
[View full because it's got some glowy parts]
No not really. Though a metroid themed christmas pic would be pretty funny.
Had a good bit of fun making this. Took me a lot less time than I thought it would so that's neat c:and also metroid is pretty much my favorite game series ever and if you don't like it then oh well that's okay too.
Hope you all have a nice winter-break/christmas/holiday/season!
And to give you an idea of the original scale I worked on http://dl.dropbox.com/u/33228043/samus.gif
No not really. Though a metroid themed christmas pic would be pretty funny.
Had a good bit of fun making this. Took me a lot less time than I thought it would so that's neat c:and also metroid is pretty much my favorite game series ever and if you don't like it then oh well that's okay too.
Hope you all have a nice winter-break/christmas/holiday/season!
And to give you an idea of the original scale I worked on http://dl.dropbox.com/u/33228043/samus.gif
Category Artwork (Digital) / Fanart
Species Mammal (Other)
Size 800 x 824px
File Size 258.9 kB
Nah, just imagine how amazing it would be with metroid dicks tearing off all the worst areas of Samus's suit! And then Ridley comes in, cock still dripping with Kraid's juices (it leaves room for a prequel!), and he's all up for sexxxins after he sees Samus's now-exposed lady bits, because honestly the only other woman on the planet is Mother Brain (and honestly), and--
BOOM
There goes your brain. And your load!
BOOM
There goes your brain. And your load!
http://www.youtube.com/watch?v=p_JFIS0ga5o
First thing that comes to my mind when I see anything Metroid-related.
First thing that comes to my mind when I see anything Metroid-related.
Old UI the LucasArts adventure games used. http://www.scummbar.com/images/dep/....._pc/full18.gif
It's got absolutely nothing to do with Metriod, but most of LucasArts older games could only use 256 colors, so they relied on heavy use of dithering. This reminded me of it :)
Yeah, it's a bit of a vague reference, but there ya go!
It's got absolutely nothing to do with Metriod, but most of LucasArts older games could only use 256 colors, so they relied on heavy use of dithering. This reminded me of it :)
Yeah, it's a bit of a vague reference, but there ya go!
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