
So all this talk about Star Fox on Flayrah and such brought back memories on a model of plane I had thought of for the series. Of course based on a roo pilot (who I had planned on making a villain in the 'fanfiction'). The character's name was "Boomer Gavin" An old weapon designer for the Cornerian fleet who uses his knowledge of the technology to develop his own fleet of devastating machines.
After he was kicked out of the technology program in Corneria's military for reasons currently unknown (I'm thinking of one, m'kay), he has some of his faithful followers steal a group of Arwings so that he may come up with new ways to utilize the G-Diffuser Technology. With his knowledge in weapons his small group of rebels could prove another threat to Corneria.
But enough about the kangaroo behind the design and onto the explanation of the weapon itself:
Boomer's Arwrang (Pronounced: are-rang)
Designed by ex-Corneria Weapons specialist Boomer Gavin.
The Arwrang borrows from Arwing technology, the G-Diffuser has been tweaked in order not only provide energy to the ship's functionality and combat gravity and inertia, however it also acts as the power supply to all functions of the ship, and can store a charge so devastating it can take out capital ships and space stations with just a handful of these vehicles.
The new power devise called the "G-Infuser" is not necessarily a better design than the Diffuser, as it has some flaws. The power of the infuser drains, and needs to be recharged at a regular interval to keep the ship online. In order to do this it uses the energy that the pilot generates by moving the "Boomerang" shaped hull around the center cockpit. The Infusers are deep orange panels that are the stripes on the ship's outter hull. Inside the boomerang hull and along the outside of the cylindrical cockpit are powerful strips of electromagnetic strips. As the "Boomerang" moves around the central cockpit energy buildup occurs which is collected and injected into the "G-Infuser".
If the pilot leaves the boomerang stationary for too long they will start to lose functionality, starting with weapon systems, followed by shielding, then propulsion. If the pilot loses propulsion at that point they are sure to parish as they will no longer be able to charge the infuser themselves and life support will only last for about an hour afterwards. If they're in combat they certainly won't last that long as they will be a sitting duck (no offense to any duck pilots of course).
However, the advantage of the G-Infuser is something to be feared and that is it can store vast amounts of energy in a small space.
Fortunately and unfortunately the Ar-Wrang can take up all this energy and then some, the propulsion to keep it charged is at a 50% efficiency rate, meaning it can only generate at half the rate because it exhumes the other half to move the boomerang around the cockpit and maintain its other functions. Even firing the primary weapons drain it. The outer boomerang hull has very powerful shields that hardly flinch when hit with weapons, the cockpit however is it's vulnerability and a skilled Ar-Wrang pilot will keep the boomerang hull as a blocker between them and the enemy when in combat. The twin blasters are at the front of this hull as the enemy should be in front of you. However, if the enemy does manage to be behind you it's easy enough to shift the hull around the cockpit to fire at someone directly behind you. Theoretically, this ship can fire all 360 degrees around it without changing flightpath, adverting a common annoyance for Arwing pilots of constantly turning to face their target.
While keeping the boomerang hull between the cockpit and the enemy is certainly the best way to survive, it is also important to keep it moving around the cockpit, a pilot can stay visually facing their target and keep the Boomerang in front but then no power would be generated, so in longer battles the pilot is going to have to risk putting themselves in danger by rotating the well shielded hull around the cockpit to charge. Extremely skilled pilots, though, can try another approach, by 'turning' their cockpit to change flightpath and moving the outer boomerang hull at the same time they can generate power while they keep themselves safe. Since an Arwrang pilot has to keep in mind and have control over the propulsion and motion of two bodies at the same time as opposed to just one, it really takes alot of training and focus to master flying. They have to learn how to manuver the main body (the cockpit) which flies like any other fighter, but also maneuver the boomerang hull to the right position to attack and defend themselves, and of course keep it in motion in relation to the cockpit to make sure they keep a flow of energy going. However, after all that hard work it can hold its own against small fighters.
Even though it could hold its own in a dog fight, though certainly the Ar-Wrang pilot would need to be more skilled then their oppnent if they have hopes of winning against smaller fighters like the Arwing. This aircraft wasn't made with that in mind. The G-Infuser was made for one purpose in mind by its developer. Finding a way to harness all the energy stored and release it in a devestating wave of energy.
