183 submissions
... S&Box animation tools
My website
Holy crap only 3 months!!! Are you actually back EpicKitty?
Yes and No. This is what was happening as I was waiting on S&Box:
The battery cells in my original source filmmaker machine was dead. I didn't want to say anything about it because in order to replace the battery properly (it's an integrated system), you have to carefully go through opening the bottom, removing the old battery out, installing new battery, close it back up. I'm not that great with physical hardware, only software. I found a proper computer shop that is good handling old hardware such as my original old source filmmaker machine.
Did I want to wait all the way for S&Box to be ready? Yes. Is it a good idea to wait as long as I did for S&Box to be ready? Probably not. It's a bad idea to let the "old sfm rust" set in. I have a really lengthy long term memory, but still. What is known now, the likely date S&Box will be ready, is Q1 2026. How long will it take for the community to realize there's a whole new animation tool out there for our ponies to exist inside of? Your guess is as good as mine.
So here's what I decided - the old battery in my original source filmmaker machine finally gave completely out. You couldn't even boot anything without the whole computer system turning itself off. The old gmod/sfm community "celebrates my death" but it's very short lived since I know where to go lol. Still not dead sorry to disappoint them (jk not). If anything, I was waiting for garry to get S&Box finally stabilized and come back at that point. As we know, you can't let the "old sfm rust" set in or you start forgetting how to animate potentially. That's simply not good future planning.
This now means my old original source filmmaker machine of 13 years has a new battery. It's up and running once again. I'm "temporarily" back. I don't want to fully claim I am back until S&Box is ready for pony animations. What you see here, is me re-visiting the old source feral pony bi-pedal movement style. It has been over 10 years since I ever made anything like that. I don't want to guarantee that a new video is being made yet. All I can say, I'm up and running again. There is space to animate a video between now and Q1 2026.
Wake up EpicKitty54, we still got an SFM community to burn.
My website
Holy crap only 3 months!!! Are you actually back EpicKitty?
Yes and No. This is what was happening as I was waiting on S&Box:
The battery cells in my original source filmmaker machine was dead. I didn't want to say anything about it because in order to replace the battery properly (it's an integrated system), you have to carefully go through opening the bottom, removing the old battery out, installing new battery, close it back up. I'm not that great with physical hardware, only software. I found a proper computer shop that is good handling old hardware such as my original old source filmmaker machine.
Did I want to wait all the way for S&Box to be ready? Yes. Is it a good idea to wait as long as I did for S&Box to be ready? Probably not. It's a bad idea to let the "old sfm rust" set in. I have a really lengthy long term memory, but still. What is known now, the likely date S&Box will be ready, is Q1 2026. How long will it take for the community to realize there's a whole new animation tool out there for our ponies to exist inside of? Your guess is as good as mine.
So here's what I decided - the old battery in my original source filmmaker machine finally gave completely out. You couldn't even boot anything without the whole computer system turning itself off. The old gmod/sfm community "celebrates my death" but it's very short lived since I know where to go lol. Still not dead sorry to disappoint them (jk not). If anything, I was waiting for garry to get S&Box finally stabilized and come back at that point. As we know, you can't let the "old sfm rust" set in or you start forgetting how to animate potentially. That's simply not good future planning.
This now means my old original source filmmaker machine of 13 years has a new battery. It's up and running once again. I'm "temporarily" back. I don't want to fully claim I am back until S&Box is ready for pony animations. What you see here, is me re-visiting the old source feral pony bi-pedal movement style. It has been over 10 years since I ever made anything like that. I don't want to guarantee that a new video is being made yet. All I can say, I'm up and running again. There is space to animate a video between now and Q1 2026.
Wake up EpicKitty54, we still got an SFM community to burn.
Category Artwork (Digital) / My Little Pony / Brony
Species Pony (MLP)
Size 1920 x 1080px
File Size 7.92 MB
Listed in Folders
No, I don't think I have. My steam at one point was publicly visible, but that changed back in Deviantart 2013 era.
