The Path of the Seer
Aspects are responsible for the defense of the Eldar, in the same way the Seers are responsible for leading them. Seers that are lost to the path forever become Farseers, similar to the way an Exarch attains his status by following the path of the warrior. Also, like the Exarch, they are very powerful, some of the most powerful psykers in the universe. A council of the most powerful Seers generally govern a Craftworld. Seers come in a wide variety with divination being the most common skill. Warlocks and Spirit Seers are two other types of Seers represented in Warhammer 40,000. Warlocks are Seers who follow the path of the Seer but have not been lost to it, and have previously traveled the path of the warrior. They use their powers to assist other Eldar in battle, shielding them from harm and attacking their enemies. Spirit Seers are Seers who specialize in communication with the dead; unsurprisingly, they are most prevalent within Iyanden and sometimes lead squads of Wraithguard in combat.
The role of the Seers is to look into the future and discern the best path for the Eldar to take. This is done through the casting of runestones, fragments of Wraithbone, and other psychosensitive materials that react to the convoluted, probabilistic skeins of space-time. By reading the throw of these stones, the Seers can often determine what will be the most beneficial course of action, although it is rare that they can discern true results very far into the future. On occasion a powerful Seer will receive a portent of some calamitous event and b
Aspects are responsible for the defense of the Eldar, in the same way the Seers are responsible for leading them. Seers that are lost to the path forever become Farseers, similar to the way an Exarch attains his status by following the path of the warrior. Also, like the Exarch, they are very powerful, some of the most powerful psykers in the universe. A council of the most powerful Seers generally govern a Craftworld. Seers come in a wide variety with divination being the most common skill. Warlocks and Spirit Seers are two other types of Seers represented in Warhammer 40,000. Warlocks are Seers who follow the path of the Seer but have not been lost to it, and have previously traveled the path of the warrior. They use their powers to assist other Eldar in battle, shielding them from harm and attacking their enemies. Spirit Seers are Seers who specialize in communication with the dead; unsurprisingly, they are most prevalent within Iyanden and sometimes lead squads of Wraithguard in combat.
The role of the Seers is to look into the future and discern the best path for the Eldar to take. This is done through the casting of runestones, fragments of Wraithbone, and other psychosensitive materials that react to the convoluted, probabilistic skeins of space-time. By reading the throw of these stones, the Seers can often determine what will be the most beneficial course of action, although it is rare that they can discern true results very far into the future. On occasion a powerful Seer will receive a portent of some calamitous event and b
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