
[KARMA]
Name: Karmalita "Karma" Carapas
Age: 17
Gender: Female
Species: Heracross [Guts]
Type: Bug/Fighting
Grade: Junior
Team: Junkyard
Normal Theme: "Resolve", Apartment 26
Battle Theme: "Szamar Madar", Venetian Snares
[Moveset]
Night Slash/Endure/Aerial Ace/Brick Break
Counter/Close Combat/Reversal/Megahorn
Bulk Up/Focus Blast/Rock Smash/Horn Attack
"... listen. No, really, listen. Hear that? That's the beat of your soul. Follow it, and it will never lead you astray."
To call Team Junkyard a 'team' is generally correct, even though they are often called a 'gang' by most other teams, and rightly so. All in all, they're a bunch of decent kids with bad pasts who found each other and became something between a support group and a hooligan club... well, three of them, anyway. Their fourth member is the black Flaafy of the group, but is also a diamond in the proverbial rough.
Karma's life wasn't as harsh as Edge's, as empty as Five's, nor as personally wrecked as K-Rush's, but it was one that didn't prepare her for the 'real' world. The child of Purists, a small quasi-cult of pokemorphs seeking to distance themselves from the 'madness and spiritual emptiness' of the modern day, Karma grew up with few of the things that most young pokemorphs take for granted, and was given in its place a surprisingly rigorous regimen than was meant to hone body and mind, bringing them as close to the Way Things Were as the day and age could allow. However, even considering their attempts to keep free of outside influence, the Purists did have external contact from time to time, and one of these visitors was an old friend of one of the battlers-turned-leaders (and Karma's personal tutor, a Hitmonchan named Caldera) of Karma's home camp, Jethro Biggs.
Mainly there to collect recyclables and talk shop with said old friend, he took a liking to the young Heracross and would, much to the Purists' dismay, occasionally bring sweets and comic books with him, things Karma was rather firmly 'suggested' she shouldn't partake of but nonetheless adored. Eventually, Jethro himself was confronted after a particularly grueling day of collecting scrap, and told that he was no longer welcome to visit the camp and would have to leave at sunrise. It would come to a shock to the Wigglytuff when, carrying a duffel bag containing all her belongings, Karma followed him out of the camp at first light, having worked up the courage to leave behind all she knew to 'see the world'. At first wary, Jethro nonetheless took her along, after getting confirmation from Caldera that it was her decision. From the way Caldera tersely put it, the camp was more angry at Jethro for 'corrupting' her than it was upset at Karma for her acting on her curiosity. Upset that he'd lost a friend (and a lucrative source of recyclables), he felt nonetheless obligated to make sure that Karma was well taken care of.
That was a year ago. Even now, Karma has a difficult time adjusting to the 'real world'. While she gladly has thrown herself headlong into comics, the Net and various bits of geekery, she was never quite equipped with the tools needed to interact with the varied types that modern society (and especially the PCA) has, instead more than willing to let others speak in her stead. Her introversion and self-doubt are the only things that seem to be holding her back, and even then only socially; her battling skills are frightening, and Jethro recognizes that she is simply the best all-around battler on the team, once she fixes her mind on the fight. Even now, she's personally tutoring Five and K-Rush in various aspects of her old teachings to help them better their own styles. Deep down, Jethro's afraid that Karma may be scouted out of the PCA early, lured away with money and promises that the somewhat meek girl couldn't hope to resist or manage with so little real-world experience. Thus he has the others watch out for her as much as they can.
Karma is unusually coltish and lanky for a Heracross, who are normally stocky Bug-types, and it makes her look far more awkward than she actually is. Nonetheless, all of that long body is pure, well-trained muscle, and she knows how to use it. A bit on the pretty side, her natural steel-blue carapace and yellow eyes compliment each other well, but good luck convincing her of that. Bald like many Bug-types, she is the opposite of Five; her mode attire consists of mostly geeky catchphrase T-shirts, baggy well-worn jeans, and comfortable sneakers, although she also likes to wear overalls from time to time. She does wear the team chain-and-padlock, but around her right ankle instead of her wrist.
In combat, Karma is a Fighting-type prodigy; her own natural talents are astounding, and Caldera himself (a champion time and again before leaving society) trained her extensively and personally from the time she was four. Jethro knows she's capable, and even the rest of her team is aware that she'd likely be the team leader herself if she had a more decisive personality. Instead, she is the team's 'ace in the hole', one they're willing to bring out to take down stubborn, powerful opponents. While Karma is quite adept at dealing damage, the gist of her style revolves around an Aikido-like redirection of her opponent's momentum (making good use of Counter and Endure -> Reversal, a technique combination that Five's named 'Karmic Feedback'), making them pay for over-committing to an attack or defense. She combines this with direct damage, even incorporating the non-Fighting techniques she knows into her style, to bring a total-package fighting style to the table.
