My customer's character was a good-aligned warg; a paladin in steam-driven power armor, with a magic broadsword that sheathes in the vambrace over one forepaw. The customer suggested that the smoke from the armor form "wings" - it was my idea to make the armor a little more bulky around the shoulders to help suggest hyenas, bulls, and general (stereotyped) brutishness.
Oh hey, and this thing's all digital! I'm pretty happy about starting to do that more.
Oh hey, and this thing's all digital! I'm pretty happy about starting to do that more.
Category Artwork (Digital) / Fantasy
Species Canine (Other)
Size 1200 x 1144px
File Size 210.2 kB
I will quote one of the other players in the group that I just showed it to today: "Dude, that thing looks like it has a freakin' jet engine on its back! Bloody hell, all it needs is flames to be bitchin'! <looks at GM> Can I have bitching steam armor?"
Yea, its damn awesome looking! Thanks so much!
Yea, its damn awesome looking! Thanks so much!
Ah, you've taken marvellously to the digital tools. Great work on this! The contours of the armour come through nicely with the shading, and the background tinting is subtle yet very effective at keeping the figure from seeming stark and out of place.
Two tiny criticisms:
1: There's not enough vertical space to really see the wings develop. I didn't pick up on the wing shape until it was mentioned, though it's clear as day afterwards!
2: The white highlights come across as especially pixelly, and in a couple spots they seem to not quite line up right. That's something about the tool, no doubt, and with a bit of distance it's not even an issue, but at full resolution it's noticeable. I'm pondering ways to reduce that pixellishness (is that a word? it should be.)
These are nitpicks for a piece that works amazingly well regardless. You've redoubled my desire to get details together and commission that piece from you I was talking about at FC....
Two tiny criticisms:
1: There's not enough vertical space to really see the wings develop. I didn't pick up on the wing shape until it was mentioned, though it's clear as day afterwards!
2: The white highlights come across as especially pixelly, and in a couple spots they seem to not quite line up right. That's something about the tool, no doubt, and with a bit of distance it's not even an issue, but at full resolution it's noticeable. I'm pondering ways to reduce that pixellishness (is that a word? it should be.)
These are nitpicks for a piece that works amazingly well regardless. You've redoubled my desire to get details together and commission that piece from you I was talking about at FC....
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