
FurQuest Handbook and Game Board Complete
I have finally uploaded everything needed to play the FurQuest board game! If you wish to play it, you will need to print out the board, cards, and the rules if you need them. As for the playing tokens...well.... use whatever you've got. This game is played with one die so if you have any, use only one.
So here are the rules via the Furquest Handbook. I was going to upload it as a text file, but I could not do so for some reason.
FURQUEST HANDBOOK
CONTENTS:
Game board
7 Hero Tokens
1 Die
22 Space Cards
10 Sacred Stone Cards
10 Dark Skull Cards
FurQuest Handbook
BEFORE YOU PLAY...
FurQuest is a one of a kind game. You may want to read over the handbook before you start the game.
Check out "Hazards You May Face On Your Quest" in the handbook before you begin.
There are many hazards in the kingdom of Algrenia; it would be difficult to memorize all the rules. Keep the FurQuest Handbook close by while you're playing.
Have fun and watch out for Dark Skull!
Setting Up The Game
1. Open game board so that all the playing area is visible.
2. Shuffle all the cards (including the sacred stones and Dark Skull cards making sure that none of the players (including you!) sees which card goes to which section.
3. Place the space cards randomly in the space sections of the board.
4. Do not place any cards in the location spaces.
5. The sacred stones are now hidden throughout the kingdom. If you wish to find them, you will have to face Dark Skull and the hazards of Algrenia.
6. Each player chooses a hero token and put them in the Algrenian Castle Start area.
7. Each player throws the die in turn. The highest throw starts.
8. Any space that a hero lands on are placed face up and their effects are played.
Object Of The Game
The evil Dark Skull has killed the king and now it is up to a group of furs to rise up and search for the sacred stones, magical objects of power. The sacred stones are Algrenia's only hope to defeat Dark Skull. You can work together to find the sacred stones or compete for finding the most. You must find the 10 sacred stones before Dark Skull can get you!
Playing The Game
1. There are two ways to play FurQuest. Competitively or cooperatively. There are different rules for each.
2. The first player throws the die. Move your hero the number of spaces on the die. You may move to any of the four paths. Each section is counted as a space (even the location sections). Play passes to the next highest roll.
3. You may move in any direction each turn. You cannot change direction within the same turn.
4. Heroes may share the same space. If you are playing competitively, then you may steal a sacred stone from the player. If you land on an occupied space and you have a sacred stone, the other player may not steal it. If you are playing cooperatively, then the play is just a friendly meeting.
5. You must use your full dice count.
6. If you land on a space with a card face down (hidden card) then the player must reveal the card and leave it face up on the section. The card's effect is then applied. Every player that lands on the card next has the card's effect applied to them.
7. If the card is a sacred stone card it is removed from the game board and placed aside. If playing competitively, the player keeps the card until the end of the game or until it is stolen by another player.
8. If the card is a Dark Skull card, it is removed from the game board and placed aside.
Winning The Game
Once all the 10 sacred stone cards have been revealed, the game ends and the heroes win. If played competitively, the player with the most sacred stones found is declared the winner. If it is a tie, then the 10 Dark Skull cards will be shuffled with one sacred stone card. Each player takes turns and picks one card. Whoever picks the sacred stone card wins!
Losing The Game
If the 10 Dark Skull cards are revealed before the game ends, then all players lose.
Dangers You May Face On Your Quest
Click on the link to see the spaces.
So here are the rules via the Furquest Handbook. I was going to upload it as a text file, but I could not do so for some reason.
FURQUEST HANDBOOK
CONTENTS:
Game board
7 Hero Tokens
1 Die
22 Space Cards
10 Sacred Stone Cards
10 Dark Skull Cards
FurQuest Handbook
BEFORE YOU PLAY...
FurQuest is a one of a kind game. You may want to read over the handbook before you start the game.
Check out "Hazards You May Face On Your Quest" in the handbook before you begin.
There are many hazards in the kingdom of Algrenia; it would be difficult to memorize all the rules. Keep the FurQuest Handbook close by while you're playing.
Have fun and watch out for Dark Skull!
Setting Up The Game
1. Open game board so that all the playing area is visible.
2. Shuffle all the cards (including the sacred stones and Dark Skull cards making sure that none of the players (including you!) sees which card goes to which section.
3. Place the space cards randomly in the space sections of the board.
4. Do not place any cards in the location spaces.
5. The sacred stones are now hidden throughout the kingdom. If you wish to find them, you will have to face Dark Skull and the hazards of Algrenia.
6. Each player chooses a hero token and put them in the Algrenian Castle Start area.
7. Each player throws the die in turn. The highest throw starts.
8. Any space that a hero lands on are placed face up and their effects are played.
Object Of The Game
The evil Dark Skull has killed the king and now it is up to a group of furs to rise up and search for the sacred stones, magical objects of power. The sacred stones are Algrenia's only hope to defeat Dark Skull. You can work together to find the sacred stones or compete for finding the most. You must find the 10 sacred stones before Dark Skull can get you!
Playing The Game
1. There are two ways to play FurQuest. Competitively or cooperatively. There are different rules for each.
2. The first player throws the die. Move your hero the number of spaces on the die. You may move to any of the four paths. Each section is counted as a space (even the location sections). Play passes to the next highest roll.
3. You may move in any direction each turn. You cannot change direction within the same turn.
4. Heroes may share the same space. If you are playing competitively, then you may steal a sacred stone from the player. If you land on an occupied space and you have a sacred stone, the other player may not steal it. If you are playing cooperatively, then the play is just a friendly meeting.
5. You must use your full dice count.
6. If you land on a space with a card face down (hidden card) then the player must reveal the card and leave it face up on the section. The card's effect is then applied. Every player that lands on the card next has the card's effect applied to them.
7. If the card is a sacred stone card it is removed from the game board and placed aside. If playing competitively, the player keeps the card until the end of the game or until it is stolen by another player.
8. If the card is a Dark Skull card, it is removed from the game board and placed aside.
Winning The Game
Once all the 10 sacred stone cards have been revealed, the game ends and the heroes win. If played competitively, the player with the most sacred stones found is declared the winner. If it is a tie, then the 10 Dark Skull cards will be shuffled with one sacred stone card. Each player takes turns and picks one card. Whoever picks the sacred stone card wins!
Losing The Game
If the 10 Dark Skull cards are revealed before the game ends, then all players lose.
Dangers You May Face On Your Quest
Click on the link to see the spaces.
Category Designs / Tutorials
Species Unspecified / Any
Size 1280 x 828px
File Size 783.2 kB
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