This is one of two new Metroids OCs I brainstormed.
I have another that I will begin production on soon.
• Name: Ariel
• Age: 19 (Day Younger than Cordelia)
• Gender: Female
• Race: ½ Human, ½ Mermaid
• Occupation: Plasma Engineer
• Design Inspiration: Princess Ariel (Namesake, Secondary Hairstyle, and Mermaid Tail), Zakuro Mitsukai (Main Body, Primary Hairstyle, and Personality Basis), Lucca Ashtear (Engineer Clothes), Haruka from Senran Kagura (Physique & Casual Clothes)
• Height: 5’7’’
• Weight: 126lbs.
• Skin Tone: Light
• Eye Color: Pink
• Hair Color: Brown with blue streaks
• Hair Length: Hip Length
• Measurements: B39’’-W23’’-H35’’
• Distinguishing Features: Star shaped birthmarks on forehead arranged as the Delphinus Constellation
• Good Points: Intelligent, Sweet, Playful, Kind, Caring, Affectionate, Honorable, Dutiful, Insightful, Observant
• Bad Points: Bashful, Shy at times
• Likes: Mud Baths, Quicksand (Immensely), Chozo, Chozodian Technology, Animals, Etecoons, Dachoras, Metroids, Plasma Power, Green Energy, Luminoth
• Dislikes: Space Pirates, Ridley, Mother Brain, X-Parasites, Raven Beak, Mawkin Chozo, Fossil Fuels, Planets lacking quicksand
• Biography: Ariel is one of the many ½ Mermaids born to Junichiro & Palutena, being born a day after Cordelia was born, making her part of the 2nd line of ½ Mermaids born to the family. Ariel one day proclaimed that she was going to follow in her father's footsteps to become a defender of truth & justice like he is and so began her search for the path that would fit her best to achieve this goal. Ariel located a toolkit one day and with it, she began experimenting with it, building small devices to assist her. Eventually, she learned how to infuse her devices with plasma power and soon, she started constructing weapons using this exact power. Her father happened upon Ariel constructing plasma weapons one day, but instead of scolding her for using his toolkit without his approval, he encouraged her to keep it, being impressed with all she had constructed recently. Ariel was happy to accept, and she just as happily continued working with the kit she was gifted and eventually started training with the weapons she had built. Weapon training never took long either and Ariel found herself outfitted for the Metroid universe, in which she helped out to defend the peace of, along with her home of Olympus when needed. As is to be expected from those in Juni’s family, Ariel is a very friendly girl, inheriting only the best traits from her parents. Ariel has a strong sense of duty like the vast majority of her sisters, but this does not detract from the fact that she’s also one of the sweetest members of the family. In fact, in her spare time, she will happily construct toys for her kid siblings. Although she has proven to be bashful on certain topics and can be shy around new people. Fortunately, Ariel is a good judge of character and will open up quickly if she feels the person she meets can truly be trusted. Ariel loves to tinker with machines and is always in awe at Chozodian technology. In fact, she basically went into fangirl mode over Samus Aran’s Power Suit, knowing right off the bat it was a Chozo creation. Ariel is a strong advocate for adopting green energy and so feels happy her father adopted four different forms of it for the ½ Mermaid household. As a result, she is not shy about letting her distaste for fossil fuels be known, feeling that things like coal & oil must remain buried. Like a handful of her sisters, Ariel is a proven absolute mudlark, and she will not hesitate to throw herself into a quicksand pit the moment she spots one. She also gets excited when signs of quicksand are discovered in the area she is exploring. Has a master's degree in Plasma Physics.
• Abilities: Being ½ Mermaid, Ariel is capable of transforming into her mermaid form the moment she enters the water. As a mermaid, like all her other ½ mermaid siblings, she has excellent swimming speed, can breathe underwater without the need to surface for air; though she & her other sisters form gills to help with this, too, and she can commune with aquatic creatures of any kind. However, she primarily transforms while in fresh, or seawater. And like her mother & siblings, Ariel strongly prefers the water to be clean before she thinks about transforming. Ariel starts the party as a Plasma Engineer. As the name of her occupation implies, Ariel works as a mechanic specializing in plasma powered technology ranging from devices to weapons. Ariel is capable of fixing up a great number of devices of Chozo origin to get them in working order once again but will let someone know that whatever she’s asked to fix is permanently offline and she won’t be able to get it started again. For defense, Ariel wields a wide assortment of plasma weapons and nothing but. It’s mostly firearms, but she wields a beam saber as well. Ariel uses two types of plasma: High energy plasma, and ultra hot plasma. All her weapons are charge beam compatible, unless otherwise noted. She begins with the following weapons & gear.
