464 submissions
‘Long range sensors indicate targets have not detected your approach.’
‘Good,… they’ll never know what hit them. Shields up, weapons hot, controls to manual,… drop out of hyperspace on my mark.’
“You’re not going to get far as a Bounty Hunter, literally or figuratively, without some kind of transportation, and unless you like hitching a ride with others, usually at cost, that means at some point you are gonna need your own ship. Mine is the Void Stalker. Custom built, heavily armored with reinforced polarized hull plating, and layered magnetized energy fields. Armed to the teeth with laser pulse blasters, dual particle beam turret, retractable plasma cannons, and multiple launcher systems loaded with plasma torpedoes and proton missiles. You do not want to end up in a battle with this ship.
Its engine core is capable of beyond average sub-light speeds, and full hyperspace jumps, maintaining maximum maneuverability at any speed, which is enhanced by my ability to link up to the ship’s systems through my cybernetics. It is also equipped with an experimental stealth system that not only hides it from most sensors, but also dampens the hyperspace wake of the ship, allowing me to get in real close before my targets even realize I’m there.
On top of that, its cargo bay can easily hold my bike and power armor, with transporter systems to deploy them to me on mission, when needed, and there are magnetic couplers on the underside for transporting my mech armor as well. Needless to say, it does a lot more than just get me from point A to point B.”
https://www.youtube.com/watch?v=yK0P1Bk8Cx4
During the game some the earliest skills I took for Grimlock were piloting skills, they seemed a good idea for a scifi setting, and they ended up coming in handy many times through out the game. Very frequently Grimlock hopped into the pilot’s seat and got the group out of, or further into, danger. One time in particular comes to mind early on in the game when the group was trying to make a quick escape from a very hostile planet, Grimlock was very quick in the chair getting the ship fired up, while yelling a very quick ‘Hang on’ to the rest of the group. Most of them very quickly found seats and buckled in, one player though was too busy making jokes that he never actually indicated to the GM that his character was doing the same, so the GM assumed that his char was just standing there cracking jokes too. Well, when the ship took off, and the player realized he goofed, his character did not manage to make it to his seat in time, and as the hyperdrive kicked in he was sent flying, rather comically, to the back of the ship, where he was pinned against a wall for the duration of their time in hyperspace. Fortunately, the character was largely cybernetic, so the only real damage was to his pride, but it was a story that would be brought up every so often, and the moral of the story, always buckle up. ~^
Given his piloting skills and frequent time in the role of pilot is made sense to me that at some point after the game Grimlock would have gotten himself his own ship, and I must say that Sho has done a magnificent job of visualizing that ship. This thing looks so amazingly tough and badass, and certainly not a ship you’d ever want to see coming at you weapons hot. The black and grey color scheme really looks sleek and sinister, and suits Grimlock well, and the little glowy red accent lights enhance that sinister feel. The obvious weapons are easy to spot, but, to me, the design of the ship certainly looks like there are portions that could also move or open up to reveal even more. I love the how the blue glow of the thrusters shines off the back and underside of the ship, and how the trail of the thrusters, along with the motion lines, and background, gives a great sense of this ship blazing through hyperspace, ready for battle. The interior cockpit view is a great touch with all the little lights and controls around Grimlock as he pilots, and I love the glow of the console reflecting off the edges of his armor, hands and face, with the view of hyperspace from the canopy window. Marvelously done, Sho, thank you very much. :)
What do you think? :D
Artwork by
ShoNuff44
Grimlock, and the Void Stalker, belong to
dethmetal Please do not copy, use, reuse, repost, or redistribute without permission, thanks.
‘Good,… they’ll never know what hit them. Shields up, weapons hot, controls to manual,… drop out of hyperspace on my mark.’
“You’re not going to get far as a Bounty Hunter, literally or figuratively, without some kind of transportation, and unless you like hitching a ride with others, usually at cost, that means at some point you are gonna need your own ship. Mine is the Void Stalker. Custom built, heavily armored with reinforced polarized hull plating, and layered magnetized energy fields. Armed to the teeth with laser pulse blasters, dual particle beam turret, retractable plasma cannons, and multiple launcher systems loaded with plasma torpedoes and proton missiles. You do not want to end up in a battle with this ship.
Its engine core is capable of beyond average sub-light speeds, and full hyperspace jumps, maintaining maximum maneuverability at any speed, which is enhanced by my ability to link up to the ship’s systems through my cybernetics. It is also equipped with an experimental stealth system that not only hides it from most sensors, but also dampens the hyperspace wake of the ship, allowing me to get in real close before my targets even realize I’m there.
On top of that, its cargo bay can easily hold my bike and power armor, with transporter systems to deploy them to me on mission, when needed, and there are magnetic couplers on the underside for transporting my mech armor as well. Needless to say, it does a lot more than just get me from point A to point B.”
https://www.youtube.com/watch?v=yK0P1Bk8Cx4
During the game some the earliest skills I took for Grimlock were piloting skills, they seemed a good idea for a scifi setting, and they ended up coming in handy many times through out the game. Very frequently Grimlock hopped into the pilot’s seat and got the group out of, or further into, danger. One time in particular comes to mind early on in the game when the group was trying to make a quick escape from a very hostile planet, Grimlock was very quick in the chair getting the ship fired up, while yelling a very quick ‘Hang on’ to the rest of the group. Most of them very quickly found seats and buckled in, one player though was too busy making jokes that he never actually indicated to the GM that his character was doing the same, so the GM assumed that his char was just standing there cracking jokes too. Well, when the ship took off, and the player realized he goofed, his character did not manage to make it to his seat in time, and as the hyperdrive kicked in he was sent flying, rather comically, to the back of the ship, where he was pinned against a wall for the duration of their time in hyperspace. Fortunately, the character was largely cybernetic, so the only real damage was to his pride, but it was a story that would be brought up every so often, and the moral of the story, always buckle up. ~^
Given his piloting skills and frequent time in the role of pilot is made sense to me that at some point after the game Grimlock would have gotten himself his own ship, and I must say that Sho has done a magnificent job of visualizing that ship. This thing looks so amazingly tough and badass, and certainly not a ship you’d ever want to see coming at you weapons hot. The black and grey color scheme really looks sleek and sinister, and suits Grimlock well, and the little glowy red accent lights enhance that sinister feel. The obvious weapons are easy to spot, but, to me, the design of the ship certainly looks like there are portions that could also move or open up to reveal even more. I love the how the blue glow of the thrusters shines off the back and underside of the ship, and how the trail of the thrusters, along with the motion lines, and background, gives a great sense of this ship blazing through hyperspace, ready for battle. The interior cockpit view is a great touch with all the little lights and controls around Grimlock as he pilots, and I love the glow of the console reflecting off the edges of his armor, hands and face, with the view of hyperspace from the canopy window. Marvelously done, Sho, thank you very much. :)
What do you think? :D
Artwork by
ShoNuff44Grimlock, and the Void Stalker, belong to
dethmetal Please do not copy, use, reuse, repost, or redistribute without permission, thanks.
Category Artwork (Digital) / Fantasy
Species Lizard
Size 2084 x 1208px
File Size 488.6 kB
Listed in Folders
I think this is a really cool ship Grimlock has :) . If the bounties are slow coming in, there is always a transport gig to fall on ;) . Though it does make me wonder if that ship can go across dimensions. Or other realities 🤔.
Once again, amazing work Sho did on the ship :) . It has a really nice and unique design to it :)
Once again, amazing work Sho did on the ship :) . It has a really nice and unique design to it :)
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