Galliard Boudewijn, with his legs chopped off or something.
I started sketching a little chibi version of my W:tA character, a surly Galliard named Boudewijn, and then I suddenly did a really great non-chibi head, and before I knew it, this whole thing mutated into the most horribly adorable thing with body proportions of SUCK AND FAIL; that said I like it anyways.
No crit, I know his legs are like...a third too short, his body is eeny and he's just.....wrong on so many levels...but it's overall cute and a perfect picture of his Lupus-form face, so...it stands. :)
CHIBI PAWS!!!! <3!!!!!!!
No crit, I know his legs are like...a third too short, his body is eeny and he's just.....wrong on so many levels...but it's overall cute and a perfect picture of his Lupus-form face, so...it stands. :)
CHIBI PAWS!!!! <3!!!!!!!
Category Artwork (Traditional) / Animal related (non-anthro)
Species Wolf
Size 725 x 721px
File Size 98 kB
makes me wish my comp was modern enough to beta. I've been waiting for it, too, but nowadays you have to have a 4 gig processor, memory, and graphics memory to meet minimum requirements!
I'm just glad White Wolf actually LISTENED to the fans who told them the simplified version sucked
I'm just glad White Wolf actually LISTENED to the fans who told them the simplified version sucked
*chuckles*
I'm glad they listened too, but... while there are some of us who never got into NWoD, there are plenty who have and love it too. I think it's more than they've gotten to a point where they can release two different product lines. Especially now that their old material is being released as Print on Demand and PDF. :) Also, a nostalgic group have been itching for their CWoD products, and so why not offer it?
Werewolf: The Foresaken is a totally different game. It has some similarities, but the NWoD is entirely different form CWoD and can be compared like RIFTS to Shadow-Run, I suppose. They have different themes, different moods, and different (if similar) mechanics.
But CWoD had 3 revisions to the rules, and creating a 4th edition just 10 years after the 1st would have been a bit silly too. Especially since CWoD was metaplot-driven and the world came to an end.
The V20 ruleset is basically 3.5-ish in style (some changes to Vampire: Revised learned or needed) as well as giving updated rules to things that have not been published since 1st edition and the likes. So I suspect W20 will be the same: It will give some updated rules in the same line as V20 did, but more importantly, the W20 book will put as much information as they can into one book.
However, just like V20, they'll be opening up the project to Open Development again sometime in early 2012, so if you would like to give your input to W20, keep an eye open to the White Wolf forums, blogs and Twitter.
I'm glad they listened too, but... while there are some of us who never got into NWoD, there are plenty who have and love it too. I think it's more than they've gotten to a point where they can release two different product lines. Especially now that their old material is being released as Print on Demand and PDF. :) Also, a nostalgic group have been itching for their CWoD products, and so why not offer it?
Werewolf: The Foresaken is a totally different game. It has some similarities, but the NWoD is entirely different form CWoD and can be compared like RIFTS to Shadow-Run, I suppose. They have different themes, different moods, and different (if similar) mechanics.
But CWoD had 3 revisions to the rules, and creating a 4th edition just 10 years after the 1st would have been a bit silly too. Especially since CWoD was metaplot-driven and the world came to an end.
The V20 ruleset is basically 3.5-ish in style (some changes to Vampire: Revised learned or needed) as well as giving updated rules to things that have not been published since 1st edition and the likes. So I suspect W20 will be the same: It will give some updated rules in the same line as V20 did, but more importantly, the W20 book will put as much information as they can into one book.
However, just like V20, they'll be opening up the project to Open Development again sometime in early 2012, so if you would like to give your input to W20, keep an eye open to the White Wolf forums, blogs and Twitter.
well, at least I'm familliar with the D20 type. i have the SWRPG that uses that one
there's some Irony, here. when we got into the full session the last time i used my 2.0 OWoD, there was a RIFTS crossover with a wandering pack of DB's with a Romany bent that helped take some of the crap out of the crapsack, gave me a full playthrough for a one-off character, tweaked a lost Bonie, and, among other things, gave me my own DB. there's pictures of these in my archives (we ended up completing a 17th tribe, to boot. turns out we'd both had the same idea to fill in a missing slot in the OWod lineup)
there's some Irony, here. when we got into the full session the last time i used my 2.0 OWoD, there was a RIFTS crossover with a wandering pack of DB's with a Romany bent that helped take some of the crap out of the crapsack, gave me a full playthrough for a one-off character, tweaked a lost Bonie, and, among other things, gave me my own DB. there's pictures of these in my archives (we ended up completing a 17th tribe, to boot. turns out we'd both had the same idea to fill in a missing slot in the OWod lineup)
So it would seem! :) We were told to just make a character, no wolfyness, though if we wanted werewolf-centric stuff we just had to hold back freebies...as our chars started before their change, lol. The GM assigned auspices...I felt lucky to nail Galliard, woot! Alas, the tribe was also chosen and somehow my character was declared a Glass Walker. Yeah that didn't last...he's presently Ronin and not all that happy about it, since he wants desperately to find his place in life. :)
The game has been AMAZING. It is REALLY well run and the group "meshes" really well thus far. :)
The game has been AMAZING. It is REALLY well run and the group "meshes" really well thus far. :)
meanwhile, some of us never got a chance to USE our campaign with actuall players. it kinda turned into it's own story...till 2003, where several months with an actuall GM help me wrap up several character lines, create some new ones, throw in a crossover (in character, no less!) and create an Alternate WoD that went from Crapsack to half FULL glass.
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