The Guerrilla war series.
There are two things that make me want to design this series.
1)An old game named Guerrilla war (Guevara in FC version) made by SNK. The background of that game is a long history story, it's not the point here so I will skip it. If you are interesting in it, you can google it yourself. It's not really hard to search it.
I learned the word "Guerrilla" from playing that game, and I found that this should be an interesting theme to make a series in our card game.
2)My brother Tronana designed a new game system at that time. We call it "Neutral". It's a new thing so I tried to design some new cards with neutral feature, see what we can do in the future with it.
And this guerrilla series is the experiment about that.
Most of them in this series are spell cards, and these are the artwork on the cards. Of course they are HD redraw version. Come on! The original card is only 3cm x 3cm big, and I didn't make any sketch first, just drawing them in one shot. Even I have no ideas what am I drawing. It looks messy, chaotic and stupid.
Then, about those cards in a real match. The effect of those spell cards are simple, but with the "Neutral" feature. It become super powerful and broken in the game. The Neutral feature is a big problem.
For example, the effect of Guerrilla trap is: [Defense card] You can use it in any time. Choose one monster on your OWN field, the monster will take 75 damage.
How does Neutral work? When you used a card with Neutral, you have to call a player(yourself or your opposite) first, then this card will use by the one you call. It's game rule so this action can not cancel in any way.
Back to the Guerrilla trap, 75 is a huge damage that most of monsters can't take it and survive. So you just need to throw this card on the field and call your opposite use it, and you can destroy your enemy monster easily. Although you can't choose what you want to destroy, it's enough to interfere your opposite if you use it in the right way.
The most important part is, your opposite can't resist it. Because of the Neutral feature rule, the card is used by your opposite, why does your opposite want to counter a card which is used by themself? (and the game rule, you can't counter the card which used by yourself)
So this is it. We found that there is no ways to resist any cards with Neutral feature. Thankfully I didn't make the effect of those guerrilla spell cards too strong. At least it still has "Game Balance". But we need to find a way to contend that, or it will break the game balance one day.
Aurora Chronicle (a card game made by me and my brother)
There are two things that make me want to design this series.
1)An old game named Guerrilla war (Guevara in FC version) made by SNK. The background of that game is a long history story, it's not the point here so I will skip it. If you are interesting in it, you can google it yourself. It's not really hard to search it.
I learned the word "Guerrilla" from playing that game, and I found that this should be an interesting theme to make a series in our card game.
2)My brother Tronana designed a new game system at that time. We call it "Neutral". It's a new thing so I tried to design some new cards with neutral feature, see what we can do in the future with it.
And this guerrilla series is the experiment about that.
Most of them in this series are spell cards, and these are the artwork on the cards. Of course they are HD redraw version. Come on! The original card is only 3cm x 3cm big, and I didn't make any sketch first, just drawing them in one shot. Even I have no ideas what am I drawing. It looks messy, chaotic and stupid.
Then, about those cards in a real match. The effect of those spell cards are simple, but with the "Neutral" feature. It become super powerful and broken in the game. The Neutral feature is a big problem.
For example, the effect of Guerrilla trap is: [Defense card] You can use it in any time. Choose one monster on your OWN field, the monster will take 75 damage.
How does Neutral work? When you used a card with Neutral, you have to call a player(yourself or your opposite) first, then this card will use by the one you call. It's game rule so this action can not cancel in any way.
Back to the Guerrilla trap, 75 is a huge damage that most of monsters can't take it and survive. So you just need to throw this card on the field and call your opposite use it, and you can destroy your enemy monster easily. Although you can't choose what you want to destroy, it's enough to interfere your opposite if you use it in the right way.
The most important part is, your opposite can't resist it. Because of the Neutral feature rule, the card is used by your opposite, why does your opposite want to counter a card which is used by themself? (and the game rule, you can't counter the card which used by yourself)
So this is it. We found that there is no ways to resist any cards with Neutral feature. Thankfully I didn't make the effect of those guerrilla spell cards too strong. At least it still has "Game Balance". But we need to find a way to contend that, or it will break the game balance one day.
Aurora Chronicle (a card game made by me and my brother)
Category Artwork (Digital) / All
Species Unspecified / Any
Size 2217 x 1662px
File Size 3.45 MB
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