Disguising yourself as "Random Background Soldier #12" using Sidereal Astrology: 5 motes.
Activating Speed of Mercury to ensure that you're ahead of the rest when approaching the Solar: 4 motes.
Weaving the Spell-Shattering Palm kata the moment your astrological disguise drops: 8 motes, 1 willpower.
The look on his face when his signature move fails: Priceless.
There are some things essence can't buy. For everything else, there's being a Sidereal.
********************
After three plus years, I've finally gained enough skill to pull off a half-assed Exalted comic. Hurrah! Scenario taken from last week's session where the party's Twilight found himself in a bit of a pickle during the big Solar-Lunar/Abyssal/Wyld Hunt/Zombie/Sidereal/Demon Cultist clusterfuck.
Features my first inking with "real" pens. Those fun little nubs you dip in ink kind. I'll get better.
Features fully clothed humans. I predict 10 favs max. Ah well, still fun. :)
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Activating Speed of Mercury to ensure that you're ahead of the rest when approaching the Solar: 4 motes.
Weaving the Spell-Shattering Palm kata the moment your astrological disguise drops: 8 motes, 1 willpower.
The look on his face when his signature move fails: Priceless.
There are some things essence can't buy. For everything else, there's being a Sidereal.
********************
After three plus years, I've finally gained enough skill to pull off a half-assed Exalted comic. Hurrah! Scenario taken from last week's session where the party's Twilight found himself in a bit of a pickle during the big Solar-Lunar/Abyssal/Wyld Hunt/Zombie/Sidereal/Demon Cultist clusterfuck.
Features my first inking with "real" pens. Those fun little nubs you dip in ink kind. I'll get better.
Features fully clothed humans. I predict 10 favs max. Ah well, still fun. :)
<< Prev | Gallery | Next(Extreme) >> | Next >>
<< Prev | Exalted | Next >>
Category Artwork (Traditional) / Fantasy
Species Unspecified / Any
Size 1004 x 1219px
File Size 600.3 kB
Listed in Folders
Exalted: A pen and paper RPG. Like D&D, but on crack.
Panel 1: Player starts casting a spell.
Panel 2: Player completes his casting and fires off Death of Obsidian Butterflies. 100,000 butterflies made from razor sharp obsidian shards fly at your enemies, cutting them to ribbons.
Panel 3: One of the approaching soldiers suddenly looses everything about himself that defines him as a soldier, and is revealed to in fact be one of those Kung-Fu Ninja Reality Monks, the Sidereals.
Panel 4: The Sidereal unleashes the martial arts form known as Spell-Shattering Palm and utterly neutralizes the player's attack.
Panel 5: Player soaks in this information.
Panel 6: Player gets the fuck out of there.
Trust me, out of everything that was going on at the time, this was probably the most straight forward scenario. ^.^
Panel 1: Player starts casting a spell.
Panel 2: Player completes his casting and fires off Death of Obsidian Butterflies. 100,000 butterflies made from razor sharp obsidian shards fly at your enemies, cutting them to ribbons.
Panel 3: One of the approaching soldiers suddenly looses everything about himself that defines him as a soldier, and is revealed to in fact be one of those Kung-Fu Ninja Reality Monks, the Sidereals.
Panel 4: The Sidereal unleashes the martial arts form known as Spell-Shattering Palm and utterly neutralizes the player's attack.
Panel 5: Player soaks in this information.
Panel 6: Player gets the fuck out of there.
Trust me, out of everything that was going on at the time, this was probably the most straight forward scenario. ^.^
Crack+Speed w/ a side order of Mad John Woo-ness.
My problem here is that by Action 3, your Butterfly fodder.
You're best bet is not worry about a disguise in the first place as 98% of Creation knows little to nothing of the Sidereal.
1st Circle Sorecery + essence=Dice you roll to stop the mojo, thats any where between 4 to 8 dice.
I call that a good risk.
Now, about you're comic, Its cool.. you have much potential, keep Drawing! :)
I play Twilight, Dawn, and Day Caste characters myself, not many Sid players around here.
My problem here is that by Action 3, your Butterfly fodder.
You're best bet is not worry about a disguise in the first place as 98% of Creation knows little to nothing of the Sidereal.
1st Circle Sorecery + essence=Dice you roll to stop the mojo, thats any where between 4 to 8 dice.
