
This folks, is what I do... I make videogame stuff..
My latest free release creation, a map for Unreal Tournament 2004... DM-ReactorShaft..
If you have UT2004 you may wanna download it and give it a shot... I spent a fair amount of time on the damn thing. =P
You can get it here:
http://www.zingsdomain.com/main/pcgaming/UT2004_DM_ReactorShaft.zip
My latest free release creation, a map for Unreal Tournament 2004... DM-ReactorShaft..
If you have UT2004 you may wanna download it and give it a shot... I spent a fair amount of time on the damn thing. =P
You can get it here:
http://www.zingsdomain.com/main/pcgaming/UT2004_DM_ReactorShaft.zip
Category Other / Miscellaneous
Species Unspecified / Any
Size 900 x 675px
File Size 489.4 kB
Listed in Folders
No problem.
Here's the only other one I actually got around to finishing for UT2004..
http://www.zingsdomain.com/main/pcg.....4_DM_MKpit.zip
Thanks for taking an interest.
Here's the only other one I actually got around to finishing for UT2004..
http://www.zingsdomain.com/main/pcg.....4_DM_MKpit.zip
Thanks for taking an interest.
Well if this is what you do, you are one hellofa expert at it. Do you use anything else besides UTEditor 3.0? Like Hammer, for source and original HL? Also, whats your aim. Would like to talk to you sometime.
I would download if my net connection wasn't dial up at the moment. From the pictures i can see you've added a LOT of detail. Would hope to scope it out soon. Also if you Do you have steam friends, Pyro301 is my tag.
I would download if my net connection wasn't dial up at the moment. From the pictures i can see you've added a LOT of detail. Would hope to scope it out soon. Also if you Do you have steam friends, Pyro301 is my tag.
Thanks. =]
My primary modding platforms have been UT2004 and Doom 3.. Sadly, I've never really gotten into Hammer, poked around in it, but previous experience working on a failed mod project with some friends of mine kinda turned me off of the source engine... though that was quite a few versions ago (3 years?..)and I think the modding tools have evolved a bit since then, so I may yet pick it up. Also just haven't had many idea's that'd fit the game.
You'd actually be more likely to catch me on MSN or AIM. Only ever have Steam on if I'm playing a game with it, which isn't that often lately.
MSN: zing1982[at]hotmail.com
AIM: Teh Zingeh
My primary modding platforms have been UT2004 and Doom 3.. Sadly, I've never really gotten into Hammer, poked around in it, but previous experience working on a failed mod project with some friends of mine kinda turned me off of the source engine... though that was quite a few versions ago (3 years?..)and I think the modding tools have evolved a bit since then, so I may yet pick it up. Also just haven't had many idea's that'd fit the game.
You'd actually be more likely to catch me on MSN or AIM. Only ever have Steam on if I'm playing a game with it, which isn't that often lately.
MSN: zing1982[at]hotmail.com
AIM: Teh Zingeh
Alright, thanks. Ill add you to both. Would be cool to chat about ideas and such. And Hammer is much easier, anyways. Entities and parenting are still a bitch to do, but it works out in the end. Their are also wiki's on it that help with certain NPC creations and modifying NPC's to have emitters or other lights or entities attached to them. Should try to pick it up again.
For actually modeling a character, I'd recommend either Maya or Softimage XSI.. To a lesser extent 3D Studio Max..
As for getting the character into UT2004, I'm not 100% sure because I never really took interest in making custom characters for that game, but I do know you'll need a plugin for your modeling software capable of exporting skeletal mesh and animation data seperately, such as ActorX for Maya.
As for time on building a character, it depends on the skill and experience of the person building it, I can build one in about 2 weeks to a month usually, working on it casually.. However a novice that's just starting out could quite possibly take months, particularly with no formal training. Modeling is nothing like drawing.. Think of it as sculpting really jagged clay with complex math...
As for getting the character into UT2004, I'm not 100% sure because I never really took interest in making custom characters for that game, but I do know you'll need a plugin for your modeling software capable of exporting skeletal mesh and animation data seperately, such as ActorX for Maya.
As for time on building a character, it depends on the skill and experience of the person building it, I can build one in about 2 weeks to a month usually, working on it casually.. However a novice that's just starting out could quite possibly take months, particularly with no formal training. Modeling is nothing like drawing.. Think of it as sculpting really jagged clay with complex math...
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