
This started out as an experiment with something else. I later decided I wanted to turn it into a full picture. I guess everyone needs a break from smut now and again huh? Sunset or sunrise? You decide.
Category All / All
Species Vulpine (Other)
Size 758 x 693px
File Size 436 kB
Now this is just gorgeous. I love how happy and peaceful she looks, and the leaves blowing around her are incredibly well done, as is all that billowy blonde hair. I know I've said so before, but I really like the animation cel feel your work has. You just expect the whole thing to start moving at any time.
No kidding, huh? I was just going through your gallery thinking how lucky Eric Schwartz is to have so many people in love with his characters. He gets cool free gift art all the time. You're really good! 3D is something I have tried to learn but it's a bit hard for me and my time is so divided that I haven't given it the time it requires. I'd be honored if you ever did anything of mine in 3D!
Aww thanks! I don't really mess around -grins- Eric's Sabrina is somewhat of an iconic character.. had her , ZigZag and the vixens as desktop backgrounds and icons on all my Amiga computers.. I've been somewhat lax regarding workflow.. The technical issues I encountered with the Sabrina alone was
frustrating to say the least...
A while back I did run an earlier version of the character by Eric and Ken.
Both loved the model, but were more curious about the software I was using Oh well...
To quote Ken Singshow 'so far best 3D rendering of Sabrina.
her face is full of cartoon compromises (not that that is a bad thing),
making it 3D very difficult. '
And difficult it was.... The first hurdle was her hair. It looked different in
almost every drawing. It was towards the left, the right ... the back sides
all confusing... Took several approaches to achieve the style I had envisioned...
I have tried digital fur... metaballs (basically digital putty or modeling clay) complex displacement maps, the list goes on.
Then it hit me. What if I used curves to create simple polygon tubes, bend them and taper their shape? More or less the same way you
would create hair for a clay sculpture, then of course, flat shade the lot.
Eyes, body, clothing simulation, dynamics, secondary animation..
Having all this in mind...
I wonder how the ZigZag and Sheila models will turn out..
Check this out: Its not on FA: http://dl.dropbox.com/u/7682864/sab_v2_007be.png
and this: http://dl.dropbox.com/u/7682864/sab.....2_007bxxxe.png
frustrating to say the least...
A while back I did run an earlier version of the character by Eric and Ken.
Both loved the model, but were more curious about the software I was using Oh well...
To quote Ken Singshow 'so far best 3D rendering of Sabrina.
her face is full of cartoon compromises (not that that is a bad thing),
making it 3D very difficult. '
And difficult it was.... The first hurdle was her hair. It looked different in
almost every drawing. It was towards the left, the right ... the back sides
all confusing... Took several approaches to achieve the style I had envisioned...
I have tried digital fur... metaballs (basically digital putty or modeling clay) complex displacement maps, the list goes on.
Then it hit me. What if I used curves to create simple polygon tubes, bend them and taper their shape? More or less the same way you
would create hair for a clay sculpture, then of course, flat shade the lot.
Eyes, body, clothing simulation, dynamics, secondary animation..
Having all this in mind...
I wonder how the ZigZag and Sheila models will turn out..
Check this out: Its not on FA: http://dl.dropbox.com/u/7682864/sab_v2_007be.png
and this: http://dl.dropbox.com/u/7682864/sab.....2_007bxxxe.png
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