I call that a good risk.
Now, about you're comic, Its cool.. you have much potential, keep Drawing! :)
I play Twilight, Dawn, and Day Caste characters myself, not many Sid players around here.
From the player's point of view:
Panel 1: There's a lot of troops massed up - this should be easy!
Panel 2: Hahaha! I'm going to at least trim down on the riffraff so the others don't have to worry about getting ganged up on.
Panel 3: Uh... oh no, not you again...
Panel 4: (silent, eyes wide, half-drunk can of diet coke almost falling out of hand)
Panel 5: Uh... crap. Martial artist, so he'll jsut dodge my blowgun. I can dodge, but he'll eventually wear me down, and he can do really weird stuff anyway. I don' thave extra health levels, not too much soak, and yeah, dodge is my schtick, but damn...
Panel 6: Uh, I'll take that dash action now, please. Going to kite him by people who -can- do something. (to the various hand to hand warriors in the party) HEEEEEEEELP!!!!
Panel 1: There's a lot of troops massed up - this should be easy!
Panel 2: Hahaha! I'm going to at least trim down on the riffraff so the others don't have to worry about getting ganged up on.
Panel 3: Uh... oh no, not you again...
Panel 4: (silent, eyes wide, half-drunk can of diet coke almost falling out of hand)
Panel 5: Uh... crap. Martial artist, so he'll jsut dodge my blowgun. I can dodge, but he'll eventually wear me down, and he can do really weird stuff anyway. I don' thave extra health levels, not too much soak, and yeah, dodge is my schtick, but damn...
Panel 6: Uh, I'll take that dash action now, please. Going to kite him by people who -can- do something. (to the various hand to hand warriors in the party) HEEEEEEEELP!!!!
yah, Exalted. This has become a good day.
Now all we need is Exalted mind control, hehe. :)
Great job on this comic, though if I were the Solar I would use one of his perfect effects to counter-counter the Sidereal so that he can take the Sidereal as his bitch.
Seriously, this is a cool comic. Nice job.
Now all we need is Exalted mind control, hehe. :)
Great job on this comic, though if I were the Solar I would use one of his perfect effects to counter-counter the Sidereal so that he can take the Sidereal as his bitch.
Seriously, this is a cool comic. Nice job.
My GM at the time I played Werewolf and Hunter said Exalted was a game he wouldn't let us (those playing) touch until he decreed we could do it without going over the top... We caused a club being run by the baddies (never did find out if it was vamps, black spirals or what) by telling a group of werewolves that happen to be hanging out at the bar that the club was run by an enemy of theres...afterwards they called us and said that we were basically their new best friends. lol
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But... It's impossible to go over the top in Exalted! The base vanilla game is assumed to be "You wander around, beat stuff up, gain power, take over a country, and wage war upon the Realm before taking it over and ruling the world." That's the -base- game.
"Exalted is a game about shaking the Pillars of Heaven, then ripping them out and wielding them as improvised weapons."
"In Exalted, your starting level character can beat Chuthulu to death with his own severed tentacles."
Though it's just as well. If your GM is worried about you "going over the top" in Exalted, he wont be able to run it properly. Convincing Group A to attack Group B while you make off with the loot is a time honored tradition in Exalted. "We aren't the Anathema. -They- are the Anathema! Let's fight them together! For the Realm!"
"Exalted is a game about shaking the Pillars of Heaven, then ripping them out and wielding them as improvised weapons."
"In Exalted, your starting level character can beat Chuthulu to death with his own severed tentacles."
Though it's just as well. If your GM is worried about you "going over the top" in Exalted, he wont be able to run it properly. Convincing Group A to attack Group B while you make off with the loot is a time honored tradition in Exalted. "We aren't the Anathema. -They- are the Anathema! Let's fight them together! For the Realm!"
Consider that none of us had used the Whitewolf system before. He did it to teach us the system, and also the fact that he never owned an Exalted book, it belonged to a friend of his. He's a cool guy, he made a MAGE that was based on Zhuge Liang from The Three Kingdoms story. "By the will of the people!"
