
Came up with the idea because my progress in Mass Effect has been hampered by unusually abundant bugs.
So a small comic panels whenever I feel like it. The main idea here is:
What if our reality was as bugged as the realities in games?
There. If I encounter a bug in any game, something like this may pop up.
The first and hopefully not the last,
Ever had a body stuck in a door or in the floor thumping and thudding around like that? I'm sure you have.
No broken bones here, I haven't noticed being hurt by glitchy physics in games, either. As long as the only things flapping around are your own appendages and not world objects.
So a small comic panels whenever I feel like it. The main idea here is:
What if our reality was as bugged as the realities in games?
There. If I encounter a bug in any game, something like this may pop up.
The first and hopefully not the last,
Ever had a body stuck in a door or in the floor thumping and thudding around like that? I'm sure you have.
No broken bones here, I haven't noticed being hurt by glitchy physics in games, either. As long as the only things flapping around are your own appendages and not world objects.
Category Artwork (Traditional) / General Furry Art
Species Dinosaur
Size 975 x 1053px
File Size 106.3 kB
You know, the one glitch in every game that messes it up so badly that you can't proceed further in the main story, forcing you to have to restart the entire game. I decided to call all glitches like that the Red Ring of Death, named after that red ring the 360s would get when they first came out which caused the system to not work at all, forcing you to send it back to Microsoft so they could fix it.
Some (good) old 2D platformer games had their ground zones marked as "reserved" on the map. In case a sprite got stuck in one of these zones, the game engine would push them horizontally until they got out of it (or out of the screen). Some other games handled that simply by removing the sprite from the display list or by killing the player...
Guess it's not that easy with 3D and all those complex edges. Would love to see that done in RL with some special effects.
Guess it's not that easy with 3D and all those complex edges. Would love to see that done in RL with some special effects.
I've experienced death by glitchy physics... With doors in fact. I don't recall what game it was (maybe Thief 1 or 2), but walking against the door just right sometimes made you shoot off at supersonic speeds and get "fall" damage when you inevitably smacked against the nearest wall...
Oh man. I recently went back through the first Mass Effect just to set up my character so that I could replay 2 before I started 3 whenever I get the chance to purchase it. There was one night I got rather blurry-eyed and started to forget to save frequently enough. . . and long story short, I had to redo a session of three hours all because a glitch decided to rocket me across the map on Peak 13 (I believe that's where it was). Glitches ruin my in-game life; I'll be damned if they come into my real life. GRR.
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