
Look who figured out rendering. No more screen caps for me!
I've heard good things about doing sculpt modeling and then going back and retopologizing to a lower poly mesh. It's a very new process for me, but I think so far it's working out. I'm not really getting "fox" from this, but then I'm also not done, and I can't mold cheek ruffs into this head from the geometry (I tried, and at earlier levels of complexity it was preventing me from working the muscles in).
Total multires levels: 5
Total vertex/poly count: 229760/458752
I've heard good things about doing sculpt modeling and then going back and retopologizing to a lower poly mesh. It's a very new process for me, but I think so far it's working out. I'm not really getting "fox" from this, but then I'm also not done, and I can't mold cheek ruffs into this head from the geometry (I tried, and at earlier levels of complexity it was preventing me from working the muscles in).
Total multires levels: 5
Total vertex/poly count: 229760/458752
Category All / All
Species Vulpine (Other)
Size 1024 x 768px
File Size 187.6 kB
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