![Click to change the View [1352] Pandronian Coati, 22 June 2025](http://d.furaffinity.net/art/austindern/1750649283/1750649283.austindern_daily,_may_27,_2025.jpg)
I'm still not done with the giveaway posts from my 352 Watchers milestone! Today, finally, it's the challenging request of
anukacat who wondered --- https://www.furaffinity.net/view/60.....#cid:185412540 --- what an alien coati from another world might look like.
After a lot of thought I realized the world it'd be most wonderfuul to see coatis from: Pandro, the Star Trek Animated Series world that in the 1970s was pretty much all we had if we wanted to see modular aliens. Or as they called them then, colony creatures. We only got to see the one, but he came apart and reassembled in delightful ways.
So here's a Pandronian coati, leaping out of a space tree and ready to land on one or more very surprised tourists who will surely be delighted! Looking forward to the reaction here.
This was a bunch of challenges, but the great breakthrough was realizing it was way easier to make the pieces come apart if I drew everything on a separate layer, much the way they'd have been drawn on different animation cel layers. Also that it was easiest to draw the entire body as a whole and then with parts on different layers, move the layers around. I'd like to learn a lesson from this, but surely will not.

After a lot of thought I realized the world it'd be most wonderfuul to see coatis from: Pandro, the Star Trek Animated Series world that in the 1970s was pretty much all we had if we wanted to see modular aliens. Or as they called them then, colony creatures. We only got to see the one, but he came apart and reassembled in delightful ways.
So here's a Pandronian coati, leaping out of a space tree and ready to land on one or more very surprised tourists who will surely be delighted! Looking forward to the reaction here.
This was a bunch of challenges, but the great breakthrough was realizing it was way easier to make the pieces come apart if I drew everything on a separate layer, much the way they'd have been drawn on different animation cel layers. Also that it was easiest to draw the entire body as a whole and then with parts on different layers, move the layers around. I'd like to learn a lesson from this, but surely will not.
Category Artwork (Digital) / Animal related (non-anthro)
Species Coatimundi
Size 2184 x 1687px
File Size 605.3 kB
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