All that's left are fragments of scattered memories, like drifting shards of broken glass. They're all I have, and yet... their edges cut so deeply that I'm afraid to reach for them. What if the whole hurts worse than the pieces?
_________________________________
Eko has a complicated relationship with their lost memories, torn between wanting to find out who they were and being afraid that they'll wish they never remembered. Not knowing anything about their past or the world they live in feels isolating for them, but every snippet of memory they unearth makes them think their life before wasn't a happy one.
I wanted to draw something that played into this a bit. Images in shards of glass was the idea this piece formed around, which I did find challenging to do but most of it was balancing how clear those images were.
_________________________________
Eko has a complicated relationship with their lost memories, torn between wanting to find out who they were and being afraid that they'll wish they never remembered. Not knowing anything about their past or the world they live in feels isolating for them, but every snippet of memory they unearth makes them think their life before wasn't a happy one.
I wanted to draw something that played into this a bit. Images in shards of glass was the idea this piece formed around, which I did find challenging to do but most of it was balancing how clear those images were.
Category Artwork (Digital) / Fantasy
Species Original Species
Size 506 x 894px
File Size 386.5 kB
Listed in Folders
This one is really pretty! I think it's one of my favourite illustrations of yours. It's great to see another finished piece like this in your gallery. :) While I can see the scene as being in a void, the deep blue also makes me imagine it as underwater - or perhaps some aethereal dreamscape that's weightless and fathomless in a similar way (not that I mean literally, I know this is thematic/symbolic, but these kinds of environments are what it brings to mind.)
I'm glad you followed the idea of adding a frame to the bottom half of the image, since it really balances well against the broken glass above and stops the whole piece looking top-heavy. It's nice, simple but not bland, and adds a little bit of detail without being distracting. I also really like how you drew the broken glass and added texture and shine to the shards! They look superb, and I like all the smaller shards and even the snow-like fragments that are sinking around Eko. The memories in the shards are intriguing, but just small and cut-out enough from larger (hypothetical) scenes that it really leaves you wondering what they represent and what moments they're taken from.
I feel like they may all be bad memories (or at least complex and conflicting ones) due to context, but the one with the feather on the left seems the most innocuous. The one that looks like drowning seems to speak for itself; the bloodied blade makes me think of sacrifice or betrayal, or some necessary violence; the judgemental crowd makes me think of low self-esteem, scrutiny, or being ganged up on or exiled; and the last shard with the tree makes me think of winter or a similar sort of destruction or desolation, like after a storm has blown through (though as I write this last one, I actually realise I may have insider knowledge on it that only just occurred to me). The feather one intrigues me the most actually, since it looks tattered as if it's damaged, intentionally or otherwise... like it represents a loss of freedom or being grounded in one way or another.
I like that you managed to depict Eko with quite a nuanced expression too. You can definitely read how conflicted they feel, but amid the rest of the scene it's like they're at peace but distantly threatened by these memories, and it kind of represents that weight between recalling the truth but also the apprehension about the burden that truth may bring. It's not utter torment and angst, though - it comes across more like a calm and meditative sort of concern, like they must have this on their mind a lot in the background, and it weighs on them more and more as time draws on.
Because I know about the medium of the project: I can't help but think imagery like this would make for a really distinct and cool game over screen. Just considering the hypothetical scenario for a moment that you could animate this with no issues: it'd be cool to have something like this extended to fill the screen, just Eko floating in a gradient-void like this with shards floating around them. The shards could represent the whole broken 'failure state' sort of message to the player, but it would be cool to imagine if they--depending on progress through a chapter or the game as a whole--reflected with glimpses of recent events, plot points, or character interactions as if representing the things at the forefront of Eko's mind when they are KO'd. I imagine it's probably infeasible, but it's a very cool thing to imagine I think :)
Lovely work, as always <3
(Woe, my recent commenting style be upon ye, now that you provide ammunition for it.)
I'm glad you followed the idea of adding a frame to the bottom half of the image, since it really balances well against the broken glass above and stops the whole piece looking top-heavy. It's nice, simple but not bland, and adds a little bit of detail without being distracting. I also really like how you drew the broken glass and added texture and shine to the shards! They look superb, and I like all the smaller shards and even the snow-like fragments that are sinking around Eko. The memories in the shards are intriguing, but just small and cut-out enough from larger (hypothetical) scenes that it really leaves you wondering what they represent and what moments they're taken from.
