
With this picture, I graduated to drawing with ink and colored markers. This is one of my favorite pictures. I just like the combination of figures and colors.
By 1984, I had discovered a fantasy RPG called Runequest by Chaosium, and I fell in love with the system and the setting. As with The Fantasy Trip: In The Labyrinth, there were no character classes or levels, things I detest to this day, as I feel they limit creativity and flexibility. Armor stopped damage (unlike D&D, where it affects the probability of being hit, which has never made any sense to me), and damage was applied to individual body parts with their own subsets of hit points, so it was actually possible to one-shot someone with a dagger strike to the head or chest (you know, like in real life), as opposed to D&D, where it would take all day to kill a fighter with 120 hit points by doing a lousy 1d4 damage per hit. It also meant there was something between "fully functional" and "stone dead," enabling a character to fight on despite having a useless arm or leg, which feels more heroic. The whole system just seemed more realistic than D&D. Therefore, I transported our entire campaign to Runequest's setting world of Glorantha.
You'll recognize some familiar faces from my TFT:ITL campaign among the characters, including Triblin, Ssard, Kravoc, and Steele, as well as the Chipmunks (yes, they came over, too, and as you can see, Simon had learned magic). There's also Eva von Krieg (sister of Rudolf), Kravoc's niece Kay (doing magic with Simon), and Emorada (the brown furry guy), who belonged to a Glorantha-specific race called runners, which were basically monkey-like elves.
By 1984, I had discovered a fantasy RPG called Runequest by Chaosium, and I fell in love with the system and the setting. As with The Fantasy Trip: In The Labyrinth, there were no character classes or levels, things I detest to this day, as I feel they limit creativity and flexibility. Armor stopped damage (unlike D&D, where it affects the probability of being hit, which has never made any sense to me), and damage was applied to individual body parts with their own subsets of hit points, so it was actually possible to one-shot someone with a dagger strike to the head or chest (you know, like in real life), as opposed to D&D, where it would take all day to kill a fighter with 120 hit points by doing a lousy 1d4 damage per hit. It also meant there was something between "fully functional" and "stone dead," enabling a character to fight on despite having a useless arm or leg, which feels more heroic. The whole system just seemed more realistic than D&D. Therefore, I transported our entire campaign to Runequest's setting world of Glorantha.
You'll recognize some familiar faces from my TFT:ITL campaign among the characters, including Triblin, Ssard, Kravoc, and Steele, as well as the Chipmunks (yes, they came over, too, and as you can see, Simon had learned magic). There's also Eva von Krieg (sister of Rudolf), Kravoc's niece Kay (doing magic with Simon), and Emorada (the brown furry guy), who belonged to a Glorantha-specific race called runners, which were basically monkey-like elves.
Category Artwork (Traditional) / Fantasy
Species Unspecified / Any
Size 1636 x 1270px
File Size 4.74 MB
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