Lanue Attire Change for Game Concept (Animated)
This is just a concept I have for a future (far, very far, future) game I had in mind. Lanue is the main character,
I was thinking clothing can be items found throughout the game world, as quest rewards, and acquired by
getting the other brothers to Lanue's home turf.
The brothers are treated like party members, and have their own wardrobe panel to change what they wear.
I also plan to add a color changer. At the moment, I'm thinking if this should be cosmetic, or have actual stats.
I was thinking clothing can be items found throughout the game world, as quest rewards, and acquired by
getting the other brothers to Lanue's home turf.
The brothers are treated like party members, and have their own wardrobe panel to change what they wear.
I also plan to add a color changer. At the moment, I'm thinking if this should be cosmetic, or have actual stats.
Category Artwork (Digital) / All
Species Bear (Other)
Size 689 x 750px
File Size 183 kB
Listed in Folders
I managed to use Google Lens on the game. Apparently, the labels on the left and right are dodge actions you need to swipe when he's about to attack,
with a successful dodge, that's when you can begin spanking him in retaliation. Thanks for sharing! It's really cute! I hope they keep it. ^ ^
with a successful dodge, that's when you can begin spanking him in retaliation. Thanks for sharing! It's really cute! I hope they keep it. ^ ^
Alright! There's Sumo Wrestling Representation! Yeah! XD
Also; while it may seem like it doesn't matter if you use the question mark or not. I honestly think it is a better idea to use a padlock symbol instead, it reads more better as an unlockable. Meanwhile, you can still use the question mark symbol in other areas in the game.
For instance; If you have an achievements in the game where it requires you to have a new party member, or defeat a specific enemy that, the player may not know yet or you don't want to spoil the surprise right away. You can use the question marks to hide secret characters or enemies, and to keep the side missions hidden until the player has the requirements they need to do them.
[Additionally; You can also use it on locations not discovered on the map yet.]
Now I don't know how you are gonna approach this game, or what kind [of a game] that you're thinking of. So I'm just thinking of it like a RPG. If nothing else, you still take notes from this even if you're not making a RPG.
Sorry for this long comment, I just wanted to share my thoughts on the padlock idea (which I agree with you on). I wish you luck on your game development process! :)
Also; while it may seem like it doesn't matter if you use the question mark or not. I honestly think it is a better idea to use a padlock symbol instead, it reads more better as an unlockable. Meanwhile, you can still use the question mark symbol in other areas in the game.
For instance; If you have an achievements in the game where it requires you to have a new party member, or defeat a specific enemy that, the player may not know yet or you don't want to spoil the surprise right away. You can use the question marks to hide secret characters or enemies, and to keep the side missions hidden until the player has the requirements they need to do them.
[Additionally; You can also use it on locations not discovered on the map yet.]
Now I don't know how you are gonna approach this game, or what kind [of a game] that you're thinking of. So I'm just thinking of it like a RPG. If nothing else, you still take notes from this even if you're not making a RPG.
Sorry for this long comment, I just wanted to share my thoughts on the padlock idea (which I agree with you on). I wish you luck on your game development process! :)
I love doing sumo characters, so I think it would come naturally ^ ^ Each character basically has their own unique clothing.
I really appreciate the input! It's very insightful, and I agree with basically it all :D And like you said, the type of game will affect the use of those symbols.
And no problem if it's long. I really appreciate when people leave comments. It helps motivate and improve my work :D Not to mention, it's typically quiet,
and a little interaction here and there sparkles up my day! ^ ^
I really appreciate the input! It's very insightful, and I agree with basically it all :D And like you said, the type of game will affect the use of those symbols.
And no problem if it's long. I really appreciate when people leave comments. It helps motivate and improve my work :D Not to mention, it's typically quiet,
and a little interaction here and there sparkles up my day! ^ ^
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