
One of the problems with long dialogue bits like this is that in real life it is just two people talking and there's only so much you can do to make it visually interesting. So it's fun to do things like focus away on their surroundings like this.
Goat Shane belongs to https://www.furaffinity.net/user/shanefrost/
Jolly The Jellyfish belongs to Crowe but I don't think she's got an account to link to here.
Daryil belongs to https://www.furaffinity.net/user/tapewolf/
Wind belongs to https://www.furaffinity.net/user/windthemamacat/
Goat Shane belongs to https://www.furaffinity.net/user/shanefrost/
Jolly The Jellyfish belongs to Crowe but I don't think she's got an account to link to here.
Daryil belongs to https://www.furaffinity.net/user/tapewolf/
Wind belongs to https://www.furaffinity.net/user/windthemamacat/
Category Artwork (Traditional) / Comics
Species Unspecified / Any
Size 932 x 1509px
File Size 898.7 kB
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I've heard scenes like this referred to as "talking heads" (or something to that effect) when the entirety of the scene is just two people having a discussion (as seems to happen a lot in my own writing from feedback I get). In such cases, either the dialogue itself needs to be so important or engaging that your attention is focused on it so you don't miss anything, or there needs to be something else stimulating going on, essentially tricking the brain into paying attention to the dialogue with something more visually stimulating (without relevant auditory distractions) that keep your attention on the scene as a whole still, and this is largely the latter.
Yes, it's all text so "auditory" is not quite as relevant, but it still more or less augments the largely static nature of the dialogue by showing what's going on around the pair as they talk; if their walk and talk isn't visually interesting, their environment still can be. Also can be a convenient way of incorporating cameos without disrupting pace and flow of a story.
Yes, it's all text so "auditory" is not quite as relevant, but it still more or less augments the largely static nature of the dialogue by showing what's going on around the pair as they talk; if their walk and talk isn't visually interesting, their environment still can be. Also can be a convenient way of incorporating cameos without disrupting pace and flow of a story.
Oh yeah, I've heard it called that too. It's especially a concern in webcomics because there's a huge patch of comics that ended up being just talking heads and often copy-pasted across multiple panels so people tend to snipe away at it a bit quicker than in other mediums.
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