
A new version is ready!
-A small inventory hotbar. Can be scrolled with the mousewheel, later hotkeyes, too.
-Water is now transparent and can be entered all water-like
-Water flows!
-Trees now have a transparent, leafy crown
-Some bugfixes
-Some speedups, unfortunately the new features ate them, probably is even a bit slower now.
Download:
http://dragoncraft.kittomer.com/?page_id=43
-A small inventory hotbar. Can be scrolled with the mousewheel, later hotkeyes, too.
-Water is now transparent and can be entered all water-like
-Water flows!
-Trees now have a transparent, leafy crown
-Some bugfixes
-Some speedups, unfortunately the new features ate them, probably is even a bit slower now.
Download:
http://dragoncraft.kittomer.com/?page_id=43
Category Other / Fantasy
Species Unspecified / Any
Size 1280 x 725px
File Size 110.1 kB
Minecraft ITSELF isn't original. In fact, the look and feel is pretty much a copy of "Infiniminer" http://www.minecraftwiki.net/wiki/Infiniminer
I'm not going to argue with each commenter, because, as I put in my comment, I was genuinely asking; I know shit about Minecraft copyright or lack of thereof. : ) I have no clearly cut opinion on this, other than surprise. I'm largely unaware if "clones" are or aren't problematic for the indie game industrie.
Well... It seems it's not a big problem for minecraft at least, considering that, going by their statistics, 4.200.000 People bought their game. Most likely most bought it when it was 10 bucks (it costs 20 now).
So, that would make a measly sum of 42 Million dollars, if we assume everyone paid 10 bucks. (It's most likely more.)
The only danger at least THAT indie team is in, is never again having a success that comes even close to that. ;)
So, that would make a measly sum of 42 Million dollars, if we assume everyone paid 10 bucks. (It's most likely more.)
The only danger at least THAT indie team is in, is never again having a success that comes even close to that. ;)
Hmm it looks just like MC with a bit fancier GFX, that's not a bad thing, but something you could do to stand out is allow for half cube blocks (triangles) to smooth the land out a bit. So overall the gameplay would not be effected, but visually people would instantly see "well that's not like other MC clones"
When you said things have slown down is there an awkward loop to the water flow? Possibly repeating a command insufficantly or graphics draw? Transparency could be something too unless it's doing some AA with a Nvidia graphics option and your drawing distance. I dunno.
No, there were several issues, due to technical reasons I had to split every chunk mesh into 3 meshes, trippling drawcalls. By now I managed to get back down to two meshes.
There was a pretty costly loop for liquid calculation, but I trimmed that one down again, too.
Most of the overhead was rebuilding the mesh when the water flows, now I only rebuild the water mesh instead of the whole chunk. That is why I have two meshes.
There was a pretty costly loop for liquid calculation, but I trimmed that one down again, too.
Most of the overhead was rebuilding the mesh when the water flows, now I only rebuild the water mesh instead of the whole chunk. That is why I have two meshes.
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