o Engineer Suit: Ariel’s Power Suit. This suit is well made to withstand the elements of other planets despite how it looks.
o High-Tech Toolkit: Ariel’s trusty toolkit. This holds Ariel’s many tools & parts needed to build & repair machines. The most notable is a wrench big enough to be used as an emergency whacking weapon. It doesn’t deal a lot of damage, but it can stun enemies. Ariel never lets the toolkit out of her sight on missions.
o Arm Cannon: Like a good number of her sisters who wear power suits, Ariel’s suit is equipped with an arm cannon on her right arm that can morph for battle. It is equipped with the standard Power Beam, but it also wields both versions of the Plasma Beam as well. The Ice & Wave beams are also present, but her cannon is not compatible with the Spazer Beam. It also holds a Missile Launcher that fires off regular missiles, and Super Missiles.
o Plasma Gun: A handgun that fires off streams of plasma at high velocity. It takes the form of a Mauser C96, though Ariel also has a Whitney Wolverine that shoots ultra hot plasma as well, and an AMT Hardballer Longslide that shoots both. All 3 retain the ability to shoot bullets, too.
o Plasma Rifle: A stronger gun modified to be able to shoot high energy, or ultra hot plasma. It takes the form of a restored Springfield 1888 Trapdoor Rifle, though Ariel has a Winchester Yellow Boy for repeated firing action.
o Plasma Shotgun: The strongest gun Ariel possesses. This shotgun is shaped like a Franchi SPAS-12, and it shoots off high energy plasma, or ultra hot plasma. In addition, she also uses a Mossberg 590A1 and a Benelli M4 that shoot off only high energy plasma, and a Remington 870 & 1100 that shoot off ultra hot plasma only. All retain the use of shotshells.
o Plasma Bazooka: This takes the form of an M202A1 Flash. It fires off 4 loaded missiles with incendiary properties and can be enhanced with plasma energy to increase the heat output. Like the M202A1s used by Dominique, Cordelia, and Bojana, Ariel’s has the power to charge up shots, even though she tends to strictly stick with missiles.
o Plasma Grenade Launcher: A Grenade launcher designed to fire off high explosive grenades. In this case: Ultra Hot Plasma Grenades. This one takes the shape of a Milkor M32A1, which gives Ariel 6 shots. She also owns an M79 Launcher that fires only one at a time, but it lets Ariel get to safety faster.
o Plasma Bombs: Bombs packed with ultra hot plasma energy. These bombs don’t look strong, but they pack a punch all the same when they explode. All enemies caught in the blast catch fire instantly. Ariel typically carries 50 bombs.
o Plasma Saber: A powerful energy saber that can use either high energy plasma, or ultra hot plasma as its blade. It cuts enemies in half with effortless ease, and when charged up, the saber fires off a sword beam.
o Plasma Phoenix: A mini mecha standing around 10 meters tall. This mechanical bird is Ariel’s masterpiece and a testament to her ever-growing experience as an engineer. This can be called upon to be used in outdoor areas to rain down punishment on groups of enemies, or to take down enemy ships. The plasma it fires off is always at its hottest regardless of the type used.
o Space Jump: This allows Ariel to perform multiple spin jumps without stopping. Typically used if there is not enough room for her jet pack to be used.
o Screw Attack: This turns Ariel into a wrecking ball of energy while spin jumping, destroying most enemies in one hit, and severely injuring others.
o Grapple Module: A module designed to hold grapple upgrades. The Grapple Swing & Grapple Voltage are present.
o Varia Shield: Prevents damage from acid & extreme heat.
o Hazard Shield: Prevents damage from additional environmental hazards like fuel gel & lava.
Metroid: Nintendo
Ariel was made by me, and belongs solely to me
I have another that I will begin production on soon.
