Geeskia - intended as a flavor ship for my Traveller game, a little jack of all trades that, for a non-jump capable vessel, screams Player Character's adventuring vessel.
For the campaign, at the moment, they're only just getting started, and are primarily an NPC smuggling/espionage/transport vessel, primarily allowing the Spacer Hunts a small deep space vessel capable of easy antigrav re-entry. It doesn't carry as much as older, orbital transfer vessels, and loses some drive efficiency in deep space whereas the older fusion torch vessels do not, but grav plates and flexibility of travel, re-entry and stealth make it perfect for small package runs and for 'troubleshooter' roles.
The primary variant isn't armed, allowing it to traverse within the moon's orbit of the mainworld in Itinic, which international treaty legally requires, even to non-signatories such as Star Hunt. That's not to say Star Hunt won't be sending their armed variants at need clandestinely.
For the campaign, at the moment, they're only just getting started, and are primarily an NPC smuggling/espionage/transport vessel, primarily allowing the Spacer Hunts a small deep space vessel capable of easy antigrav re-entry. It doesn't carry as much as older, orbital transfer vessels, and loses some drive efficiency in deep space whereas the older fusion torch vessels do not, but grav plates and flexibility of travel, re-entry and stealth make it perfect for small package runs and for 'troubleshooter' roles.
The primary variant isn't armed, allowing it to traverse within the moon's orbit of the mainworld in Itinic, which international treaty legally requires, even to non-signatories such as Star Hunt. That's not to say Star Hunt won't be sending their armed variants at need clandestinely.
Category All / All
Species Unspecified / Any
Size 800 x 1044px
File Size 203.2 kB
Well, the fuel isn't so much 'near the sensors' as it is filling all the negative space of a ship. Pretty much a standard in Traveller deckplans - negative space after drawing the deckplans is fuel, so you can make neat looking vessels, really.
The computers are spread out is all - HUD's, panels, etc - take up that space, and its not necessarily solid.
The LSS is distributed somewhat and at the sides accessible by panels so that if something goes wrong, there's a) backup, and b) accessibility, without impeding travel fore and aft. Most Traveller deckplans do away with showing LSS entirely, but in MegaTraveller it seems to take a significant enough volume that I include it on my maps for color really.
The computers are spread out is all - HUD's, panels, etc - take up that space, and its not necessarily solid.
The LSS is distributed somewhat and at the sides accessible by panels so that if something goes wrong, there's a) backup, and b) accessibility, without impeding travel fore and aft. Most Traveller deckplans do away with showing LSS entirely, but in MegaTraveller it seems to take a significant enough volume that I include it on my maps for color really.
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