The Dragon Tinkerer WIP 2
Well, this is the dragon with his texture.
Problem is, I can do it all over again.
I forgot to put proper UVs on the model before going crazy on the detail and polypainting and now I can't use all this spiffiness for anything except posting stupid bust renders. :P
Back to the drawing board, lol.
Problem is, I can do it all over again.
I forgot to put proper UVs on the model before going crazy on the detail and polypainting and now I can't use all this spiffiness for anything except posting stupid bust renders. :P
Back to the drawing board, lol.
Category Artwork (Digital) / Fantasy
Species Western Dragon
Size 1024 x 643px
File Size 134.1 kB
Well, there are a couple options you can take depending on what program you're using. Since you said polypaint, I'll assume this is done in ZBrush. So, based on that assumption, the best option is to retopologize the model, take that new low-poly retopo'd model into Max, Maya, Blender, whatever to UV it, then bring that back into Zbrush to reproject the detail/colors back onto it.
If I can offer a suggestion you could take this into a program like blender raw and try and retopologise a easier version which you could bake onto.
Or decimate the model before hand very heavily (both sculptris and zbrush have those options) and save that out to a program such as blender and once again do a retopologise, then import back the lower model into the sculpt program and bake onto the lower one. Failing that you could export it from one sculpt program into another (say sculptris to zbrush) and follow the second step again.
If that doesnt work out due to pc power I could give it a try on one of mine if your willing.
Note me back if you want to try this out.
Or decimate the model before hand very heavily (both sculptris and zbrush have those options) and save that out to a program such as blender and once again do a retopologise, then import back the lower model into the sculpt program and bake onto the lower one. Failing that you could export it from one sculpt program into another (say sculptris to zbrush) and follow the second step again.
If that doesnt work out due to pc power I could give it a try on one of mine if your willing.
Note me back if you want to try this out.
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