74 submissions
This is the main station of the attraction, and it’s located in a city sewer. Every time I recreated the ride in Planet Coaster 1, the sewer served as a cover for a secret hideout hidden within one of the Empire’s cities. In the updated version of the storyline, it’s now the base of one of the guilds—the Cutthroats.
To make everything feel more realistic, there's a turnstile with a seat counter for the ride vehicles. However, since Planet Coaster 2 doesn’t include actual turnstiles (as you can see in the screenshots, there are just generic glass doors), I created a custom one by combining multiple in-game objects—something I do for all of my attractions. For the same reason, I placed poles with handrails on both sides of the boats to help guests board and exit safely. I also customized the control console where the operator stands, to better match the overall theme of the ride.
The bamboo gate is animated to look like it’s pushed open by the boat itself. The skull above the arch isn’t animated, but there’s a red light that turns on, along with hidden speakers that play an introductory voice (I used in-game voice lines—since in Planet Coaster they speak a fictional language, like in The Sims). It’s a sort of mini pre-show before the boat departs, ending with an evil laugh. The idea of the talking skull is, of course, inspired by the one from Pirates of the Caribbean, but the little introduction in the station is also a tribute to I Corsari—a pirate dark ride from my childhood at Gardaland in Italy. At the station of I Corsari, there used to be two talking pirate busts—one good and one evil—that addressed the audience before the boat departed. Sadly, I Corsari as I knew and loved it in my childhood no longer exists. It’s been completely replaced by Animal Treasure Island, which is basically “Zootopia meets Pirates of the Caribbean.” It’s a fairly forgettable dark ride—nothing great, nothing terrible—but it does feature Furry characters, for those who want to dive into that.
la Barca, devo decidere se lasciarla com’è o decorarla un po '. sono più propenso nel decorarla.
To make everything feel more realistic, there's a turnstile with a seat counter for the ride vehicles. However, since Planet Coaster 2 doesn’t include actual turnstiles (as you can see in the screenshots, there are just generic glass doors), I created a custom one by combining multiple in-game objects—something I do for all of my attractions. For the same reason, I placed poles with handrails on both sides of the boats to help guests board and exit safely. I also customized the control console where the operator stands, to better match the overall theme of the ride.
The bamboo gate is animated to look like it’s pushed open by the boat itself. The skull above the arch isn’t animated, but there’s a red light that turns on, along with hidden speakers that play an introductory voice (I used in-game voice lines—since in Planet Coaster they speak a fictional language, like in The Sims). It’s a sort of mini pre-show before the boat departs, ending with an evil laugh. The idea of the talking skull is, of course, inspired by the one from Pirates of the Caribbean, but the little introduction in the station is also a tribute to I Corsari—a pirate dark ride from my childhood at Gardaland in Italy. At the station of I Corsari, there used to be two talking pirate busts—one good and one evil—that addressed the audience before the boat departed. Sadly, I Corsari as I knew and loved it in my childhood no longer exists. It’s been completely replaced by Animal Treasure Island, which is basically “Zootopia meets Pirates of the Caribbean.” It’s a fairly forgettable dark ride—nothing great, nothing terrible—but it does feature Furry characters, for those who want to dive into that.
la Barca, devo decidere se lasciarla com’è o decorarla un po '. sono più propenso nel decorarla.
Category Photography / Scenery
Species Unspecified / Any
Size 2160 x 1706px
File Size 4.5 MB
FA+

Comments