Story of Sol | Day 426 - December 4th, 2741
Map of the Coal Peninsula
TRANSCRIPT
Day 426 - December 4th, 2741
Lily and Pathfinder had a breakthrough. From all the data they received, they were able to highlight some key convoys. One of great interest to the Mayor is a weapons cache coming from the STEEL stronghold region. See, most people here still hate STEEL, and as such your ordinary citizens won't be allowed to arm themselves. According to STEEL's rulebook anyways.
So we have something that can benefit two-fold. The Mayor wants these guns, and has the means to keep them under wraps. And Pathfinder wants the info this convoy has. As a weapon shipment requires approval from a high ranking officer.
OK, looks like we are going to ambush a STEEL convoy. Pathfinder wants us to head south along the highway and intercept along the way, but the Mayor had a little gift for us.
She gave us an electro-magnetic sniper from her own weapon stash. One of STEEL's best long range rifles. It is not only so powerful that it is essentially a shoulder-fired anti-material weapon, but its design makes it nearly silent when using a subsonic projectile setting. Should come in handy.
We set off tomorrow, but we will need to reshuffle our weapons. I'll take the auto-rifle, EM rifle, & energy pistol. Lily will take the carbine rifle, the machine pistol, and my ballistic pistol. Gotta leave the shotgun behind on this one.
--Notes--
Mayor Ariel gave us 2000 credits for food/ammo expenses. Should be enough to cover what we need
CLOVER
2476 Credits
Auto Rifle
7 Full Mags
32/192
Rifle Rounds
EM Rifle
3 Full Mags
10/20 Rounds
Energy Pistol
4 Full Cells
1 Empty Cell
20/60
Energy Charges
1 Combat Knife
1 Full Medkit
14 Days of Supplies
1 Watch
1 Compass
1 Rope
1 STEEL ID
LILY
2000 Credits
Carbine
8 Full Mags
20/140
Long-Rifle Rounds
Machine Pistol
5 Full Mags
16/64
Pistol Rounds
Pistol
Spare Parts
6 Mags
14/70 +2
Pistol Rounds
26 days of supplies
TO-DO LIST
Head to Dustshade
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