
Games I have been playing, part 3
Pokémon White: No points for guessing which Pokémon I take with me absolutely everywhere - it's Swoobat. His name is Bartleby, and his strange split-down-the-middle mono-ear perplexes me, but he is awesome all the same.
La Mulana: Every few months I'll pick this game up and make surprising progress with it until I get horribly stuck again. But this every-few-months approach to the game means I've come surprisingly far without doing any cheating or looking anything up, so I can't start now.
Drakkhen: I played this a lot as a kid, but after revisiting it randomly as an adult I see all sorts of surprising things in it that I didn't really have the ability to recognise or appreciate then. It has an open world you can explore freely in first-person 3D, a story of civil war among clans of dragons, name spellings that suggest a unique phonology and language more than generic fantasy, a passive and vaguely-directed battle system strangely reminiscent of Final Fantasy XIII, and oh yeah, giant dragon tits.
The Black Cauldron: When you're given BMMPXF you're not told what it does, where to use it, or how it's pronounced. All you're told is "use it wisely!". "Use it wisely" turns out to mean "shout it on every screen until you find the one where something happens". So it's just like the book, really.
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La Mulana: Every few months I'll pick this game up and make surprising progress with it until I get horribly stuck again. But this every-few-months approach to the game means I've come surprisingly far without doing any cheating or looking anything up, so I can't start now.
Drakkhen: I played this a lot as a kid, but after revisiting it randomly as an adult I see all sorts of surprising things in it that I didn't really have the ability to recognise or appreciate then. It has an open world you can explore freely in first-person 3D, a story of civil war among clans of dragons, name spellings that suggest a unique phonology and language more than generic fantasy, a passive and vaguely-directed battle system strangely reminiscent of Final Fantasy XIII, and oh yeah, giant dragon tits.
The Black Cauldron: When you're given BMMPXF you're not told what it does, where to use it, or how it's pronounced. All you're told is "use it wisely!". "Use it wisely" turns out to mean "shout it on every screen until you find the one where something happens". So it's just like the book, really.
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Category All / Comics
Species Unspecified / Any
Size 538 x 1639px
File Size 198.8 kB
It has two story paths to it. If you're dumb and you let Henwen get captured by a very avoidable enemy, you follow the movie more or less. Otherwise you get to play with BMMPXF. You can also convince the Horned King to jump into the Black Cauldron by showing him how evil he is in a magic mirror, which is really dumb.
It IS kind of interesting in that it has a context-sensitive DO key instead of a text parser like Sierra's better-known AGI adventure games. It's surprisingly forward-thinking in a way; the standard adventure game GUI did eventually get pared down more and more until the gamut of available actions for a player eventually became a single "do the obvious thing" cursor. Whether that's an improvement is arguable (I suspect Black Cauldron's interface was intended to be specifically kid-friendly more than simply streamlined for its own sake), but it's interesting to see in a game from that era anyway.
Ha ha, yeah. It hasn't aged well. You have to remember that was all we had for RPGs on the SNES for a while.
I never found out about Dragon View until I randomly picked up Drakkhen a while back and did some Googling about that "Drakkhen 2 coming soon!" promised in the end credits. It was pretty fun! And also pretty annoying. It might get a panel next time I do one of these.
I never found out about Dragon View until I randomly picked up Drakkhen a while back and did some Googling about that "Drakkhen 2 coming soon!" promised in the end credits. It was pretty fun! And also pretty annoying. It might get a panel next time I do one of these.
Oh, I remember doing that a lot as a kid. Sometimes I'd start a game of Drakkhen just to drown my whole party or throw them to the shark. I would also fire up Dungeon Master just to crush everyone under a door or slam them into walls until they skeletonise.
It's free and absolutely devious. Check it out some time: http://agtp.romhack.net/project.php?id=lamulana
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