• Name: Ariel
• Age: 19 (Day Younger than Cordelia)
• Gender: Female
• Race: ½ Human, ½ Mermaid
• Occupation: Plasma Engineer
• Design Inspiration: Princess Ariel (Namesake, Secondary Hairstyle, and Mermaid Tail), Zakuro Mitsukai (Main Body, Primary Hairstyle, and Personality Basis), Lucca Ashtear (Engineer Clothes), Haruka from Senran Kagura (Physique & Casual Clothes)
• Height: 5’7’’
• Weight: 126lbs.
• Skin Tone: Light
• Eye Color: Pink
• Hair Color: Brown with blue streaks
• Hair Length: Hip Length
• Measurements: B39’’-W23’’-H35’’
• Distinguishing Features: Star shaped birthmarks on forehead arranged as the Delphinus Constellation
• Good Points: Intelligent, Sweet, Playful, Kind, Caring, Affectionate, Honorable, Dutiful, Insightful, Observant
• Bad Points: Bashful, Shy at times
• Likes: Mud Baths, Quicksand (Immensely), Chozo, Chozodian Technology, Animals, Etecoons, Dachoras, Metroids, Plasma Power, Green Energy, Luminoth
• Dislikes: Space Pirates, Ridley, Mother Brain, X-Parasites, Raven Beak, Mawkin Chozo, Fossil Fuels, Planets lacking quicksand
• Biography: Ariel is one of the many ½ Mermaids born to Junichiro & Palutena, being born a day after Cordelia was born, making her part of the 2nd line of ½ Mermaids born to the family. Ariel one day proclaimed that she was going to follow in her father's footsteps to become a defender of truth & justice like he is and so began her search for the path that would fit her best to achieve this goal. Ariel located a toolkit one day and with it, she began experimenting with it, building small devices to assist her. Eventually, she learned how to infuse her devices with plasma power and soon, she started constructing weapons using this exact power. Her father happened upon Ariel constructing plasma weapons one day, but instead of scolding her for using his toolkit without his approval, he encouraged her to keep it, being impressed with all she had constructed recently. Ariel was happy to accept, and she just as happily continued working with the kit she was gifted and eventually started training with the weapons she had built. Weapon training never took long either and Ariel found herself outfitted for the Metroid universe, in which she helped out to defend the peace of, along with her home of Olympus when needed. As is to be expected from those in Juni’s family, Ariel is a very friendly girl, inheriting only the best traits from her parents. Ariel has a strong sense of duty like the vast majority of her sisters, but this does not detract from the fact that she’s also one of the sweetest members of the family. In fact, in her spare time, she will happily construct toys for her kid siblings. Although she has proven to be bashful on certain topics and can be shy around new people. Fortunately, Ariel is a good judge of character and will open up quickly if she feels the person she meets can truly be trusted. Ariel loves to tinker with machines and is always in awe at Chozodian technology. In fact, she basically went into fangirl mode over Samus Aran’s Power Suit, knowing right off the bat it was a Chozo creation. Ariel is a strong advocate for adopting green energy and so feels happy her father adopted four different forms of it for the ½ Mermaid household. As a result, she is not shy about letting her distaste for fossil fuels be known, feeling that things like coal & oil must remain buried. Like a handful of her sisters, Ariel is a proven absolute mudlark, and she will not hesitate to throw herself into a quicksand pit the moment she spots one. She also gets excited when signs of quicksand are discovered in the area she is exploring. Has a master's degree in Plasma Physics.
• Abilities: Being ½ Mermaid, Ariel is capable of transforming into her mermaid form the moment she enters the water. As a mermaid, like all her other ½ mermaid siblings, she has excellent swimming speed, can breathe underwater without the need to surface for air; though she & her other sisters form gills to help with this, too, and she can commune with aquatic creatures of any kind. However, she primarily transforms while in fresh, or seawater. And like her mother & siblings, Ariel strongly prefers the water to be clean before she thinks about transforming. Ariel starts the party as a Plasma Engineer. As the name of her occupation implies, Ariel works as a mechanic specializing in plasma powered technology ranging from devices to weapons. Ariel is capable of fixing up a great number of devices of Chozo origin to get them in working order once again but will let someone know that whatever she’s asked to fix is permanently offline and she won’t be able to get it started again. For defense, Ariel wields a wide assortment of plasma weapons and nothing but. It’s mostly firearms, but she wields a beam saber as well. Ariel uses two types of plasma: High energy plasma, and ultra hot plasma. All her weapons are charge beam compatible, unless otherwise noted. She begins with the following weapons & gear.