Name: Karmalita "Karma" Carapas
Age: 17
Gender: Female
Species: Heracross [Guts]
Type: Bug/Fighting
Grade: Junior
Team: Junkyard
Normal Theme: "Resolve", Apartment 26
Battle Theme: "Szamar Madar", Venetian Snares
[Moveset]
Night Slash/Endure/Aerial Ace/Brick Break
Counter/Close Combat/Reversal/Megahorn
Bulk Up/Focus Blast/Rock Smash/Horn Attack
"... listen. No, really, listen. Hear that? That's the beat of your soul. Follow it, and it will never lead you astray."
To call Team Junkyard a 'team' is generally correct, even though they are often called a 'gang' by most other teams, and rightly so. All in all, they're a bunch of decent kids with bad pasts who found each other and became something between a support group and a hooligan club... well, three of them, anyway. Their fourth member is the black Flaafy of the group, but is also a diamond in the proverbial rough.
Karma's life wasn't as harsh as Edge's, as empty as Five's, nor as personally wrecked as K-Rush's, but it was one that didn't prepare her for the 'real' world. The child of Purists, a small quasi-cult of pokemorphs seeking to distance themselves from the 'madness and spiritual emptiness' of the modern day, Karma grew up with few of the things that most young pokemorphs take for granted, and was given in its place a surprisingly rigorous regimen than was meant to hone body and mind, bringing them as close to the Way Things Were as the day and age could allow. However, even considering their attempts to keep free of outside influence, the Purists did have external contact from time to time, and one of these visitors was an old friend of one of the battlers-turned-leaders (and Karma's personal tutor, a Hitmonchan named Caldera) of Karma's home camp, Jethro Biggs.
Mainly there to collect recyclables and talk shop with said old friend, he took a liking to the young Heracross and would, much to the Purists' dismay, occasionally bring sweets and comic books with him, things Karma was rather firmly 'suggested' she shouldn't partake of but nonetheless adored. Eventually, Jethro himself was confronted after a particularly grueling day of collecting scrap, and told that he was no longer welcome to visit the camp and would have to leave at sunrise. It would come to a shock to the Wigglytuff when, carrying a duffel bag containing all her belongings, Karma followed him out of the camp at first light, having worked up the courage to leave behind all she knew to 'see the world'. At first wary, Jethro nonetheless took her along, after getting confirmation from Caldera that it was her decision. From the way Caldera tersely put it, the camp was more angry at Jethro for 'corrupting' her than it was upset at Karma for her acting on her curiosity. Upset that he'd lost a friend (and a lucrative source of recyclables), he felt nonetheless obligated to make sure that Karma was well taken care of.
That was a year ago. Even now, Karma has a difficult time adjusting to the 'real world'. While she gladly has thrown herself headlong into comics, the Net and various bits of geekery, she was never quite equipped with the tools needed to interact with the varied types that modern society (and especially the PCA) has, instead more than willing to let others speak in her stead. Her introversion and self-doubt are the only things that seem to be holding her back, and even then only socially; her battling skills are frightening, and Jethro recognizes that she is simply the best all-around battler on the team, once she fixes her mind on the fight. Even now, she's personally tutoring Five and K-Rush in various aspects of her old teachings to help them better their own styles. Deep down, Jethro's afraid that Karma may be scouted out of the PCA early, lured away with money and promises that the somewhat meek girl couldn't hope to resist or manage with so little real-world experience. Thus he has the others watch out for her as much as they can.
Karma is unusually coltish and lanky for a Heracross, who are normally stocky Bug-types, and it makes her look far more awkward than she actually is. Nonetheless, all of that long body is pure, well-trained muscle, and she knows how to use it. A bit on the pretty side, her natural steel-blue carapace and yellow eyes compliment each other well, but good luck convincing her of that. Bald like many Bug-types, she is the opposite of Five; her mode attire consists of mostly geeky catchphrase T-shirts, baggy well-worn jeans, and comfortable sneakers, although she also likes to wear overalls from time to time. She does wear the team chain-and-padlock, but around her right ankle instead of her wrist.
In combat, Karma is a Fighting-type prodigy; her own natural talents are astounding, and Caldera himself (a champion time and again before leaving society) trained her extensively and personally from the time she was four. Jethro knows she's capable, and even the rest of her team is aware that she'd likely be the team leader herself if she had a more decisive personality. Instead, she is the team's 'ace in the hole', one they're willing to bring out to take down stubborn, powerful opponents. While Karma is quite adept at dealing damage, the gist of her style revolves around an Aikido-like redirection of her opponent's momentum (making good use of Counter and Endure -> Reversal, a technique combination that Five's named 'Karmic Feedback'), making them pay for over-committing to an attack or defense. She combines this with direct damage, even incorporating the non-Fighting techniques she knows into her style, to bring a total-package fighting style to the table.
Category All / Pokemon
Species Unspecified / Any
Size 800 x 600px
File Size 139.5 kB
So... yeah. Finally, the Dark has submitted his first full competitor, profile and all.
Interesting enough, Karma has a number of unintended but interesting parallels with Hega from Team Safari (dreamed up by my good friend
rikmach ) and I plan to have fun with this! Yay.
Interesting enough, Karma has a number of unintended but interesting parallels with Hega from Team Safari (dreamed up by my good friend

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