To preform this release and attack the Arwrang must transform its shape. The "Boomerang" hull splits at its tips and lifts up into an "X-Shape", metal antenna extend out the 4 tips which are created and a central coil extends out of the cockpit. It takes a total of 10 seconds to transform into this. It is highly recommended not to be in combat when doing this as without the highly shielded boomrang hull the weaker cockpit is vulnerable. Then in a few seconds a majority of the power from the G-Infusers are transfered into a beam. The cylindrical attack being the same diameter as the transformed Arwrang itself (which is only slightly larger then an Arwing in 'wingspan', though not as tall). The beam can travel a distance of 20 miles, which in space is not that far, before it starts to disperse from its form, which takes another 3 miles until it is nothingness.
Because of the amount of energy it takes the Awrang is stationary during this attack, and even that takes energy to prevent recoil. The pilot needs to be sure the tanks are brimming when they perform this attack as the drain is so significant that after the 4 second attack time is up it will take some energy to shift back, and at this point the Infuser banks are so drained that the shield systems go off-line. The pilot has to use the circular motion of the normal form to recharge to get them on-line again before they lose propulsion. (Of course along with the shields this means the weapons are off-line too.)
It takes a total of 30 seconds to transform, fire the cannon and return back to normal, which is impressively fast for such a powerful attack, but for the vulnerable pilot it is the longest 30 seconds of their life. And even when it's over it takes probably another half minute to get their power back up so they can use their normal weapons again. So it is highly recommended that should this siege weapon be used that there are other fighter to dispatch the smaller fighters that could try and pick off the vulnerable machine.
The risk may be great, but the attack itself is really worth it in the right situations. Anything in front of it for that 20 miles will be completely obliterated. However the beam is like a laser and 'cuts through' things without really causing damage outside its radius. Obviously this means the vehicle is no "planet buster" by any means, however the energy based release makes it highly effective against capital ships and space stations. While ships like the Arwing can also destroy objects larger then itself it normally needs to find structural weaknesses in order to do so. The blast from the Ar-Wrang is so powerful that it can rip through any known substance and shielding. Atop of this, the discharge also messes with the energy systems of aircraft in or around the blast zone causing odd system glitches that take time to repair, making the capital ship vulnerable to attack at closer range.
It is unknown what would happen to smaller fighter caught in the blast, as many pilots can easily see it coming and go around it as it comes at them. Either they'd see it coming at them if it was coming from a distance or they'd see the transformation and take that as a sign to move away from the "back" of the opposing ship (where the attack is launched from). However if a patrol around a capital ship is unaware of it, their ship would probably be vaporized upon impact, just as everything in the beam's path is. if they are 'skinned' it could mess with their energy systems as well.
After he was kicked out of the technology program in Corneria's military for reasons currently unknown (I'm thinking of one, m'kay), he has some of his faithful followers steal a group of Arwings so that he may come up with new ways to utilize the G-Diffuser Technology. With his knowledge in weapons his small group of rebels could prove another threat to Corneria.
But enough about the kangaroo behind the design and onto the explanation of the weapon itself:
Boomer's Arwrang (Pronounced: are-rang)
Designed by ex-Corneria Weapons specialist Boomer Gavin.
The Arwrang borrows from Arwing technology, the G-Diffuser has been tweaked in order not only provide energy to the ship's functionality and combat gravity and inertia, however it also acts as the power supply to all functions of the ship, and can store a charge so devastating it can take out capital ships and space stations with just a handful of these vehicles.
The new power devise called the "G-Infuser" is not necessarily a better design than the Diffuser, as it has some flaws. The power of the infuser drains, and needs to be recharged at a regular interval to keep the ship online. In order to do this it uses the energy that the pilot generates by moving the "Boomerang" shaped hull around the center cockpit. The Infusers are deep orange panels that are the stripes on the ship's outter hull. Inside the boomerang hull and along the outside of the cylindrical cockpit are powerful strips of electromagnetic strips. As the "Boomerang" moves around the central cockpit energy buildup occurs which is collected and injected into the "G-Infuser".
If the pilot leaves the boomerang stationary for too long they will start to lose functionality, starting with weapon systems, followed by shielding, then propulsion. If the pilot loses propulsion at that point they are sure to parish as they will no longer be able to charge the infuser themselves and life support will only last for about an hour afterwards. If they're in combat they certainly won't last that long as they will be a sitting duck (no offense to any duck pilots of course).
However, the advantage of the G-Infuser is something to be feared and that is it can store vast amounts of energy in a small space.
