine would be a pain. whereas sand is easy to get in large amounts and doesn't require much maintenance provided it's in a nice area that isn't too windy.
The sand would likely do a fine enough job of cushioning the landing ship provided that ship glides parallel above the sand before slowly lowering and grinding along the sand.
I imagine most would just direct a ship to natural sand dunes, some may build their own. But that is never a given, sometimes there aren't enough people on a plana at all, or in the region in which the ship is landing to have any infrastructure. Its also why the ships come with hardboxes. It's easier to compromise on losing parts of the ship sometimes as opposed to not having a universally heavily armored ship that cannot fly in the first place.
So to keep weight down, to keep from having to use multiple complex obelisks that could present a hazard, and due to the unreliable infrastructure for landing that you may find plana to plana, as a general rule of thumb its easier to safely crash the ship and fix it later as opposed to trying to make it touch and go effectively.
These are people with advanced understandings of manatechnology, but do not have nearly as many resources or levels of organization as prewar shipbuilders, So they tend to be good at figuring out how to land them safely enough and how to build them out of things that provide the best compromise between safety and usability.
All of that, but I reckon it will be written into the lore as new characters research those very ideas!
One thought I had is that since the Celeste is weightless, one can launch several ships carrying construction supplies, then build a massive ship in orbit. Or even a Celeste Dock, where smaller ships can be constructed far more easily, with fewer gravity constraints. Also, the cargo ships themselves could be disassembled in orbit and the materials repurposed. A literal hardware store in orbit!
And since the bronze reentry capsule is designed to withstand a crash landing, it can be removed from the ships. Then move the luft balloons from the ship to the capsule, wait for the planet to rotate to the correct position, then head back down using the balloon to slowly descend.
Again, Drekir and Ormer are pretty smart folk! They'll figure all of that stuff out in time.
One thought I had is that since the Celeste is weightless, one can launch several ships carrying construction supplies, then build a massive ship in orbit. Or even a Celeste Dock, where smaller ships can be constructed far more easily, with fewer gravity constraints. Also, the cargo ships themselves could be disassembled in orbit and the materials repurposed. A literal hardware store in orbit!
And since the bronze reentry capsule is designed to withstand a crash landing, it can be removed from the ships. Then move the luft balloons from the ship to the capsule, wait for the planet to rotate to the correct position, then head back down using the balloon to slowly descend.
Again, Drekir and Ormer are pretty smart folk! They'll figure all of that stuff out in time.
I think again, cool though it’s important to remember who is building these ships.
Usually small tribes of drekir and ormer, 1000 folks usually, scattered across a region who can’t throw insane resources, planning or time for these things.
Mostly they’re focused on subsisting with celestial journeys being more special occasions. It’s not something they’re gonna build complex things like this out of. The more things there are, the more things which can go wrong
They’re smart! And they are practical in how much to invest in something like this.
Usually small tribes of drekir and ormer, 1000 folks usually, scattered across a region who can’t throw insane resources, planning or time for these things.
Mostly they’re focused on subsisting with celestial journeys being more special occasions. It’s not something they’re gonna build complex things like this out of. The more things there are, the more things which can go wrong
They’re smart! And they are practical in how much to invest in something like this.
Aside, that it looks like the vessel from the original 'Tron' I can see a few design improvements. Based on the text and imaginary, it likely has shear pins to have the vessel slide apart when crashing.
Question, could there be some form of docks on the side of mountains where lines are sent to the edge of the dock and the vessel can be pulled in and tied off?
Question, could there be some form of docks on the side of mountains where lines are sent to the edge of the dock and the vessel can be pulled in and tied off?
Dunno, never really watched Tron. not my sorta thing to be completely honest. I think the shear pins are both likely and a good idea to help it be easier to fix up when it inevitably finds a soft field to slide into.
As for the docks:
If for taking off? I think in a sense, as getting it as close to the fuzzy line between a planarial atmosphere and the Celeste. It would make getting high enough easier if one is already as high as they can be on land. Honestly I wouldn't be surprised if the spaces people build such ships and have them take off would be up in the mountains, feeding trains of building materials up the mountain over a period of weeks or months.
As for landing... I mean its either gonna be too soft to hang off a mountain and withstand a crash, or a structure that is sturdy enough to withstand a landing ship... presumably at the cost of wrecking the ship more than desired.
I tend to assume that people would rather just use natural features that are favorable to landing ships rather than building docks for landing them for that reason. Its a hard compromise. but I could see folks building take off docks at high altitudes for constructing and launching thalmvaric ships
As for the docks:
If for taking off? I think in a sense, as getting it as close to the fuzzy line between a planarial atmosphere and the Celeste. It would make getting high enough easier if one is already as high as they can be on land. Honestly I wouldn't be surprised if the spaces people build such ships and have them take off would be up in the mountains, feeding trains of building materials up the mountain over a period of weeks or months.
As for landing... I mean its either gonna be too soft to hang off a mountain and withstand a crash, or a structure that is sturdy enough to withstand a landing ship... presumably at the cost of wrecking the ship more than desired.
I tend to assume that people would rather just use natural features that are favorable to landing ships rather than building docks for landing them for that reason. Its a hard compromise. but I could see folks building take off docks at high altitudes for constructing and launching thalmvaric ships
Comments