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Important! THIS IS THE PROTOTYPE VERSION OF EVERDELVE. The latest version can be found here.
You should see the following version on the title screen: v0.2.1. If you don't, you need to hard refresh your browser (Ctrl + F5) to see the latest version.
There's plenty more to add to this little game, but I just couldn't resist posting a sneak peek to let you all see how it's coming along! Things are playable and fairly smooth, and you can even save your game! Feedback is very appreciated at this stage of development.
~ ~ ~ ~ ~
EverDelve v0.2.1 - 9/19/2011
* Fixed a layering issue with the popup window showing under other screen elements.
* Replaced placeholder images with Creative Commons images.
* When starting a new game, combat no longer occurs after the first tick.
* Saved games have been invalidated.
~ ~ ~ ~ ~
The following images are used under the Creative Commons license seen here: http://creativecommons.org/licenses.....sa/3.0/deed.en
1024px-DrawingAgilityElf.svg.png
1024px-DrawingCourageSoldier.svg.png
1024px-DrawingCunningHalfElf.svg.png
1024px-DrawingEnduranceTrowl.svg.png
1024px-DrawingIntellectGirl.svg.png
1024px-DrawingPersonalityMan.svg.png
1024px-DrawingPresenceMan.svg.png
1024px-DrawingPsycheGirl.svg.png
1024px-DrawingSelfControlMan.svg.png
1024px-Insight.svg.png
1024px-Muscle.svg.png
1024px-Persuasion.svg.png
Credit for these images goes to Jonathan Hawk (aka DoubleCompile) of the Wikimedia Commons.
You should see the following version on the title screen: v0.2.1. If you don't, you need to hard refresh your browser (Ctrl + F5) to see the latest version.
There's plenty more to add to this little game, but I just couldn't resist posting a sneak peek to let you all see how it's coming along! Things are playable and fairly smooth, and you can even save your game! Feedback is very appreciated at this stage of development.
~ ~ ~ ~ ~
EverDelve v0.2.1 - 9/19/2011
* Fixed a layering issue with the popup window showing under other screen elements.
* Replaced placeholder images with Creative Commons images.
* When starting a new game, combat no longer occurs after the first tick.
* Saved games have been invalidated.
~ ~ ~ ~ ~
The following images are used under the Creative Commons license seen here: http://creativecommons.org/licenses.....sa/3.0/deed.en
1024px-DrawingAgilityElf.svg.png
1024px-DrawingCourageSoldier.svg.png
1024px-DrawingCunningHalfElf.svg.png
1024px-DrawingEnduranceTrowl.svg.png
1024px-DrawingIntellectGirl.svg.png
1024px-DrawingPersonalityMan.svg.png
1024px-DrawingPresenceMan.svg.png
1024px-DrawingPsycheGirl.svg.png
1024px-DrawingSelfControlMan.svg.png
1024px-Insight.svg.png
1024px-Muscle.svg.png
1024px-Persuasion.svg.png
Credit for these images goes to Jonathan Hawk (aka DoubleCompile) of the Wikimedia Commons.
Category Flash / Fantasy
Species Unspecified / Any
Size 800 x 600px
File Size 174.3 kB
Listed in Folders
Ok, so the plot is to keep going deeper and deeper, right? So rather than exploring every step of the level, it is better to find the key, then find the stairs, then go down to the next dungeon?
The goblin's hit rate seems to be at 0%. Is that because this is the alpha version and you're just making sure it works?
I like how the game functions. It doesn't feel clumsy at all. And the map is a very nice touch. Though I tend to lose perspective, even in so small a box. Perhaps a dot in the middle of the center square, to say, "You are here"?
Anyway, it's good! We've been waiting for this game for a long time; I'm pleased to see it functioning!
The goblin's hit rate seems to be at 0%. Is that because this is the alpha version and you're just making sure it works?
I like how the game functions. It doesn't feel clumsy at all. And the map is a very nice touch. Though I tend to lose perspective, even in so small a box. Perhaps a dot in the middle of the center square, to say, "You are here"?
Anyway, it's good! We've been waiting for this game for a long time; I'm pleased to see it functioning!
Currently, going deeper makes the maze larger and makes the key and stairs down more distant from the starting point. Rooms and dungeon floors do not yet have any variety to them, so the only thing you will find if you explore are empty rooms and more monsters. Eventually:
* your character will gradually increase in power with experience, equipment, and items.
* monsters will get harder the deeper down you go.
* individual dungeon rooms will have more variety. Some will contain treasures and items of various sorts, some will be shops or temples, and some will be guarded by traps or monsters.
The goblin is currently a fairly weak specimen, included only to show that the combat system is, in fact, working. Depending on your race/class selection, you will notice that the goblin hits/misses more often and does more/less damage. All creatures should have a minimum 5% chance to hit and 5% chance to miss, no matter what.
A dot in the middle of the map isn't a bad suggestion. I'll add that to my to-do list. :)
* your character will gradually increase in power with experience, equipment, and items.
* monsters will get harder the deeper down you go.
* individual dungeon rooms will have more variety. Some will contain treasures and items of various sorts, some will be shops or temples, and some will be guarded by traps or monsters.
The goblin is currently a fairly weak specimen, included only to show that the combat system is, in fact, working. Depending on your race/class selection, you will notice that the goblin hits/misses more often and does more/less damage. All creatures should have a minimum 5% chance to hit and 5% chance to miss, no matter what.
A dot in the middle of the map isn't a bad suggestion. I'll add that to my to-do list. :)
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