
This is another of those 'things I've had in my head for a while'... sort of cataloguing the different versions of Sara from various alternate universes. And given that
Alef-GP has had 'fill a page with four smaller pictures' as a commission style for a while now, he seemed the perfect opportunity... especially since he'd drawn Sara once before in yet another form. I ended up flaking out for a bit due to other things happening, but we eventually caught back up with each other, and this is the result!
So here we have:
Top left: Baseline/superhero Sara, a.k.a. Skunkworks. Mad scientist, power armour inventor, and trying to figure out the details of how things like superpowers work. There have been a few different variants on a theme here in role-playing sessions and stories over the years.
Top right: Goddess of the Forge Sara. No real specific background, just have had fun playing Sara as something more along the lines of a magus in D&D (so, magic-user focused on enchanting items) and decided to go with a more extreme version of that.
Bottom left: Pirate Sara. She built a time machine, discovered she couldn't really change the observed past with it, and decided to use it to loot stuff that was about to be destroyed anyway so nobody would notice any difference, then discovered she liked the challenge. The ship is basically a TARDIS with extra space on the inside, and she's got one of the largest art collections in the universe.
Bottom right: Big Business Sara. No firm background on this one either, I created her as much to tweak
kernelDecoy as anything else, though there have been a few other 'Sara in business attire' pics. She's pretty much in an 'owns half the city anyway so they let her get away with a lot' situation... especially as she's pretty good about not hurting anybody, and probably brings in tourist dollars as well.
Artist's posting at /view/61668017/ so go say 'hi' there, too!

So here we have:
Top left: Baseline/superhero Sara, a.k.a. Skunkworks. Mad scientist, power armour inventor, and trying to figure out the details of how things like superpowers work. There have been a few different variants on a theme here in role-playing sessions and stories over the years.
Top right: Goddess of the Forge Sara. No real specific background, just have had fun playing Sara as something more along the lines of a magus in D&D (so, magic-user focused on enchanting items) and decided to go with a more extreme version of that.
Bottom left: Pirate Sara. She built a time machine, discovered she couldn't really change the observed past with it, and decided to use it to loot stuff that was about to be destroyed anyway so nobody would notice any difference, then discovered she liked the challenge. The ship is basically a TARDIS with extra space on the inside, and she's got one of the largest art collections in the universe.
Bottom right: Big Business Sara. No firm background on this one either, I created her as much to tweak

Artist's posting at /view/61668017/ so go say 'hi' there, too!
Category All / Comics
Species Skunk
Size 1167 x 1807px
File Size 2.51 MB
Listed in Folders
Wait until she shows up on Sanctuary. Especially if she shows up as a Big (macro). You want to talk about an instant celebrity... at the very least the Leviaphins would be questioning her closely, and the Halavahdon would think her (at first) a Benefactor.
But soon she'll be making real trades.
But soon she'll be making real trades.
Yeah, Sara would probably pick up pretty quickly the way 'Benefactors' are a thing for them, and pretty quickly note that she isn't one, that this is the first time she's run into them. As fun as being treated as a near-goddess might be, she also figures that things like that tend to end badly and she'd prefer to be honest up front. If for no other reason that the more you lie, the more lies you have to keep track of as to who you've told what.
That said, there was an RP session with her I had at one point where she ran into some other giant inverse skunks... and discovered that they were apparently her descendants after a time travel adventure she'd been involved with. So I suppose it might be possible she was involved with the Benefactos but doesn't know it yet. There's a reason she really doesn't like time travel.
That said, there was an RP session with her I had at one point where she ran into some other giant inverse skunks... and discovered that they were apparently her descendants after a time travel adventure she'd been involved with. So I suppose it might be possible she was involved with the Benefactos but doesn't know it yet. There's a reason she really doesn't like time travel.
They'd believe her immediately. The Benefactors aren't going to be coy about identifying themselves - if they're found, the interplanetary scavenger hunt is over! So if Sara says, "I'm not one of your Benefactors, I just have an equal level of tech," they'll believe her, and immediately get curious about her tech instead. Making ultrapure crystals at Tiny size is something a single skilled Leviaphin artisan can do, and at macro size - a *pod* can do! And the Great Ocean, just like our ocean, is loaded with trace elements, rare earths and all manner of other things, so whatever crystal she needed made, *she'd get.*
And her invention for Syl would benefit them all. A true trade between equals.
And her invention for Syl would benefit them all. A true trade between equals.
Yeah, they probably would believe her immediately, which is yet one more reason to be honest from the start. Sara would realize pretty quickly that there's a bit of naivete in there, and taking advantage of that would just bug her.
Also, she realizes that they're a potential worry in case someone else with less scruples tries to get them to act as an army. So, people to keep an eye on and be friends with.
She's not deliberately trying to be manipulative, but at some point when you start working out the possible consequences of various actions, sometimes it happens anyway. The key is to make sure they still make the final decisions.
Also, she realizes that they're a potential worry in case someone else with less scruples tries to get them to act as an army. So, people to keep an eye on and be friends with.
She's not deliberately trying to be manipulative, but at some point when you start working out the possible consequences of various actions, sometimes it happens anyway. The key is to make sure they still make the final decisions.
