42 Hours into modeling/rigging my 3D animation character. From this Rigging experiment, I found out that my topology is bad and I probably have to revisit my shoulders and the groin to build much better topology for animations, and then fine tune of the weight paint.
The Past 7 hours went into study and manually creating my own skeleton rig as a rigging study, fingers havent been rigged since after some testing the thumb rig has some issues with the skeleton.
Also to my surprise the finger rigs arent quite working with the current finger topology, so I have to also probably take a new look at the Hand.
Polycount: 4902
Reference:
http://www.furaffinity.net/view/7200236
Previous Progress (35 Hours in)
http://www.furaffinity.net/full/7245343/
The Past 7 hours went into study and manually creating my own skeleton rig as a rigging study, fingers havent been rigged since after some testing the thumb rig has some issues with the skeleton.
Also to my surprise the finger rigs arent quite working with the current finger topology, so I have to also probably take a new look at the Hand.
Polycount: 4902
Reference:
http://www.furaffinity.net/view/7200236
Previous Progress (35 Hours in)
http://www.furaffinity.net/full/7245343/
Category Artwork (Digital) / Doodle
Species Vulpine (Other)
Size 800 x 652px
File Size 229.6 kB
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