Name: Grok von Riv "Grok"
Age: 86 years old
Race: Draconid
Occupation: Sorcerer, Adventurer
Grok is a freedom-loving, cynical, and straightforward draconid who despises most "land-dweller" laws, considering them unnecessary restrictions. She has her own personal code of honor, which she follows far more strictly than any external rules:
• Never betray your own (unless they betrayed you first).
• Share the spoils (but only after taking the most valuable part for herself).
• Respect the sea (insulting her native element is the only thing that can drive her into a rage).
Grok does not believe in abstract concepts of good or evil, holding that the world runs on strength and cunning. However, she respects those who remain true to their principles, even if she dislikes them.
Her greatest fear is losing her freedom—be it to imprisonment, debt, or magical enslavement. This fear stems from the elders' tales about the rampant slave trade involving their young and adults that was widespread in their region a century ago.
Grok was born in a small seaside settlement of Bozak draconids, hidden among rocky shores. Her father, a former soldier, took up blacksmithing after a severe injury (losing a leg), forging equipment for fishermen and harpoons for hunters of sea monsters. Her mother, the daughter of the village elder, instilled in her pride for her kin and taught her crafts, but Grok always yearned for something greater.
Her uncle, a former adventurer and sorcerer, noticed her potential and began teaching her to control her magic. He told her tales of underwater cities, sunken treasures, and ancient spells, but also warned of the dangers of the depths—especially after he himself barely survived an encounter with a sea demon.
According to her clan's tradition, to be considered a full-fledged member of the tribe, one must either slay a sea demon or bring back from distant lands "a trophy worthy of the waves." Grok chose the latter—and is now searching for something truly impressive.
During her first months on the great continent, Grok made a living by occasionally breaking into old oligarchs' warehouses, fencing the loot on the black market. She preferred the mansions of those who had amassed their wealth through the slave trade—her personal principle was to "rob the robbers."
But such a life quickly grew dull. When she heard in the "Drunken Kraken" tavern about the dungeons of Elmore... Rumors say that somewhere in its depths lies the Tidal Map—an ancient artifact that charts the course to the sunken capital of her people. Grok is ready to go through hell (or raise it) to find it first.
Draconids on the great continent are often regarded with suspicion, as they were once widely used as magical slaves and laborers in demanding roles that required significant physical strength and endurance. However, with the ascension of a new monarch to power, the old customs and laws began to change, gradually and partially criminalizing the slave trade.
Grok wears a folding cloak with an adjustable hem, allowing her to partially conceal herself when needed.
Age: 86 years old
Race: Draconid
Occupation: Sorcerer, Adventurer
Grok is a freedom-loving, cynical, and straightforward draconid who despises most "land-dweller" laws, considering them unnecessary restrictions. She has her own personal code of honor, which she follows far more strictly than any external rules:
• Never betray your own (unless they betrayed you first).
• Share the spoils (but only after taking the most valuable part for herself).
• Respect the sea (insulting her native element is the only thing that can drive her into a rage).
Grok does not believe in abstract concepts of good or evil, holding that the world runs on strength and cunning. However, she respects those who remain true to their principles, even if she dislikes them.
Her greatest fear is losing her freedom—be it to imprisonment, debt, or magical enslavement. This fear stems from the elders' tales about the rampant slave trade involving their young and adults that was widespread in their region a century ago.
Grok was born in a small seaside settlement of Bozak draconids, hidden among rocky shores. Her father, a former soldier, took up blacksmithing after a severe injury (losing a leg), forging equipment for fishermen and harpoons for hunters of sea monsters. Her mother, the daughter of the village elder, instilled in her pride for her kin and taught her crafts, but Grok always yearned for something greater.
Her uncle, a former adventurer and sorcerer, noticed her potential and began teaching her to control her magic. He told her tales of underwater cities, sunken treasures, and ancient spells, but also warned of the dangers of the depths—especially after he himself barely survived an encounter with a sea demon.
According to her clan's tradition, to be considered a full-fledged member of the tribe, one must either slay a sea demon or bring back from distant lands "a trophy worthy of the waves." Grok chose the latter—and is now searching for something truly impressive.
During her first months on the great continent, Grok made a living by occasionally breaking into old oligarchs' warehouses, fencing the loot on the black market. She preferred the mansions of those who had amassed their wealth through the slave trade—her personal principle was to "rob the robbers."
But such a life quickly grew dull. When she heard in the "Drunken Kraken" tavern about the dungeons of Elmore... Rumors say that somewhere in its depths lies the Tidal Map—an ancient artifact that charts the course to the sunken capital of her people. Grok is ready to go through hell (or raise it) to find it first.
Draconids on the great continent are often regarded with suspicion, as they were once widely used as magical slaves and laborers in demanding roles that required significant physical strength and endurance. However, with the ascension of a new monarch to power, the old customs and laws began to change, gradually and partially criminalizing the slave trade.
Grok wears a folding cloak with an adjustable hem, allowing her to partially conceal herself when needed.
Category Artwork (Digital) / General Furry Art
Species Dragonborn
Size 1280 x 1161px
File Size 974.2 kB
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