Heh. The dynamics, really are this:
Fel (female) Halavahdon: Aboriginal but pretty sensible, particularly the cosmopolitan Explorers. Somewhat naive.
Mel (male) Halavahdon: Kinda lunkheaded, but they can be smart (even if the fels don't give them any credit).
Leviaphin: Ancient and powerful race with a deep race memory, oral tradition, powerful enough telepathy to turn your head inside out ala Scanners, a Cetacean Probe in orbit... and they hide just how sophisticated they are behind dolphin antics. Mentors and podsibs to the Halavahdon. They're in good flippers.
The Leviaphins wouldn't ever go to "Sara is a god" and would keep her from unduly influencing their charges. Their questions would be quite probing and backed by reading her emotions AND peering over her entire body with fine sonar.
She isn't the only one good at manipulation. But like her? Sara means well and so do they, and they are happy to trade fairly, with Bigs or mites alike.
Fel (female) Halavahdon: Aboriginal but pretty sensible, particularly the cosmopolitan Explorers. Somewhat naive.
Mel (male) Halavahdon: Kinda lunkheaded, but they can be smart (even if the fels don't give them any credit).
Leviaphin: Ancient and powerful race with a deep race memory, oral tradition, powerful enough telepathy to turn your head inside out ala Scanners, a Cetacean Probe in orbit... and they hide just how sophisticated they are behind dolphin antics. Mentors and podsibs to the Halavahdon. They're in good flippers.
The Leviaphins wouldn't ever go to "Sara is a god" and would keep her from unduly influencing their charges. Their questions would be quite probing and backed by reading her emotions AND peering over her entire body with fine sonar.
She isn't the only one good at manipulation. But like her? Sara means well and so do they, and they are happy to trade fairly, with Bigs or mites alike.
And that, of course, is another reason why honesty is generally the best policy: you never really know what other people may already know or how good they might be at reading you.
Of course, that doesn't mean you tell them everything, either. Deliberate deception is bad, but 'I have reasons to not answer that' is a perfectly honest answer.
Sara has some mechanical assistance on reading other people, though that's trickier to do without establishing a baseline first. And, of course, the traditional polygraph 'lie detector' doesn't really detect lying so much as it detects the nervousness about being caught. Someone who's completely shameless pretty much makes a polygraph useless.
Of course, that doesn't mean you tell them everything, either. Deliberate deception is bad, but 'I have reasons to not answer that' is a perfectly honest answer.
Sara has some mechanical assistance on reading other people, though that's trickier to do without establishing a baseline first. And, of course, the traditional polygraph 'lie detector' doesn't really detect lying so much as it detects the nervousness about being caught. Someone who's completely shameless pretty much makes a polygraph useless.
And that may well be what unites her with the Leviaphin. They are peaceful artisans, now. They love making things too. Just trading knowledge with an equal would be an honour to them, because she is a land creature and can make very different things, with very different tools, than they.
That is why the Leviaphin are the way they are now. Their narrow-minded xenophobia and inability to think of "mites" as sapient beings, cost them their world and most of their people, far in the past. Quite a familiar story in the Macroverse.
This splinter colony from the Second Winnowing may be the last of their people, and their ancestors would simply not recognize them. But they still, after so many tens of thousands of years, still hew to their own Prime Directive:
Nurture and develop cetacean races that might, one day, become sapient. And they found the Halavahdon. The rest, as they say, is history.
But had they not made such a total, fatal, slit-gazing error all those millenia ago, they never might have come to them. Fate works in funny ways, sometimes.
This splinter colony from the Second Winnowing may be the last of their people, and their ancestors would simply not recognize them. But they still, after so many tens of thousands of years, still hew to their own Prime Directive:
Nurture and develop cetacean races that might, one day, become sapient. And they found the Halavahdon. The rest, as they say, is history.
But had they not made such a total, fatal, slit-gazing error all those millenia ago, they never might have come to them. Fate works in funny ways, sometimes.
Yeah, Sara definitely has her moments of arrogance and tunnel-vision, but when she's not in those moments, she recognizes them as problems. She's had her face rubbed in the results a few too many times to do otherwise. Among other things, there's a reason why one of the earlier picture of her shows her with a rather clearly cybernetic replacement arm. It's made with her level of supertech so it's not actually noticeable as cybernetic unless damaged, but it's still there.
Granted, she's also used that to hide a few things before, because it's always useful to have something your enemies don't know you have. Like being able to use that hand as an electrical stun gun so she has a weapon even if stripped of her armour.
Granted, she's also used that to hide a few things before, because it's always useful to have something your enemies don't know you have. Like being able to use that hand as an electrical stun gun so she has a weapon even if stripped of her armour.
*laughs*
My first exposure to that song was from Fred Perry's animation of the leprechaun prayed. It's fun.
And Sara in general is something of a 'does what she wants' person, but is also smart enough to realize that some of the things she might want would cause more trouble than they're worth in the long term.
My first exposure to that song was from Fred Perry's animation of the leprechaun prayed. It's fun.
And Sara in general is something of a 'does what she wants' person, but is also smart enough to realize that some of the things she might want would cause more trouble than they're worth in the long term.
Comments