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http://www.white-wolf.com/exalted/
Take D&D, strip out most of it. Fill in the holes with Greek, Norse, Indian (from India), Chinese, Japanese, and Aztex mythologies. Throw in healthy doses of all your favorite parts of anime, Final Fantasy style games, and anything that ever merged magic and technology in strange ways. Give everyone Kung-Fu, even the dinosaurs. Especially the dinosaurs. Turn the dials on everything up to 11. Turn the elves into Cthulhu-style soul-eating monsters from Beyond Reality, have Matrix-Agent style kung-fu reality monks up in heaven kicking ass and altering fate, have a Roman/Chinese empire of elemental-powered superhumans ruling the world (years before Avatar came out), and have your party made of The Monkey King, Hercules, Ramses I, Coyote, and King Arther.
The giant mechs, Aztex cyborgs from Cybertron, magitech computers, and geneticly engineered factory-beasts are optional.
I <3 it. ^.^
Take D&D, strip out most of it. Fill in the holes with Greek, Norse, Indian (from India), Chinese, Japanese, and Aztex mythologies. Throw in healthy doses of all your favorite parts of anime, Final Fantasy style games, and anything that ever merged magic and technology in strange ways. Give everyone Kung-Fu, even the dinosaurs. Especially the dinosaurs. Turn the dials on everything up to 11. Turn the elves into Cthulhu-style soul-eating monsters from Beyond Reality, have Matrix-Agent style kung-fu reality monks up in heaven kicking ass and altering fate, have a Roman/Chinese empire of elemental-powered superhumans ruling the world (years before Avatar came out), and have your party made of The Monkey King, Hercules, Ramses I, Coyote, and King Arther.
The giant mechs, Aztex cyborgs from Cybertron, magitech computers, and geneticly engineered factory-beasts are optional.
I <3 it. ^.^
The old Lunars book was -horrible-. A vile sickening piece of filth despised by everyone I've ever encountered. A quote online was once "Lunar rewrites are like eyes. Everyone's got at least two." The new Lunar book actually goes a fair ways twords making up for the first one and is perfectly kick ass all on its own.
And thank god for that.
And thank god for that.
well it had some... nah you're right it was awful. Which is a shame considering all the other exalted core books were great. I even enjoyed abyssals despite my hatred of the very idea of them.
So you're saying i should pick it up? i have been meaning too. I've been wanting to make a badger lunar with moonsilver tiger claws...
So you're saying i should pick it up? i have been meaning too. I've been wanting to make a badger lunar with moonsilver tiger claws...
"The Ten Thousand Rivers Approch". The entire thrust of Lunar society is to create a thousand cultures and civilisations around the Realm. Only the strong and self-sufficent will survive, and in time be overtaken and replaced by others as they grow weak and decident. This will ensure that there will never be a repeat of The Old Realm, and eventualy the Realm of the Dragonbloods will fall to the armies of one or a dozen of their projects.
In short, at least half of the non-Realm societies in Creation are the result of Lunar medlings. The Heishan League, Churioscuro, The Halta Republic, so on, so forth. The "Burn/Kill them all and let Luna sort it out!" faction is very tiny and considered a little... off by the rest of the Lunars. Ma-Ha-Shuchi in particular is viewed as a few beads short of a totum, but he's old and powerful, so he gets away with shit.
So the majority of Lunars spend their time manipulating tribes and trying to form the next great civilisation, getting bored, wandering off, and repeating the process a few hundred miles away, then sending the two nations to war, seeing who wins, and going on from there.
Much more fun then counting renown and going "GRRRR! CONAN SMASH!"
In short, at least half of the non-Realm societies in Creation are the result of Lunar medlings. The Heishan League, Churioscuro, The Halta Republic, so on, so forth. The "Burn/Kill them all and let Luna sort it out!" faction is very tiny and considered a little... off by the rest of the Lunars. Ma-Ha-Shuchi in particular is viewed as a few beads short of a totum, but he's old and powerful, so he gets away with shit.
So the majority of Lunars spend their time manipulating tribes and trying to form the next great civilisation, getting bored, wandering off, and repeating the process a few hundred miles away, then sending the two nations to war, seeing who wins, and going on from there.
Much more fun then counting renown and going "GRRRR! CONAN SMASH!"
Saner. Excellencies help a lot. Lunars can actually do social stuff, no more "12 prequesit charms" charms, and all the shapeshifting stuff is now in the form of "Knacks" which are like charms, but not. And also means you can transform into plants, elementals, demons, and all sorts of fun stuff if you spend the xp.
FA+

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