74 submissions
This section consists of three rooms set underwater, at the bottom of the ocean in this world. As mentioned before, this world is post-apocalyptic, kind of like D&D if civilization had reached the modern age, but then the old gods died, apocalypse, etc... I explained the whole story in the first dedicated post, on Page 1.
These rooms show what remains of the old world, with modern buildings and a few cars (which I made myself, and they’re awful…). Yes, that brown square-shaped monstrosity is supposed to be a car. Those structures are meant to be 1600-year-old ruins from the cities of the old world. I’ll fill them with corals to give the right vibe, etc... Modern buildings aren’t really my thing — I’m better with ancient structures, especially inside dungeons. So yeah, these buildings aren’t my best work... and those rusty, 1600-year-old cars are even worse. They're not pretty, but they serve their purpose. The whole thing will then be enclosed by black walls.
The first room is for the boat drop into the water, so it's just an empty tunnel.
The second room should be relatively calm. I’ll place a few corals, maybe some fish-shaped balloons, but I also want to add a jumpscare with some kind of sea creature.
In the final room, I want to include some undead activity. If I can, I’d like to create some skeletons and ghosts, and animate them, accompanied by blue flames to give off that necromancy vibe… or wait, necromancy is more of a green thing... Yeah, green lights and flames are more fitting for the undead.
For the exit tunnel to the next area, I want to use some sound and water effects to make it seem like the boat is surfacing from underwater back to the surface.
These rooms show what remains of the old world, with modern buildings and a few cars (which I made myself, and they’re awful…). Yes, that brown square-shaped monstrosity is supposed to be a car. Those structures are meant to be 1600-year-old ruins from the cities of the old world. I’ll fill them with corals to give the right vibe, etc... Modern buildings aren’t really my thing — I’m better with ancient structures, especially inside dungeons. So yeah, these buildings aren’t my best work... and those rusty, 1600-year-old cars are even worse. They're not pretty, but they serve their purpose. The whole thing will then be enclosed by black walls.
The first room is for the boat drop into the water, so it's just an empty tunnel.
The second room should be relatively calm. I’ll place a few corals, maybe some fish-shaped balloons, but I also want to add a jumpscare with some kind of sea creature.
In the final room, I want to include some undead activity. If I can, I’d like to create some skeletons and ghosts, and animate them, accompanied by blue flames to give off that necromancy vibe… or wait, necromancy is more of a green thing... Yeah, green lights and flames are more fitting for the undead.
For the exit tunnel to the next area, I want to use some sound and water effects to make it seem like the boat is surfacing from underwater back to the surface.
Category Virtual Photography / Scenery
Species Unspecified / Any
Size 2847 x 1294px
File Size 6.05 MB
FA+

Comments