Mansion corridor at night.
A small test render. Trying to work on building scenes in Blender.
I tweaked render a little in a image editor, as I haven't quite figured out how to get a good result using only Blender yet.
Candleholder belongs to:
Nominu
A small test render. Trying to work on building scenes in Blender.
I tweaked render a little in a image editor, as I haven't quite figured out how to get a good result using only Blender yet.
Candleholder belongs to:
Nominu
Category All / Fantasy
Species Inanimate
Size 2048 x 1152px
File Size 2.5 MB
I imagine it feels very...well inanimate! The cool gemstone permeating your entire solid body, and the complete and utter inability to move.
There's something distinctly different about how I imagine being physically incapable of movement and being bound and restrained would feel I think.
When restrained you can feel your muscles trying to move, but held back. But when you are an inanimate candle holder, there's no muscle to even make that attempt, your brain might phantom the sense of restriction but there would be nothing happening in reality.
There's something about that experience I think would feel really really good, but only for a little while! Not to mention being in an unusual shape, with your hands and body - and your lack of facial features too, makes it hard to imagine what it would truly feel like fully!
There's something distinctly different about how I imagine being physically incapable of movement and being bound and restrained would feel I think.
When restrained you can feel your muscles trying to move, but held back. But when you are an inanimate candle holder, there's no muscle to even make that attempt, your brain might phantom the sense of restriction but there would be nothing happening in reality.
There's something about that experience I think would feel really really good, but only for a little while! Not to mention being in an unusual shape, with your hands and body - and your lack of facial features too, makes it hard to imagine what it would truly feel like fully!
Sounds interesting. I suppose your brain could create the illusion of a very strong restriction, as if you could barely move. But in reality, nothing is happening.
In the same way, the complete absence of physical needs would seem quite unusual. But I imagine you could still feel touches on your body. But how well you can sense the warmth of these touches, I'll leave to your imagination.
Yeah, there's definitely something really nice about this experience. In addition, in such an inanimate state, you can think about different things well, since almost nothing can distract you from your thoughts.
In the same way, the complete absence of physical needs would seem quite unusual. But I imagine you could still feel touches on your body. But how well you can sense the warmth of these touches, I'll leave to your imagination.
Yeah, there's definitely something really nice about this experience. In addition, in such an inanimate state, you can think about different things well, since almost nothing can distract you from your thoughts.
Ey, 3D-ified!
Awesome to see you using Blender. Post-processing in an image-editor does seem to be a common practice.
Only so much you can do with Blender before you need to learn more stuff. It's got plenty tools and addons to extend it's functionalities. But, you build the workflow that works for you!
Awesome to see you using Blender. Post-processing in an image-editor does seem to be a common practice.
Only so much you can do with Blender before you need to learn more stuff. It's got plenty tools and addons to extend it's functionalities. But, you build the workflow that works for you!
My knowledge is pretty small. I still work in low-poly through "Edit mode" over using the sculpting tools proper.
An addon "loop tools" has been helpful. Extensive use of "relax" loop tool to smooth out shapes. Lets me get some nice curves from my initial blocks when combined with the subdivide function.
An addon "loop tools" has been helpful. Extensive use of "relax" loop tool to smooth out shapes. Lets me get some nice curves from my initial blocks when combined with the subdivide function.
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