
Inspired by a bug encountered in Oblivion. And yes, it involved wooden bridges.
My head in the second panel is a little odd, but oh well.
My head in the second panel is a little odd, but oh well.
Category Artwork (Traditional) / All
Species Dinosaur
Size 1280 x 1018px
File Size 291.2 kB
you ever consider what we call bugs could be what the programmers call planned hilarity. As a former programmer i to played these sorts of pranks on a quake 2 game mod that i made a map for. the prank involved death traps. you have 5 doors all lead to nothing but they don't know that. 1 out of every 3 doors is programmed with a trigger code. there are two safe doors for fun sake. but if you pick the wrong door a trap door opens under you large enough to prevent you from just jumping and living. then a chunk of what i called ye olde virtual humor drops from a pitch black void and falls on you and then viola your dead. but what makes it a pain in the ass is know what 1 of the 5 doors is the trigger. simple i put a graphics glitch on the door with the trigger code. it looks like a uvmap stitch error so you see a faint textural edge that doesn't meet up. hehehhehehhehheh when the map was released i got messages from up to like 432 players screaming at me "WHAT THE HELL IS BEHIND THOSE DOORS!!!!" I tell them "Simple. NOTHING!! NOTHING BUT A HOT FRESH STEAMY LAUGH!"
Rather common; it's called a "chunk error". It's way more common in multiplayer, but it does happen in single player.
And you can see all the way to the Void below bedrock because the entire chunk fails to render, and instead the surrounding chunks render as if it were not there. This can actually be quite useful if you spot an ore deposit, mark on the surface where it is, and tunnel down to it (safely, of course, in case you forgot about a cavern or lava flow somewhere along the line. XD)
And you can see all the way to the Void below bedrock because the entire chunk fails to render, and instead the surrounding chunks render as if it were not there. This can actually be quite useful if you spot an ore deposit, mark on the surface where it is, and tunnel down to it (safely, of course, in case you forgot about a cavern or lava flow somewhere along the line. XD)
Ooh, that wasn't a chunk error, that was just an area not rendering yet. Chunk error is where it fails to load entirely, and the game acts like there's nothing there and doesn't allow you to enter it (at least on multiplayer; I haven't yet had it happen in single player). Rendering is where the area is perfectly well there, but you just can't SEE it. If you start to drown when that happens, hold jump so you'll hopefully just bob on the surface until it finishes loading.
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