Just gettin' that out of the way in the title.
Anyway, this is part commissioned work, part personal learning experience. Regardless of the self-deprecation, I am reasonably proud of what I've done, as it's all my own work from scratch, not recycled or borrowed from other sources or templates, just pure old-skool polygon slinging. I hope you enjoy my fine 1993-fan-grade modeling and render work.
Anyway, this is part commissioned work, part personal learning experience. Regardless of the self-deprecation, I am reasonably proud of what I've done, as it's all my own work from scratch, not recycled or borrowed from other sources or templates, just pure old-skool polygon slinging. I hope you enjoy my fine 1993-fan-grade modeling and render work.
Category Artwork (Digital) / Fantasy
Species Unspecified / Any
Size 1280 x 960px
File Size 140.9 kB
Eric, I've seen models far worse than this selling online for hundreds of dollars.
Anyway, I challenge you to find someone that doesnt like the Amiga girl from your Still Alive and Amiga aniversary videos. I know I do. Even tried to come up with my own, but that didnt go so well =p
A CGI char doesnt need boobs and a curvy butt to be liked ^_-
Anyway, I challenge you to find someone that doesnt like the Amiga girl from your Still Alive and Amiga aniversary videos. I know I do. Even tried to come up with my own, but that didnt go so well =p
A CGI char doesnt need boobs and a curvy butt to be liked ^_-
The polys in the model are great, just fine. Given a better render egine, Lighting, materials and Background setting this would look quite epic.. I'd be quite willing to fire her with my Octane engine to show you the differnence.. Check my gallery for examples..
Or hey, If you've got an newer Nvidia card, Give the demo a try yourself at www.refractivesoftware.com
Or hey, If you've got an newer Nvidia card, Give the demo a try yourself at www.refractivesoftware.com
OOO.. nice pelvic joints. 8)
Ok.. how many raytrace packaged did the $500 A500 have compared to the $2000 IBM PC?. DW Render, Imagine, Real3D, Sculpt 4D, Caligari?
Then along came Lightwave and Jurassic Park?
Why are we still building movies by hand, what happened to digital dna based procedural structural composition, articulation, texturing, patterning etc? 8(
We have computers More than a MILLION times more powerful than theold A500, and yet do you see the Computer actually doing any of the work?
Dont forget, any movie that uses green screen motion capture, is refusing to use the fully automated motion vector analysis handled by any $10 digital video camera that outputs MPEG encoded video. 8( Of course, you would pay more for a movie camera but there is a amature camera that can do 50fps at 16 Megapixel for less than $10k?
I know nothing of movies.. but I know a little on computers, and what is NOT implemented.
The only difference between modern PCs and the Amiga, is the Amiga was designed by essentially one company, and created as a coherent whole. Modern Ps use basically the same structural design, apart from Intel who are Still trying to get teh CPU to do everything, but All the parts are constantly in conflict with each other, each manufactuer refusing to hand out all IO details without restriction or charge.
What Eric does with his machines is Amazing.
Now imagine if he could use a modern machine that actually Worked correctly.
Or even the AX1000 with Open Toaster/Lightwave combo. 8)
Running dual HD GPUS with hardware metal banging rendering. >8}
Ok.. how many raytrace packaged did the $500 A500 have compared to the $2000 IBM PC?. DW Render, Imagine, Real3D, Sculpt 4D, Caligari?
Then along came Lightwave and Jurassic Park?
Why are we still building movies by hand, what happened to digital dna based procedural structural composition, articulation, texturing, patterning etc? 8(
We have computers More than a MILLION times more powerful than theold A500, and yet do you see the Computer actually doing any of the work?
Dont forget, any movie that uses green screen motion capture, is refusing to use the fully automated motion vector analysis handled by any $10 digital video camera that outputs MPEG encoded video. 8( Of course, you would pay more for a movie camera but there is a amature camera that can do 50fps at 16 Megapixel for less than $10k?
I know nothing of movies.. but I know a little on computers, and what is NOT implemented.
The only difference between modern PCs and the Amiga, is the Amiga was designed by essentially one company, and created as a coherent whole. Modern Ps use basically the same structural design, apart from Intel who are Still trying to get teh CPU to do everything, but All the parts are constantly in conflict with each other, each manufactuer refusing to hand out all IO details without restriction or charge.
What Eric does with his machines is Amazing.
Now imagine if he could use a modern machine that actually Worked correctly.
Or even the AX1000 with Open Toaster/Lightwave combo. 8)
Running dual HD GPUS with hardware metal banging rendering. >8}
-Chuckle-
Still sticking with an Amiga app ? ( Lightwave ) Or playing with other platforms now . . . ( Maya, Softimage, Max, etc )
You should take a look at sculptris. The baby-brother version ( and free ) of Z-Brush. Completely different way to model
a character instead of pushing around poly-points. :D
Still sticking with an Amiga app ? ( Lightwave ) Or playing with other platforms now . . . ( Maya, Softimage, Max, etc )
You should take a look at sculptris. The baby-brother version ( and free ) of Z-Brush. Completely different way to model
a character instead of pushing around poly-points. :D
Well considering your comments on the piece I have the fallowing critique.
I don't see much fault in this piece. The character is well made, posed well and lit in a way that puts it head and shoulders above a lot of pieces I’ve seen in my time. I studied CGI from high school past college and this has quality to it that I didn't see in almost 85% of the portfolios and demo reels that came out of my educational experiences.
I wonder first off what the purpose of this piece was, is the model for Render or for some game engine? If its to render then there is no problem with it at all, if its for a game then your model is way to high poly to use in a game.
Other than that; I'd like to recommend that you read up on texture/shader construction because that’s the only real thing that detracts from the model and honestly the textures aren't that bad in the first place. They are simple and to the point, they read well in shadow, glow and reflection although the latter could be a result of the environment.
I think you have a real tallent for this stuff, I'd like to see some more from you. Just don't sell yourself short on the subject because you did a REALLY good job!
I don't see much fault in this piece. The character is well made, posed well and lit in a way that puts it head and shoulders above a lot of pieces I’ve seen in my time. I studied CGI from high school past college and this has quality to it that I didn't see in almost 85% of the portfolios and demo reels that came out of my educational experiences.
I wonder first off what the purpose of this piece was, is the model for Render or for some game engine? If its to render then there is no problem with it at all, if its for a game then your model is way to high poly to use in a game.
Other than that; I'd like to recommend that you read up on texture/shader construction because that’s the only real thing that detracts from the model and honestly the textures aren't that bad in the first place. They are simple and to the point, they read well in shadow, glow and reflection although the latter could be a result of the environment.
I think you have a real tallent for this stuff, I'd like to see some more from you. Just don't sell yourself short on the subject because you did a REALLY good job!
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ryanfox1981
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