Just a simple test animation using rigged jiggle physics on Valoo for use in animations and avatars, not much to it aside from showcasing how close Valoo is to his updates being finished!
For technical details:
Valoo's belly is using a single bone chain branching into three bone chains with each chain consisting of two bones in length. Semi-realistic physics with an optimized bone count.
Valoo's breast and butt physics are just a root with two branching bone chains for both cases, so it's still fairly the same as it was before otherwise. Though I did some rigging work to make the shoulders nicer.
Valoo's face is also going to be receiving some physics updates too for the cheeks, brows and feathers in addition to his beard and uvula. By the time I'm done with this he's gonna look VERY lifelike.
Proportions and topology have also been adjusted as you may have noticed, Valoo is a bit buffer with a healthy amount of chest and bicep muscles and his face has been adjusted. He's been eating well.
Shape keys will also be plentiful, both for facial expressions as well as various sections of Valoo's body. A large range of customization for as many scenarios as I can manage to pack into a single character rig.
Textures were also touched up along with missing details getting added, Valoo's maw as I've shown is no longer a flat color and his face has gotten some improvements too. Quite the creative exercise!
That's all I've got ready to show for now, though I'm still hard at work getting him ready for his big update!
You may download the most recent demo .blend here! (Note: this doesn't include shape keys yet!)
For technical details:
Valoo's belly is using a single bone chain branching into three bone chains with each chain consisting of two bones in length. Semi-realistic physics with an optimized bone count.
Valoo's breast and butt physics are just a root with two branching bone chains for both cases, so it's still fairly the same as it was before otherwise. Though I did some rigging work to make the shoulders nicer.
Valoo's face is also going to be receiving some physics updates too for the cheeks, brows and feathers in addition to his beard and uvula. By the time I'm done with this he's gonna look VERY lifelike.
Proportions and topology have also been adjusted as you may have noticed, Valoo is a bit buffer with a healthy amount of chest and bicep muscles and his face has been adjusted. He's been eating well.
Shape keys will also be plentiful, both for facial expressions as well as various sections of Valoo's body. A large range of customization for as many scenarios as I can manage to pack into a single character rig.
Textures were also touched up along with missing details getting added, Valoo's maw as I've shown is no longer a flat color and his face has gotten some improvements too. Quite the creative exercise!
That's all I've got ready to show for now, though I'm still hard at work getting him ready for his big update!
You may download the most recent demo .blend here! (Note: this doesn't include shape keys yet!)
Category 3D Models / Fat Furs
Species Dragon (Other)
Size 720 x 720px
File Size 1.64 MB
FA+

Comments