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Enchantia Screenshots 009 Draconians Dark forest dark ride
Dark Forest of Ragnar-Sir is the water ride I created back in the day, along with some characters and the first actual animals of Enchantia. The ride is a Log Flume, with a boat model based on Splash Mountain — the 8-seat version, 4 rows of 2, with mechanical safety bars in front. It should not be confused with the smaller classic Log Flume boats, which have a long central seat where you sit single file, usually five or six per boat. In-game, the ride features rotating platform sections that allow the boat to turn its direction; halfway through the course, the boat travels backward. Among the special segments, there was also the option of an elevator lift for the boats, but I chose to keep a classic diagonal lift hill.
As for the animals of Enchantia: I thought that, since the inhabitants of Enchantia are anthropomorphized animals of various kinds, their Enchantian equivalent of animals should be strange and unique creatures — chimeras, alien beings, and so on… In this attraction, the first you encounter are some Unicorns… well, unicorns with issues. They came out a bit deformed, with wide, haunted eyes — "these unicorns have seen things."
The big giant rock monster — I called it the Rune Wolf. It's supposed to be a wolf and is made using the runic rocks from the Viking theme, which have been available since the game's launch. I admit it’s not one of my best creations. Still, this one in particular has an animated jaw and one animated paw.
And then there's a little family of fire kitsune — a mother and her two pups. And you might ask: “What do kitsune have to do with a Viking-themed setting?” My answer is: “There's no universal rule in fantasy worlds.” In Enchantia, mythological beasts from different pantheons can coexist freely and naturally intersect with each other — like this family of kitsune, which is an adapted variant tailored to the environment of Viking forests. These kitsune in the photo are some of the best creatures I’ve ever made. P.S.: In the world of Enchantia, the base kitsune are animals — magical and powerful, yes, but still animals. The pups are born with a single tail and gradually grow all nine as they age and develop their inner Enchantium (the magic). However, if a player wants to roleplay a kitsune, they can start as a fox character. This unlocks extra tails over time and turns into a full kitsune as they level up and increase their Enchantium — even better if they choose a magic-based class.
The latest creature is called the Lacustrine Vermitoid. Originally, I wanted to create a giant sea serpent, but then I "insectified" it, adding traits from giant insects, extra eyes, and two small legs. Vermitoids are giant worms, and in the Enchantia manual they are classified as BOSSES, since they are powerful creatures with a carapace as hard as stone. This particular specimen is lacustrine, so its habitat includes lakes and large freshwater bodies. It can spit venom, and its bite is highly poisonous. This also suggests that other variants of Vermitoids exist.
On the top of the mountain, just before the final mega drop, there's a battle scene. Two draconians are escorting an envoy of the Olympians, searching for a magical artifact, only to fall into an ambush by the Undead of Wendigo King (these undead minions of Wendigo King do have a name, but I won’t spoil it until I talk about the Undead). I’ll say right away that the narrative plot of heroes seeking and finding ancient artifacts—though cliché—is very useful for certain dark rides; I’ll be reusing it often for some of my attractions. Originally, I had thought of a large treasure rather than a simple magical sword in the Rock, but it would have required too many pieces together, so I opted for the simpler route.
Personal opinion: not one of my favorites—I could have done better. Due to limitations in the available pieces, the forest feels a bit empty, and the few creatures I created didn’t turn out as I hoped (that runic wolf doesn’t even look like a real wolf; it looks more like a giant stone mecha rat). The layout doesn’t fully convince me; it ended up with this boomerang shape and an internal entrance, which I personally find “bulky”—too complex to integrate with the park itself. Personal rating: 3 and a half stars.
As for the animals of Enchantia: I thought that, since the inhabitants of Enchantia are anthropomorphized animals of various kinds, their Enchantian equivalent of animals should be strange and unique creatures — chimeras, alien beings, and so on… In this attraction, the first you encounter are some Unicorns… well, unicorns with issues. They came out a bit deformed, with wide, haunted eyes — "these unicorns have seen things."
The big giant rock monster — I called it the Rune Wolf. It's supposed to be a wolf and is made using the runic rocks from the Viking theme, which have been available since the game's launch. I admit it’s not one of my best creations. Still, this one in particular has an animated jaw and one animated paw.
And then there's a little family of fire kitsune — a mother and her two pups. And you might ask: “What do kitsune have to do with a Viking-themed setting?” My answer is: “There's no universal rule in fantasy worlds.” In Enchantia, mythological beasts from different pantheons can coexist freely and naturally intersect with each other — like this family of kitsune, which is an adapted variant tailored to the environment of Viking forests. These kitsune in the photo are some of the best creatures I’ve ever made. P.S.: In the world of Enchantia, the base kitsune are animals — magical and powerful, yes, but still animals. The pups are born with a single tail and gradually grow all nine as they age and develop their inner Enchantium (the magic). However, if a player wants to roleplay a kitsune, they can start as a fox character. This unlocks extra tails over time and turns into a full kitsune as they level up and increase their Enchantium — even better if they choose a magic-based class.
The latest creature is called the Lacustrine Vermitoid. Originally, I wanted to create a giant sea serpent, but then I "insectified" it, adding traits from giant insects, extra eyes, and two small legs. Vermitoids are giant worms, and in the Enchantia manual they are classified as BOSSES, since they are powerful creatures with a carapace as hard as stone. This particular specimen is lacustrine, so its habitat includes lakes and large freshwater bodies. It can spit venom, and its bite is highly poisonous. This also suggests that other variants of Vermitoids exist.
On the top of the mountain, just before the final mega drop, there's a battle scene. Two draconians are escorting an envoy of the Olympians, searching for a magical artifact, only to fall into an ambush by the Undead of Wendigo King (these undead minions of Wendigo King do have a name, but I won’t spoil it until I talk about the Undead). I’ll say right away that the narrative plot of heroes seeking and finding ancient artifacts—though cliché—is very useful for certain dark rides; I’ll be reusing it often for some of my attractions. Originally, I had thought of a large treasure rather than a simple magical sword in the Rock, but it would have required too many pieces together, so I opted for the simpler route.
Personal opinion: not one of my favorites—I could have done better. Due to limitations in the available pieces, the forest feels a bit empty, and the few creatures I created didn’t turn out as I hoped (that runic wolf doesn’t even look like a real wolf; it looks more like a giant stone mecha rat). The layout doesn’t fully convince me; it ended up with this boomerang shape and an internal entrance, which I personally find “bulky”—too complex to integrate with the park itself. Personal rating: 3 and a half stars.
Category Virtual Photography / Scenery
Species Unspecified / Any
Size 1905 x 1934px
File Size 6.4 MB
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