This is an update of my character Pepca. I haven't worked on her in a while but I'm going to finish up this model for my demo reel.
Mesh modeled in Maya. Small details like knees and dress folds, done in Z-brush.
Mesh modeled in Maya. Small details like knees and dress folds, done in Z-brush.
Category Artwork (Digital) / Miscellaneous
Species Unspecified / Any
Size 960 x 721px
File Size 38.4 kB
I build with nurbs and keep the isoparms low. When I convert to polys and attach the mesh all together...I don't touch most of it again so I don't ruin the shapes I made. :) Then I do all the small stuff in Z-brush. Unless I am doing a more lifelike and less toony model. Then I throw down thick organic strokes everywhere.
Dunno what program you use but those are some methods of mine.
Dunno what program you use but those are some methods of mine.
FA+

Comments