
Ahhh, remember a time when Final Fantasy was fun, and you could play it? Yeah, I miss it too.
Oh man, there is a LOT to the Final Fantasy 1 map, and I really enjoyed making this one.
Oh man, there is a LOT to the Final Fantasy 1 map, and I really enjoyed making this one.
Category Artwork (Digital) / Fanart
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Size 1280 x 1280px
File Size 71.5 kB
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Yes he is.
Kefka is just, pure evil. And I like him.
I mean how much did Sephiroth do?
How much did Kefka do before he got power? I think it was the town of Tzen that he poisoned the water and killed thousands and said quote, "Ahh, the voices of thousands of people screaming out in pain is music to my ears."
Kefka is just, pure evil. And I like him.
I mean how much did Sephiroth do?
How much did Kefka do before he got power? I think it was the town of Tzen that he poisoned the water and killed thousands and said quote, "Ahh, the voices of thousands of people screaming out in pain is music to my ears."
Oddly enough, I actually liked that little bit of the design. Then again, I enjoy it when a battle system is something more than "Spam B / X and Win!" It made me think about how much HP each enemy had, how to best focus my attacks to do the most amount of damage with the least amount of risk, and all of that. Made for some intense moments when magic spells and healing items were low, I have to say!
Then again, of course, many later RPGs did that sort of thing far better. Suikoden 2 had that, but it was more of a "bonus" if one was attentive. If you kill an enemy usually another party member will jump in to hit it, nothing lost. However, if you factor in each character's speed stats into your enemy targeting, there's a vast difference between just attacking willy-nilly and using strategy. It's not much, but if done properly you can slaughter the field in a single turn before an enemy can react, rather than having the battle take two turns and suffering through blows. :3
I just love it when developers put those little nuances in there for flourishes. It's like a little hidden treat, at least to me. Heh!
Then again, of course, many later RPGs did that sort of thing far better. Suikoden 2 had that, but it was more of a "bonus" if one was attentive. If you kill an enemy usually another party member will jump in to hit it, nothing lost. However, if you factor in each character's speed stats into your enemy targeting, there's a vast difference between just attacking willy-nilly and using strategy. It's not much, but if done properly you can slaughter the field in a single turn before an enemy can react, rather than having the battle take two turns and suffering through blows. :3
I just love it when developers put those little nuances in there for flourishes. It's like a little hidden treat, at least to me. Heh!
It's a nostalgia thing. We remember things from our childhood fondly, but we were also used to buggy games and using our imaginations with them too. The first Final Fantasy was even missing vital clues on where to go in several areas. The players had to wander a LOT and by chance find their next destination at parts, or rely on the old fashioned "ask what your friend did at that part" and of course there were the old Game Tip hotlines (I wonder if anyone ever used them?)
It was also hindered by the ability of 4 strong Warriors Of Legend only being able to muster up enough strength to carry 9 of each potion, severe spell-use caps, the inability to save or camp inside dungeons (which would be handy to get through the final stage...). Like always, your healers are the lowest HP and can't equip legitimate armor; which coupled nicely with a battle script that made enemies target your weakest party members the most often.
But There was something grand about the game's principal ideas, and a few mind-blowing moments which made you realize this wasn't just a typical fantasy setting. Plus there were catchy tunes.
It was also hindered by the ability of 4 strong Warriors Of Legend only being able to muster up enough strength to carry 9 of each potion, severe spell-use caps, the inability to save or camp inside dungeons (which would be handy to get through the final stage...). Like always, your healers are the lowest HP and can't equip legitimate armor; which coupled nicely with a battle script that made enemies target your weakest party members the most often.
But There was something grand about the game's principal ideas, and a few mind-blowing moments which made you realize this wasn't just a typical fantasy setting. Plus there were catchy tunes.
I loved exploring this world, way back in a time before NES was "retro". Yup... when it was top-of-the-line in video entertainment.
Final Fantasy might have lost grip with its adventure formula around #8..., but if you can stomach a dimension without chocobos and Sids, the Dragon Quest franchise is still getting it right and staying true to its questing roots.
Final Fantasy might have lost grip with its adventure formula around #8..., but if you can stomach a dimension without chocobos and Sids, the Dragon Quest franchise is still getting it right and staying true to its questing roots.
My first Dragon Quest was Dragon Warrior on NES and I liked it except for the absurd amount of leveling needed for every 7-10 paces away from home on the world map, lol.
I didn't see a lot of difference between any of the DQ titles and the snes FFs. Having Akira Toriyama as DQ's character designer and monster design was always appealing too.
I didn't see a lot of difference between any of the DQ titles and the snes FFs. Having Akira Toriyama as DQ's character designer and monster design was always appealing too.
That would be my issue with 12 as well. I started it and I'm just fining excuses not to continue.
I do really enjoy 7. I just like the characters in 6 better I think. And it might be a partially nostalgic biased since I played 6 back when I was a kid and didn't play 7 until just two years ago.
I do really enjoy 7. I just like the characters in 6 better I think. And it might be a partially nostalgic biased since I played 6 back when I was a kid and didn't play 7 until just two years ago.
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