
well it turns out the base body I had was way to saturated with polygons, and it was very hard for me to tweak it the way I wanted to, so I decided to start from a scratch and so far I like it, I think it looks more like my actual style, very silm/slender/dynamic... I guess, any way, its looking good imo,
Category All / All
Species Unspecified / Any
Size 640 x 480px
File Size 73.8 kB
this pdf file might help you greatly :) http://facultypages.scad.edu/~gjohn.....ngTutorial.pdf
or alternatly, you can use sculptris from there : http://www.pixologic.com/sculptris/ i hope it will help you out :)
or alternatly, you can use sculptris from there : http://www.pixologic.com/sculptris/ i hope it will help you out :)
If you didn't feel like remodeling the entire thing from scratch, you can always re-topo the initial model.
Dunno what software you're using but Maya, Softimage, and most others can snap points to a myriad of
anchors. Other points, facets, grid lines, whatever. Not to mention the dedicated re-topo systems out
there ( Topogun, 3D-Coat, etc )
Anything that's been to Zbrush or Mudbox for detailing is going to go through the re-topo process unless
it's going to be a static pose. If it isn't going to move or get rigged, then no one bothers with it. If you're
gonna rig it though, a re-topo is pretty much mandatory :(
While modeling practice is great, sometimes you really just don't have the time to rebuild the entire thing
from scratch. Not to mention a second version is rarely identical to the first :D
Dunno what software you're using but Maya, Softimage, and most others can snap points to a myriad of
anchors. Other points, facets, grid lines, whatever. Not to mention the dedicated re-topo systems out
there ( Topogun, 3D-Coat, etc )
Anything that's been to Zbrush or Mudbox for detailing is going to go through the re-topo process unless
it's going to be a static pose. If it isn't going to move or get rigged, then no one bothers with it. If you're
gonna rig it though, a re-topo is pretty much mandatory :(
While modeling practice is great, sometimes you really just don't have the time to rebuild the entire thing
from scratch. Not to mention a second version is rarely identical to the first :D
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