
So yeah, I decided to do what I did with Zelda 1 and 2 and make the Ocarina of Time map in the same fasion.
Basically my intentions here were to make the OoT map as though it was done in Zelda 1 fasion, so it is comprised of many 11x16 pixel screens.
So because of that some of it is pretty close, some things i had to take liberties with. But as you see I got most of the basic areas of the world map, including a few inner areas, like Garudo's Fortress, Hyrule Castle, Lost Woods, Temple of Time, Goron City, and Death Mountain Crater.
Now for the process here as noone cares about that. I took a map from the game and put it Paint, I then put a grid made of 44x64 rectangles. And everything inside of whatever rectangle I made into one screen. Took a few days of work, but I am happy with it.
Also, to those who may wonder "Why not make it fully 8-bit?" Well, you know that image would be? 4,000+ pixels wide. WELL beyond the size limit of FA. So I kept it like this.
Basically my intentions here were to make the OoT map as though it was done in Zelda 1 fasion, so it is comprised of many 11x16 pixel screens.
So because of that some of it is pretty close, some things i had to take liberties with. But as you see I got most of the basic areas of the world map, including a few inner areas, like Garudo's Fortress, Hyrule Castle, Lost Woods, Temple of Time, Goron City, and Death Mountain Crater.
Now for the process here as noone cares about that. I took a map from the game and put it Paint, I then put a grid made of 44x64 rectangles. And everything inside of whatever rectangle I made into one screen. Took a few days of work, but I am happy with it.
Also, to those who may wonder "Why not make it fully 8-bit?" Well, you know that image would be? 4,000+ pixels wide. WELL beyond the size limit of FA. So I kept it like this.
Category Artwork (Digital) / Fanart
Species Unspecified / Any
Size 1100 x 1150px
File Size 62.1 kB
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