Yeah... I love myself. I love indulging. I thought about holding back... not making that ass this big... FUCK that. My bubby deserves more!
Anywho- It's a wonder how he can manage to hold up, and use all of that extra ass to taunt you! Good warning to- it doesn't matter how many of you their are, you're padding out his ass~
to download: https://www.mediafire.com/file/fnsdz50gnnxhb97/Gnar.zip/file
What's new:
Every sprite has the bone hat now! This took a very long time. It will annoy me to HIGH HEAVEN if I somehow missed a sprite, but if you find one, report it to me.
He's gained a new move: Hop! (C mid-air (also whenever you land two backtoback grounded strong hits and press c))
And another new way to devour: QCB+b, it's hop but that mouth opens WIDE baby! also was a pain to figure out but whatever.
Mega Gnar is now tied to the little bar in the top left! It plays music whenever you fill it up you should check it out. (I uh also don't really have plans for vore with mega gnar, if only cause he's too big to really do same size stuff hehe~ But if enough people want it, I'll relent I suppose.)
Oh yeah, his new grab is done by pressing x+a
Posted using PostyBirb
Anywho- It's a wonder how he can manage to hold up, and use all of that extra ass to taunt you! Good warning to- it doesn't matter how many of you their are, you're padding out his ass~
to download: https://www.mediafire.com/file/fnsdz50gnnxhb97/Gnar.zip/file
What's new:
Every sprite has the bone hat now! This took a very long time. It will annoy me to HIGH HEAVEN if I somehow missed a sprite, but if you find one, report it to me.
He's gained a new move: Hop! (C mid-air (also whenever you land two backtoback grounded strong hits and press c))
And another new way to devour: QCB+b, it's hop but that mouth opens WIDE baby! also was a pain to figure out but whatever.
Mega Gnar is now tied to the little bar in the top left! It plays music whenever you fill it up you should check it out. (I uh also don't really have plans for vore with mega gnar, if only cause he's too big to really do same size stuff hehe~ But if enough people want it, I'll relent I suppose.)
Oh yeah, his new grab is done by pressing x+a
Posted using PostyBirb
Category Artwork (Digital) / Vore
Species Yordle
Size 1200 x 1068px
File Size 331.3 kB
Absolutely delightful update, with no issues to address!
But of course, I always have,
Suggestions:
You might've made the squeeze struggle a bit TOO easy now, but at least the AI can escape it now, so that is a positive.
If it's not too much of hastle, change anything related to Life and Power Add to time%n, just like you did for (some of) the TargetLifeAdd of Vore Idle. I just can't stress enough how simple to use it is vs writing like 10 triggers for an animation to do damage or remove/add power.
Again, suggestions, not needs, you do you.
Keep up the good work, this is actually REALLY good especially for someone who has only made one Vore edit/character prior!
But of course, I always have,
Suggestions:
You might've made the squeeze struggle a bit TOO easy now, but at least the AI can escape it now, so that is a positive.
If it's not too much of hastle, change anything related to Life and Power Add to time%n, just like you did for (some of) the TargetLifeAdd of Vore Idle. I just can't stress enough how simple to use it is vs writing like 10 triggers for an animation to do damage or remove/add power.
Again, suggestions, not needs, you do you.
Keep up the good work, this is actually REALLY good especially for someone who has only made one Vore edit/character prior!
I will say that for Mega Gnar, he should have his own dedicated grab and a super. The super could be a rapid series of punches that forcibly ends Mega from with Gnar being a bit vulnerable after. The grab itself could be just a bear hug.
As for Gnar in general, I'd say giving him a power max of 5 bars would be better for him, since all of his good moves involve using 2 bars of power and he does not build that well unless you are really aggressive. An idea would to make a variant of his bomerang throw for the air, so he has an aerial projectile.
There is a bug with Mega Gnar that allows him to use Mini Gnar's crouching x but using c instead of b (also z counts as b when crouching for some reason).
Double vore is also a bit bugged cuz if one of the enemies struggle out, the other just... vanishes after Gnar spits them both out. Funny, but since they aren't "on the field", the match doesn't end when time is up, leading to a softlock.
As for Gnar in general, I'd say giving him a power max of 5 bars would be better for him, since all of his good moves involve using 2 bars of power and he does not build that well unless you are really aggressive. An idea would to make a variant of his bomerang throw for the air, so he has an aerial projectile.
There is a bug with Mega Gnar that allows him to use Mini Gnar's crouching x but using c instead of b (also z counts as b when crouching for some reason).
Double vore is also a bit bugged cuz if one of the enemies struggle out, the other just... vanishes after Gnar spits them both out. Funny, but since they aren't "on the field", the match doesn't end when time is up, leading to a softlock.
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