Deviantart is an evil site. It's a highly volatile social art network. I originally joined at the recommendation of some old pony sfm people for easy access to model assets in the old tf2 source filmmaker. I left because I could see how idiotic and stupid it was to exist in a part of the internet that discourages growth in the 3d machinima digital art space for the cartoon g4 mlp pony. I never went back there and made sure my highest priority was building my own online home existence . You can consider me 'jailbroken' because I found a way all these years later to still exist as my green pony self, but continue growing in my vision.
As for my steam, I never used my EpicKitty alias or any variant on the steam profile. Whoever you were talking to was likely not me. That may be why I don't remember.
At this time, I only speak in terms of S&Box movie maker development progress. I have been spending the last 5-7 years give/take pursuing the true successor to the old tf2 source filmmaker. I have used the 64bit source filmmaker (s2fm) in half life alyx and CS2. I know the truth that most of everyone else does not because the current pony 3d people push for blender only. It is partially true that blender is the only way to create 3d pony models, but it is NOT the replacement to the old tf2 source filmmaker. I get so blue in the face about this I don't animate until I get my true modern animation tools to raise awareness. Valve's neglect has created a really bad situation for source filmmaker artists if they "don't follow the blender group". I'll be honest though, I've never been treated fairly for my contributions. I don't mind sitting in the shadows until the time comes again. It gives me time to prepare the ultimate game plan to beat the 'fandom machine'.
It's not about just creating animations (action adventure/vores/etc) these days, it's about being the entire art booru (web app) platform with the least amount of dependencies as possible.
Deviantart is an evil site. It's a highly volatile social art network. I originally joined at the recommendation of some old pony sfm people for easy access to model assets in the old tf2 source filmmaker. I left because I could see how idiotic and stupid it was to exist in a part of the internet that discourages growth in the 3d machinima digital art space for the cartoon g4 mlp pony. I never went back there and made sure my highest priority was building my own online home existence . You can consider me 'jailbroken' because I found a way all these years later to still exist as my green pony self, but continue growing in my vision.
As for my steam, I never used my EpicKitty alias or any variant on the steam profile. Whoever you were talking to was likely not me. That may be why I don't remember.
At this time, I only speak in terms of S&Box movie maker development progress. I have been spending the last 5-7 years give/take pursuing the true successor to the old tf2 source filmmaker. I have used the 64bit source filmmaker (s2fm) in half life alyx and CS2. I know the truth that most of everyone else does not because the current pony 3d people push for blender only. It is partially true that blender is the only way to create 3d pony models, but it is NOT the replacement to the old tf2 source filmmaker. I get so blue in the face about this I don't animate until I get my true modern animation tools to raise awareness. Valve's neglect has created a really bad situation for source filmmaker artists if they "don't follow the blender group". I'll be honest though, I've never been treated fairly for my contributions. I don't mind sitting in the shadows until the time comes again. It gives me time to prepare the ultimate game plan to beat the 'fandom machine'.
It's not about just creating animations (action adventure/vores/etc) these days, it's about being the entire art booru (web app) platform with the least amount of dependencies as possible.
Oh wow that explains a lot. Well I may have forgotten about a lot of details, I forgot what your name even was, could've just remembered you by your YouTube channel name
It was so many years ago, I do remember the reason why I clicked the unfriend button, my steam account was shared with my younger brother and when I noticed you(or someone I may have misremembered) have changed the profile into those very muscular and suggestive SFM model, I clicked unfriend to hide it from him.
Did you use "Spitfire" as alias?
It was so many years ago, I do remember the reason why I clicked the unfriend button, my steam account was shared with my younger brother and when I noticed you(or someone I may have misremembered) have changed the profile into those very muscular and suggestive SFM model, I clicked unfriend to hide it from him.
Did you use "Spitfire" as alias?
FA+

Comments