Fortunately and unfortunately the Ar-Wrang can take up all this energy and then some, the propulsion to keep it charged is at a 50% efficiency rate, meaning it can only generate at half the rate because it exhumes the other half to move the boomerang around the cockpit and maintain its other functions. Even firing the primary weapons drain it. The outer boomerang hull has very powerful shields that hardly flinch when hit with weapons, the cockpit however is it's vulnerability and a skilled Ar-Wrang pilot will keep the boomerang hull as a blocker between them and the enemy when in combat. The twin blasters are at the front of this hull as the enemy should be in front of you. However, if the enemy does manage to be behind you it's easy enough to shift the hull around the cockpit to fire at someone directly behind you. Theoretically, this ship can fire all 360 degrees around it without changing flightpath, adverting a common annoyance for Arwing pilots of constantly turning to face their target.
While keeping the boomerang hull between the cockpit and the enemy is certainly the best way to survive, it is also important to keep it moving around the cockpit, a pilot can stay visually facing their target and keep the Boomerang in front but then no power would be generated, so in longer battles the pilot is going to have to risk putting themselves in danger by rotating the well shielded hull around the cockpit to charge. Extremely skilled pilots, though, can try another approach, by 'turning' their cockpit to change flightpath and moving the outer boomerang hull at the same time they can generate power while they keep themselves safe. Since an Arwrang pilot has to keep in mind and have control over the propulsion and motion of two bodies at the same time as opposed to just one, it really takes alot of training and focus to master flying. They have to learn how to manuver the main body (the cockpit) which flies like any other fighter, but also maneuver the boomerang hull to the right position to attack and defend themselves, and of course keep it in motion in relation to the cockpit to make sure they keep a flow of energy going. However, after all that hard work it can hold its own against small fighters.
Even though it could hold its own in a dog fight, though certainly the Ar-Wrang pilot would need to be more skilled then their oppnent if they have hopes of winning against smaller fighters like the Arwing. This aircraft wasn't made with that in mind. The G-Infuser was made for one purpose in mind by its developer. Finding a way to harness all the energy stored and release it in a devestating wave of energy.
To preform this release and attack the Arwrang must transform its shape. The "Boomerang" hull splits at its tips and lifts up into an "X-Shape", metal antenna extend out the 4 tips which are created and a central coil extends out of the cockpit. It takes a total of 10 seconds to transform into this. It is highly recommended not to be in combat when doing this as without the highly shielded boomrang hull the weaker cockpit is vulnerable. Then in a few seconds a majority of the power from the G-Infusers are transfered into a beam. The cylindrical attack being the same diameter as the transformed Arwrang itself (which is only slightly larger then an Arwing in 'wingspan', though not as tall). The beam can travel a distance of 20 miles, which in space is not that far, before it starts to disperse from its form, which takes another 3 miles until it is nothingness.
Because of the amount of energy it takes the Awrang is stationary during this attack, and even that takes energy to prevent recoil. The pilot needs to be sure the tanks are brimming when they perform this attack as the drain is so significant that after the 4 second attack time is up it will take some energy to shift back, and at this point the Infuser banks are so drained that the shield systems go off-line. The pilot has to use the circular motion of the normal form to recharge to get them on-line again before they lose propulsion. (Of course along with the shields this means the weapons are off-line too.)
It takes a total of 30 seconds to transform, fire the cannon and return back to normal, which is impressively fast for such a powerful attack, but for the vulnerable pilot it is the longest 30 seconds of their life. And even when it's over it takes probably another half minute to get their power back up so they can use their normal weapons again. So it is highly recommended that should this siege weapon be used that there are other fighter to dispatch the smaller fighters that could try and pick off the vulnerable machine.
The risk may be great, but the attack itself is really worth it in the right situations. Anything in front of it for that 20 miles will be completely obliterated. However the beam is like a laser and 'cuts through' things without really causing damage outside its radius. Obviously this means the vehicle is no "planet buster" by any means, however the energy based release makes it highly effective against capital ships and space stations. While ships like the Arwing can also destroy objects larger then itself it normally needs to find structural weaknesses in order to do so. The blast from the Ar-Wrang is so powerful that it can rip through any known substance and shielding. Atop of this, the discharge also messes with the energy systems of aircraft in or around the blast zone causing odd system glitches that take time to repair, making the capital ship vulnerable to attack at closer range.
It is unknown what would happen to smaller fighter caught in the blast, as many pilots can easily see it coming and go around it as it comes at them. Either they'd see it coming at them if it was coming from a distance or they'd see the transformation and take that as a sign to move away from the "back" of the opposing ship (where the attack is launched from). However if a patrol around a capital ship is unaware of it, their ship would probably be vaporized upon impact, just as everything in the beam's path is. if they are 'skinned' it could mess with their energy systems as well.
Category All / All
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