o Engineer Suit: Ariel’s Power Suit. This suit is well made to withstand the elements of other planets despite how it looks.
o High-Tech Toolkit: Ariel’s trusty toolkit. This holds Ariel’s many tools & parts needed to build & repair machines. The most notable is a wrench big enough to be used as an emergency whacking weapon. It doesn’t deal a lot of damage, but it can stun enemies. Ariel never lets the toolkit out of her sight on missions.
o Arm Cannon: Like a good number of her sisters who wear power suits, Ariel’s suit is equipped with an arm cannon on her right arm that can morph for battle. It is equipped with the standard Power Beam, but it also wields both versions of the Plasma Beam as well. The Ice & Wave beams are also present, but her cannon is not compatible with the Spazer Beam. It also holds a Missile Launcher that fires off regular missiles, and Super Missiles.
o Plasma Gun: A handgun that fires off streams of plasma at high velocity. It takes the form of a Mauser C96, though Ariel also has a Whitney Wolverine that shoots ultra hot plasma as well, and an AMT Hardballer Longslide that shoots both. All 3 retain the ability to shoot bullets, too.
o Plasma Rifle: A stronger gun modified to be able to shoot high energy, or ultra hot plasma. It takes the form of a restored Springfield 1888 Trapdoor Rifle, though Ariel has a Winchester Yellow Boy for repeated firing action.
o Plasma Shotgun: The strongest gun Ariel possesses. This shotgun is shaped like a Franchi SPAS-12, and it shoots off high energy plasma, or ultra hot plasma. In addition, she also uses a Mossberg 590A1 and a Benelli M4 that shoot off only high energy plasma, and a Remington 870 & 1100 that shoot off ultra hot plasma only. All retain the use of shotshells.
o Plasma Bazooka: This takes the form of an M202A1 Flash. It fires off 4 loaded missiles with incendiary properties and can be enhanced with plasma energy to increase the heat output. Like the M202A1s used by Dominique, Cordelia, and Bojana, Ariel’s has the power to charge up shots, even though she tends to strictly stick with missiles.
o Plasma Grenade Launcher: A Grenade launcher designed to fire off high explosive grenades. In this case: Ultra Hot Plasma Grenades. This one takes the shape of a Milkor M32A1, which gives Ariel 6 shots. She also owns an M79 Launcher that fires only one at a time, but it lets Ariel get to safety faster.
o Plasma Bombs: Bombs packed with ultra hot plasma energy. These bombs don’t look strong, but they pack a punch all the same when they explode. All enemies caught in the blast catch fire instantly. Ariel typically carries 50 bombs.
o Plasma Saber: A powerful energy saber that can use either high energy plasma, or ultra hot plasma as its blade. It cuts enemies in half with effortless ease, and when charged up, the saber fires off a sword beam.
o Plasma Phoenix: A mini mecha standing around 10 meters tall. This mechanical bird is Ariel’s masterpiece and a testament to her ever-growing experience as an engineer. This can be called upon to be used in outdoor areas to rain down punishment on groups of enemies, or to take down enemy ships. The plasma it fires off is always at its hottest regardless of the type used.
o Space Jump: This allows Ariel to perform multiple spin jumps without stopping. Typically used if there is not enough room for her jet pack to be used.
o Screw Attack: This turns Ariel into a wrecking ball of energy while spin jumping, destroying most enemies in one hit, and severely injuring others.
o Grapple Module: A module designed to hold grapple upgrades. The Grapple Swing & Grapple Voltage are present.
o Varia Shield: Prevents damage from acid & extreme heat.
o Hazard Shield: Prevents damage from additional environmental hazards like fuel gel & lava.
Metroid: Nintendo
Ariel was made by me, and belongs solely to me
Category Story / Portraits
Species Humanoid
Size 50 x 50px
File Size 20.2 kB
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