
Top left is old, the rest is just various progress shots from today when I played around with this since; I found it in a folder from june and right away I knew how to fix it.
Let me clarify; the original face is 2½ years old. Then I picked it up again in June this year, and I guess I couldn't see the problem (and a guy who redlined me once missed it completely too oh well) - why didn't anybody tell me this? =p But basically the face is taking up the whole head, or at least drawn much more from the front than the angle of the head allows. It's difficult though, without a model at least. I approximate and bullshit a ton of things.
Also, I paint hella weird now. I know a lot of people are going to tell me "USE WIDER STROKES" but tell that to van Gogh dammit. Anyway, the thin strokes are much easier for me, it's like drawing AND they are transparent in an accurate way that allows me to layer the forms. I'm not much of a painter but I'm sure I can make something nice of this technique.
I promise I'll try to make her more attractive (and blend the colours a bit, but that comes with the layers) before I'm done here. Also I went and took some screenshots from the game (not many good refs out there) and her actual face is not so long (see: http://dl.dropbox.com/u/30439462/naboorushots.png ) so there is that. I think it's a very nice model, by the way.
the moral of the story is; drawing 20+ portrait studies helps.
Let me clarify; the original face is 2½ years old. Then I picked it up again in June this year, and I guess I couldn't see the problem (and a guy who redlined me once missed it completely too oh well) - why didn't anybody tell me this? =p But basically the face is taking up the whole head, or at least drawn much more from the front than the angle of the head allows. It's difficult though, without a model at least. I approximate and bullshit a ton of things.
Also, I paint hella weird now. I know a lot of people are going to tell me "USE WIDER STROKES" but tell that to van Gogh dammit. Anyway, the thin strokes are much easier for me, it's like drawing AND they are transparent in an accurate way that allows me to layer the forms. I'm not much of a painter but I'm sure I can make something nice of this technique.
I promise I'll try to make her more attractive (and blend the colours a bit, but that comes with the layers) before I'm done here. Also I went and took some screenshots from the game (not many good refs out there) and her actual face is not so long (see: http://dl.dropbox.com/u/30439462/naboorushots.png ) so there is that. I think it's a very nice model, by the way.
the moral of the story is; drawing 20+ portrait studies helps.
Category Artwork (Digital) / Human
Species Unspecified / Any
Size 1236 x 1280px
File Size 385.9 kB
I've seen artists use small drawn lines like yours before and then blend it into super smooth gradients, it's fairly common.
I gave it a shot with this study and used a textured smudge tool in GIMP (no texture makes it feel odd), I didn't save off any progess images but suffice to say, previous stages looked just like the above. It's a technique worth exploring.
I gave it a shot with this study and used a textured smudge tool in GIMP (no texture makes it feel odd), I didn't save off any progess images but suffice to say, previous stages looked just like the above. It's a technique worth exploring.
Comments