I feel like they may all be bad memories (or at least complex and conflicting ones) due to context, but the one with the feather on the left seems the most innocuous. The one that looks like drowning seems to speak for itself; the bloodied blade makes me think of sacrifice or betrayal, or some necessary violence; the judgemental crowd makes me think of low self-esteem, scrutiny, or being ganged up on or exiled; and the last shard with the tree makes me think of winter or a similar sort of destruction or desolation, like after a storm has blown through (though as I write this last one, I actually realise I may have insider knowledge on it that only just occurred to me). The feather one intrigues me the most actually, since it looks tattered as if it's damaged, intentionally or otherwise... like it represents a loss of freedom or being grounded in one way or another.
I like that you managed to depict Eko with quite a nuanced expression too. You can definitely read how conflicted they feel, but amid the rest of the scene it's like they're at peace but distantly threatened by these memories, and it kind of represents that weight between recalling the truth but also the apprehension about the burden that truth may bring. It's not utter torment and angst, though - it comes across more like a calm and meditative sort of concern, like they must have this on their mind a lot in the background, and it weighs on them more and more as time draws on.
Because I know about the medium of the project: I can't help but think imagery like this would make for a really distinct and cool game over screen. Just considering the hypothetical scenario for a moment that you could animate this with no issues: it'd be cool to have something like this extended to fill the screen, just Eko floating in a gradient-void like this with shards floating around them. The shards could represent the whole broken 'failure state' sort of message to the player, but it would be cool to imagine if they--depending on progress through a chapter or the game as a whole--reflected with glimpses of recent events, plot points, or character interactions as if representing the things at the forefront of Eko's mind when they are KO'd. I imagine it's probably infeasible, but it's a very cool thing to imagine I think :)
Lovely work, as always <3
(Woe, my recent commenting style be upon ye, now that you provide ammunition for it.)
Thank you so much! I think this'll be one of my own favourites of my work for a while.
Thanks for the suggestion of the frame in the first place, it really helped me bring this thing together! I thought the glass would be much harder to do when I started on it since I hadn't drawn much like it before, so I'm glad it came out good and did so fairly painlessly.
Yeah, all the memories shown here are bad ones, or at least wrapped up a lot of unpleasant stuff that Eko doesn't have the full context for but they can still remember how they felt. Most of them are tied into actual events they experienced pre-memory loss, either as snippets of what happened or as an intentionally vague representation of something. It's interesting reading your interpretations of them, because some are fairly close and others make me go "huh, you know, that fits". I could honestly say a lot about what they represent, but it would be saying too much here, haha!
Ahh, that's a cool read on the expression, too: I didn't want them looking too tormented because while the weight of those memories do haunt them, it's definitely something that hangs more in the back of their mind. In some ways it's because Eko is choosing to avoid thinking too hard about them, but in others those memories just feel so different from what they're experiencing now and removed from the person they're becoming, so it's kinda becoming more about whether they want to carry these forward or just leave them behind. The impact of some can't be erased, but so much of it for Eko is figuring out what it all means for who they are now. So I'm glad it comes across as maybe more quietly troubled rather than full-blown angst.
You know, I never even considered it could work for a game over screen. I'm not sure what would go into making it, I guess, dynamic like that, though it's a really neat idea!
Thank you again, especially for such an in-depth comment. <3
Thanks for the suggestion of the frame in the first place, it really helped me bring this thing together! I thought the glass would be much harder to do when I started on it since I hadn't drawn much like it before, so I'm glad it came out good and did so fairly painlessly.
Yeah, all the memories shown here are bad ones, or at least wrapped up a lot of unpleasant stuff that Eko doesn't have the full context for but they can still remember how they felt. Most of them are tied into actual events they experienced pre-memory loss, either as snippets of what happened or as an intentionally vague representation of something. It's interesting reading your interpretations of them, because some are fairly close and others make me go "huh, you know, that fits". I could honestly say a lot about what they represent, but it would be saying too much here, haha!
Ahh, that's a cool read on the expression, too: I didn't want them looking too tormented because while the weight of those memories do haunt them, it's definitely something that hangs more in the back of their mind. In some ways it's because Eko is choosing to avoid thinking too hard about them, but in others those memories just feel so different from what they're experiencing now and removed from the person they're becoming, so it's kinda becoming more about whether they want to carry these forward or just leave them behind. The impact of some can't be erased, but so much of it for Eko is figuring out what it all means for who they are now. So I'm glad it comes across as maybe more quietly troubled rather than full-blown angst.
You know, I never even considered it could work for a game over screen. I'm not sure what would go into making it, I guess, dynamic like that, though it's a really neat idea!
Thank you again, especially for such an in-depth comment. <3
FA+


Comments